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Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia

Published: 06 October 2021 Publication History
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  • Abstract

    Cognitive-physical exercises can reduce the progression of dementia. However, traditional methods often induce problems (e.g., lack of motivation), whereas the success of recent virtual reality (VR) exergames such as Beat Saber may provide a playful, motivational, and immersive alternative. Yet, until now, it remains unclear which game mechanics, concepts, and designs work best for people with dementia, and how to implement exergames for and with this user group. In this paper, we adapted a human-centered design approach to address the specifics of developing VR exergames for people with dementia. This includes semi-structured interviews with stakeholders and contextual inquiries to better analyze the user requirements. Based on our analysis, we present Memory Journalist VR - a novel VR exergame specifically designed for people with dementia in a participatory design process. We report the qualitative evaluation based on the feedback gathered in five focus group sessions. Finally, we discuss the lessons learned, which provide important insights for the design of future VR exergames for people with dementia: (i) creating social gaming activities with a focus on shared aspects, (ii) support of an inverse game flow channel addressing decline and variance in cognitive-physical abilities, and (iii) ensuring a safe VR exergame experience.

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CHI PLAY
    CHI PLAY
    September 2021
    1535 pages
    EISSN:2573-0142
    DOI:10.1145/3490463
    Issue’s Table of Contents
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    Published: 06 October 2021
    Published in PACMHCI Volume 5, Issue CHI PLAY

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    Author Tags

    1. health
    2. human-centered design approach
    3. people with dementia
    4. serious games
    5. vr exergames

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    • European Union?s Horizon 2020
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    • (2024)A Multi-User Virtual Reality Social Connecting Space for People Living with Dementia and Their Support Persons: A Participatory Action Research StudyInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2348838(1-19)Online publication date: 29-May-2024
    • (2023)Potential assistive technology preferences of informal caregivers of people with disabilityJournal of Rehabilitation and Assistive Technologies Engineering10.1177/2055668323117267110(205566832311726)Online publication date: 6-May-2023
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    • (2023)Switch2Move: Designing a Tangible Interface with People Living with Dementia for Initiating and Engaging in Music-Supported Exercises at HomeProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596017(1457-1471)Online publication date: 10-Jul-2023
    • (2023)Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the WildExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583888(1-5)Online publication date: 19-Apr-2023
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