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- research-articleMarch 2024
Reactivating and Preserving Interactive Multimedia Artworks: An Analog Performance from the Seventies
Journal on Computing and Cultural Heritage (JOCCH), Volume 17, Issue 2Article No.: 27, Pages 1–17https://doi.org/10.1145/3647995Interactive multimedia art shows a complex nature as it is time- and process-based, interconnected with technology, derived by the participation of several authors (artists, technicians, performers, to name a few) and an audience, and it is strongly tied ...
- demonstrationApril 2024
kin_proxy - An AR Dance Performance for Ethical Discourse
ARTECH '23: Proceedings of the 11th International Conference on Digital and Interactive ArtsNovember 2023, Article No.: 10, Pages 1–8https://doi.org/10.1145/3632776.3632813We introduce details of the Augmented Reality (AR) series kin_at presenting the AR dance piece proxy (2022/2023) following and building on the initial AR dance performance kin_ (2021). The paper aims to open the question on how Mixed Reality (MR) as a ...
- research-articleJune 2022
Machine Art: Exploring Abstract Human Animation Through Machine Learning Methods
MOCO '22: Proceedings of the 8th International Conference on Movement and ComputingJune 2022, Article No.: 17, Pages 1–7https://doi.org/10.1145/3537972.3537993Visual media and performance art have a symbiotic relationship. They support one another and engage the audience by providing an experience or telling a story. This comparative study explores the accuracy, efficiency, and cost factors of using machine ...
- demonstrationMay 2019
Come Hither to Me: Performance of a Seductive Robot
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: INT030, Pages 1–4https://doi.org/10.1145/3290607.3313287Come Hither to Me is an interactive robotic performance, which examines the emotive social interaction between an audience and a robot. Our interactive robot attempts to communicate and flirt with audience members in the gallery. The robot uses feedback ...
- research-articleApril 2018
The Other Side: Algorithm as Ritual in Artificial Intelligence
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsApril 2018, Paper No.: alt11, Pages 1–9https://doi.org/10.1145/3170427.3188404Our cultural and scientific understandings of neural networks are built on a set of philosophical ideas which might turn out to be superstitions. Drawing on methodologies of defamiliarisation and performance art which have been adopted by HCI, we ...
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- abstractJune 2017
Let's Make Love: A One-on-one Performance Installation
C&C '17: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and CognitionJune 2017, Pages 430–431https://doi.org/10.1145/3059454.3059496One-on-one performance Let's Make Love is an intimate live-art performance where the artist and audience generate oxytocin (the love hormone). In a short intimate interaction the artist and audience collaborate in a physical "algorithm for love". The ...
- extended-abstractMay 2017
HoloARt: Painting with Holograms in Mixed Reality
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsMay 2017, Pages 421–424https://doi.org/10.1145/3027063.3050435We propose HoloARt, a new media art that explores the use of holograms in mixed reality for creative self expression. We designed a system that allows the user to turn their physical environment into a canvas where digital holograms and physical objects ...
- extended-abstractMay 2017
HoloARt Video Showcase: Painting with Holograms in Mixed Reality
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsMay 2017, Page 466https://doi.org/10.1145/3027063.3049787We propose HoloARt, a new media art that explores the use of holograms in mixed reality for creative self expression. We designed a system that allows the user to turn their physical environment into a canvas where digital holograms and physical objects ...
- research-articleJune 2016Best Paper
Probing the Potential of Post-Anthropocentric 3D Printing
DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive SystemsJune 2016, Pages 170–181https://doi.org/10.1145/2901790.2901879The growth of small scale manufacturing technologies associated with the "maker movement" has captured the attention of artists, innovators, educators, and policy makers. This paper critically examines how one core technology of the maker movement, a 3D ...
- abstractMay 2016
Art.CHI II: Digital Art in a Post-Digital World
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsMay 2016, Pages 3477–3483https://doi.org/10.1145/2851581.2856474At CHI2015 our Art.CHI initiative led to a two-day workshop, an art catalog and presentations during Interactivity. The long-term plan is to turn this into a regular feature of CHI. For CHI2016 we will additionally use a gallery space within the ...
- research-articleApril 2015
Behind The Scenes at HCI's Turn to the Arts
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsApril 2015, Pages 567–578https://doi.org/10.1145/2702613.2732513Since 2000, Human Computer Interaction (HCI) has seen a turn to the artistic, looking at more provocative, cultural and social experiences. In doing so HCI is increasingly collaborating with artists who engage with real world data. Much of this work ...
- research-articleApril 2015
Reimagining Digital Fabrication as Performance Art
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsApril 2015, Pages 555–566https://doi.org/10.1145/2702613.2732507Within the HCI literature to date, digital fabrication systems are often oriented towards pre-determined goals and discussed in terms of the meaning of objects produced rather than the meanings of actions from which those object emerged. This paper ...
- extended-abstractApril 2015
The Art.CHI Gallery: An Embodied Iterative Curation Experience
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsApril 2015, Pages 391–394https://doi.org/10.1145/2702613.2725457We present an exhibition of the 2015 Art.CHI Gallery as an embodied and iterative curation experience. We develop a method to represent the initial curated collection of interactive art works as a holistic exhibition. We explore how to physically ...
- abstractApril 2015
Art.CHI
- David England,
- Linda Candy,
- Celine Latulipe,
- Thecla Schiphorst,
- Ernest Edmonds,
- Younghui Kim,
- Sean Clark,
- Andruid Kerne
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsApril 2015, Pages 2329–2332https://doi.org/10.1145/2702613.2702637At CHI2014 our two day workshop "Curating the Digital: Space for Art and Interaction", led to a set of recommendations to the SIGCHI Executive for future two day workshops at CHI2015 and CHI2016, in which interactive artworks would be the focus of ...
- research-articleOctober 2014
I rock woman/woman beats drum installation
PDC '14: Proceedings of the 13th Participatory Design Conference: Short Papers, Industry Cases, Workshop Descriptions, Doctoral Consortium papers, and Keynote abstracts - Volume 2October 2014, Pages 151–152https://doi.org/10.1145/2662155.2662215We propose an art installation that brings together different mediums, an installation that focuses art as a necessary and vital point for social change. The installation will bring together live action performances along with filmed images, as well as ...
- technical-noteApril 2014
Curating the digital: spaces for art and interaction
- David England,
- Jocelyn Spence,
- Celine Latulipe,
- Ernest Edmonds,
- Linda Candy,
- Thecla Schiphorst,
- Nick Bryan-Kinns,
- Kirk Woolford
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing SystemsApril 2014, Pages 21–24https://doi.org/10.1145/2559206.2559222This workshop intends to use the key strength of the CHI Community; research linked to practice, to design an Art Catalog for CHI. The workshop will start with an examination of current research in curating interactive art. The outcomes of the first ...
- short-paperApril 2014
Art and interaction SIG: cataloging the digital arts
- David England,
- Jocelyn C. Spence,
- Celine E. Latulipe,
- Ernest A. Edmonds,
- Linda Candy,
- Thecla Schiphorst,
- Nick Bryan-Kinns,
- Kirk Woolford
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing SystemsApril 2014, Pages 1115–1118https://doi.org/10.1145/2559206.2559210Over the last three years the Digital Arts community of CHI has established itself and is a Spotlight for CHI2014. The focus for CHI2014 is the development of a Catalog for the Digital Arts that we hope will lead on to an Art Gallery as a future CHI ...
- research-articleApril 2014
The touch of the avatar, artistic research and performance with synthetic doubles
VRIC '14: Proceedings of the 2014 Virtual Reality International ConferenceApril 2014, Article No.: 17, Pages 1–6https://doi.org/10.1145/2617841.2620705The evolution of digital technology created new relationships between body and their images. In performance, circumscribed body open itself to interactions with the environment and with other subjects, in different ways of participation or generativity. ...
- keynoteOctober 2013
- research-articleApril 2013
Configuring participation: on how we involve people in design
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 2013, Pages 429–438https://doi.org/10.1145/2470654.2470716The term 'participation' is traditionally used in HCI to describe the involvement of users and stakeholders in design processes, with a pretext of distributing control to participants to shape their technological future. In this paper we ask whether ...