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- research-articleApril 2024
Opportunities in Mental Health Support for Informal Dementia Caregivers Suffering from Verbal Agitation
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW1Article No.: 104, Pages 1–26https://doi.org/10.1145/3637381People with dementia (PwD) often present verbal agitation such as cursing, screaming, and persistently complaining. Verbal agitation can impose mental distress on informal caregivers (e.g., family, friends), which may cause severe mental illnesses, such ...
- demonstrationMay 2024
RadioMe: Adaptive Radio with Music Intervention and Reminder System for People with Dementia in Their Own Home
- Patrizia Di Campli San Vito,
- Xiaochen Yang,
- James Ross,
- Gözel Shakeri,
- Stephen Brewster,
- Satvik Venkatesh,
- Alex Street,
- Jörg Fachner,
- Paul Fernie,
- Leonardo Muller-Rodriguez,
- Ming Hung Hsu,
- Helen Odell-Miller,
- Hari Shaji,
- Paulo Vitor Itaborai,
- Nicolas Farina,
- Sube Banerjee,
- Alexis Kirke,
- Eduardo Miranda
AHs '24: Proceedings of the Augmented Humans International Conference 2024Pages 304–306https://doi.org/10.1145/3652920.3653055The population of the world is continuously growing older, leading to more people with dementia who need support while living in their own home. Our RadioMe system was designed to adapt a live radio stream with reminders and music intervention for ...
- research-articleOctober 2021
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CHI PLAYArticle No.: 252, Pages 1–27https://doi.org/10.1145/3474679Cognitive-physical exercises can reduce the progression of dementia. However, traditional methods often induce problems (e.g., lack of motivation), whereas the success of recent virtual reality (VR) exergames such as Beat Saber may provide a playful, ...
- research-articleOctober 2020
Go&Grow: An Evaluation of a Pervasive Social Exergame for Caregivers of Loved Ones with Dementia
- Xin Yao Lin,
- Herman Saksono,
- Elizabeth Stowell,
- Margie E. Lachman,
- Carmen Castaneda-Sceppa,
- Andrea G. Parker
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue CSCW2Article No.: 151, Pages 1–28https://doi.org/10.1145/3415222Caregivers of persons with dementia (PWD) experience higher rates of stress, social isolation, and poor mental and physical health compared to non-caregiving populations. There is a vital need for engaging, sustainable, and scalable resources to support ...
- extended-abstractFebruary 2021
Emobook: A Multimedia Life Story Book App for Reminiscence Intervention
MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 10, Pages 1–4https://doi.org/10.1145/3406324.3410717Physical Life Story Books are widely used as part of reminiscence interventions, where people with dementia (PWD) recount their life experiences and memories to family and caregivers supported by pictures. This paper reports the design of a tablet app, ...
- research-articleJune 2019
LiveNature: Ambient Display and Social Robot-Facilitated Multi-Sensory Engagement for People with Dementia
DIS '19: Proceedings of the 2019 on Designing Interactive Systems ConferencePages 1321–1333https://doi.org/10.1145/3322276.3322331The wellbeing of people with dementia in long-term care facilities is hindered, as they spend most of their time alone with little engagement in meaningful activities and an absence of pleasant sensory stimulation. We designed an interactive system ...
- abstractMarch 2018
Strategies to Facilitate the Acceptance of a Social Robot by People with Dementia
HRI '18: Companion of the 2018 ACM/IEEE International Conference on Human-Robot InteractionPages 95–96https://doi.org/10.1145/3173386.3177081Before determining if an interaction with a social robot benefits the person with dementia (PwD), it is necessary to understand the process of acceptance of the robot by the PwD. Hence, we proposed strategies to facilitate the acceptance by PwD in real ...
- research-articleNovember 2017
Experience of designing and deploying a tablet game for people with dementia
OzCHI '17: Proceedings of the 29th Australian Conference on Computer-Human InteractionPages 31–40https://doi.org/10.1145/3152771.3152775A growing body of research is exploring the benefits of using digital media to engage people with difficulties due to ageing, including dementia. A simple, tablet-based game was developed with inputs from over 440 stakeholders including occupational ...
- research-articleMay 2017
Activating people with dementia using natural user interface interaction on a surface computer
PervasiveHealth '17: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for HealthcarePages 386–394https://doi.org/10.1145/3154862.3154929Reminiscence Therapy can act as an effective and conducive method for increasing the Quality of Life (QoL) of people with dementia (PwD) when implemented properly. In addition to non-digital approaches, digitally enhanced systems can be built to elicit ...
- research-articleJuly 2016
A literature review on the design of smart homes for people with dementia using a user-centred design approach
HCI '16: Proceedings of the 30th International BCS Human Computer Interaction Conference: Fusion!Article No.: 51, Pages 1–8https://doi.org/10.14236/ewic/HCI2016.70The number of people with dementia is rising every year, and it is getting more expensive to provide care for them in specially designed care centres. Furthermore, some people with dementia prefer to live independently, and to be accompanied by informal ...
- research-articleMay 2016
Human-robot interaction to deal with problematic behaviors from people with dementia
People with dementia (PwD) experience behavioral and psychological symptoms, such as anxiety or aggression that can put them, or their caregivers, at risk. In this paper, we describe the results from a case study conducted to assess the viability of ...
- research-articleOctober 2014
Challenges in doing participatory design with people with dementia
PDC '14: Proceedings of the 13th Participatory Design Conference: Short Papers, Industry Cases, Workshop Descriptions, Doctoral Consortium papers, and Keynote abstracts - Volume 2Pages 33–36https://doi.org/10.1145/2662155.2662196This paper critically looks at the role of people with dementia (and their network) when involved in a participatory design (PD) process and the role of designers when involving a person with dementia (and their network). Two participatory projects (...
- research-articleJune 2009
Ambient kitchen: designing situated services using a high fidelity prototyping environment
PETRA '09: Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive EnvironmentsArticle No.: 47, Pages 1–7https://doi.org/10.1145/1579114.1579161The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates data projectors, cameras, RFID tags and readers, object mounted ...
- research-articleJanuary 2008
Simple, social, ethical and beautiful: requirements for UIs in the home
The paper sets out some requirements for the user interfaces of technologies that are to be used in the home. Each theme is illustrated with some of the current research being carried out at CUHTec. Interfaces for domestic technologies should be: Simple -...