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Probing the Potential of Post-Anthropocentric 3D Printing

Published: 04 June 2016 Publication History

Abstract

The growth of small scale manufacturing technologies associated with the "maker movement" has captured the attention of artists, innovators, educators, and policy makers. This paper critically examines how one core technology of the maker movement, a 3D printer, materializes assumptions about makers and their preferred ways of working with machines and materials. We describe how existing designs can be seen as anthropocentric, framing the human maker as visionary and commander of passive machines and materials. We then present an alternative system for 3D printing, called Redeform, which explores how a post-anthropocentric framing of makers as collaborators with machines and materials changes the design of 3D printers. We place our system within a lineage of performances that have explored relationships between humans and nonhumans since the 1950s. In doing so, we explore and speculate on the opportunities for operationalizing post-anthropocentric theories within the specific context of the maker movement.

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Cited By

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  • (2024)Directions for Degradation: Multispecies Entanglements with 3D Printed BiomaterialsProceedings of the Halfway to the Future Symposium10.1145/3686169.3686181(1-10)Online publication date: 21-Oct-2024
  • (2024)Designing for a Post-Growth Society through the Eco-Harmonist. A Critical Examination of the Role of HCI and Technology Design.Proceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685405(1-13)Online publication date: 13-Oct-2024
  • (2024)Navigating the Paradox: Challenges of Designing Technology for NonhumansProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685363(1-14)Online publication date: 13-Oct-2024
  • Show More Cited By

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  1. Probing the Potential of Post-Anthropocentric 3D Printing

    Recommendations

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    Cecilia G. Manrique

    In a world where we have come to rely on our computers, printers, and iPhones to do many tasks for us, might there be an expectation that someday these gadgets may end up "thinking" for themselves and performing functions that we ourselves should be doing but have relegated to technology This paper takes a look at the maker movement, where new developments in technology, especially the 3D printer, combine with users who create their own "products, designs, trinkets, and tools." The authors use the term "anthropocentric" to describe the traditional relationship between humans and machines in which the human maker orchestrates the movements of passive machines and materials. They then propose an alternative design for human interaction with 3D printers, called Redeform, in which a post-anthropocentric maker becomes a collaborator with these machines and materials. The authors use another term, "hylomorphism," for anthropocentrism in which the human maker serves as "the primary factor [for] determining form," while offering up the term "morphogenesis" for the post-anthropocentric mode of design in which there is a shift from human control of the environment to a more open-ended, collaborative relationship between human and nonhuman actors. This way of thinking has garnered attention from artists, educators, and policymakers who want to encourage youth to pursue science, technology, engineering, arts, and mathematics (STEAM) careers. The authors make use of several examples of this relationship between humans and nonhumans where the human does not have the superior role as shown in the arts, film, dance, and music. The paper also shows photos of the anthropocentric and post-anthropocentric design results. The blurring of roles between humans and machines brings about new roles and new outcomes, which according to some political theorists like Jane Bennett "can foster more sustainable behaviors in the world" because the knowledge gained from such new thinking can bring about "shifts in perspective, moments of inspiration, and [ever-changing] thought processes." Despite the appeal of such thinking, we are a long way from letting machines take over our daily lives, even though at this stage it may seem we are close to it. Online Computing Reviews Service

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    Published In

    cover image ACM Conferences
    DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
    June 2016
    1374 pages
    ISBN:9781450340311
    DOI:10.1145/2901790
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 04 June 2016

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    Author Tags

    1. digital fabrication
    2. indeterminacy
    3. maker movement
    4. new materialisms
    5. performance art
    6. resistance

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    DIS '16
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    DIS '16: Designing Interactive Systems Conference 2016
    June 4 - 8, 2016
    QLD, Brisbane, Australia

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    DIS '16 Paper Acceptance Rate 107 of 418 submissions, 26%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)Directions for Degradation: Multispecies Entanglements with 3D Printed BiomaterialsProceedings of the Halfway to the Future Symposium10.1145/3686169.3686181(1-10)Online publication date: 21-Oct-2024
    • (2024)Designing for a Post-Growth Society through the Eco-Harmonist. A Critical Examination of the Role of HCI and Technology Design.Proceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685405(1-13)Online publication date: 13-Oct-2024
    • (2024)Navigating the Paradox: Challenges of Designing Technology for NonhumansProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685363(1-14)Online publication date: 13-Oct-2024
    • (2024)Makers, Crafters, Tinkerers: How Identities and Biographies Come into BeingAdjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction10.1145/3677045.3685455(1-3)Online publication date: 13-Oct-2024
    • (2024)Millipath: Bridging Materialist Theory and System Development for Surface Texture FabricationProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661599(50-68)Online publication date: 1-Jul-2024
    • (2024)Entering the 3D printer: negotiations of imprecision in making.Proceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660758(1148-1161)Online publication date: 1-Jul-2024
    • (2024)Shared, Shaped, and Stolen: Tracing Sites of Knowledge Transfer across Creative Communities of PracticeProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656199(638-650)Online publication date: 23-Jun-2024
    • (2024)Technical Mentality: Principles for HCI Research and PracticeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642720(1-14)Online publication date: 11-May-2024
    • (2024)Shape-Changing Clay-Dough: Taking a Material-Oriented Approach to 3D Printing Ceramic FormsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642246(1-19)Online publication date: 11-May-2024
    • (2024)DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication TechnologyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642243(1-20)Online publication date: 11-May-2024
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