The growth of small scale manufacturing technologies associated with the "maker movement" has captured the attention of artists, innovators, educators, and policy makers. This paper critically examines how one core technology of the maker movement, a 3D printer, materializes assumptions about makers and their preferred ways of working with machines and materials. We describe how existing designs can be seen as anthropocentric, framing the human maker as visionary and commander of passive machines and materials. We then present an alternative system for 3D printing, called Redeform, which explores how a post-anthropocentric framing of makers as collaborators with machines and materials changes the design of 3D printers. We place our system within a lineage of performances that have explored relationships between humans and nonhumans since the 1950s. In doing so, we explore and speculate on the opportunities for operationalizing post-anthropocentric theories within the specific context of the maker movement.
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Bell FBuechley L(2024)Directions for Degradation: Multispecies Entanglements with 3D Printed BiomaterialsProceedings of the Halfway to the Future Symposium10.1145/3686169.3686181(1-10)Online publication date: 21-Oct-2024
Kuijer LLaschke M(2024)Designing for a Post-Growth Society through the Eco-Harmonist. A Critical Examination of the Role of HCI and Technology Design.Proceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685405(1-13)Online publication date: 13-Oct-2024
Dörrenbächer JKneile MHassenzahl MLaschke M(2024)Navigating the Paradox: Challenges of Designing Technology for NonhumansProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685363(1-14)Online publication date: 13-Oct-2024
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
The emergence of a 3D pen brings 3D modeling from a screen-based computer-aided design (CAD) system and 3D printing to direct and rapid crafting by 3D doodling. However, 3D doodling remains challenging, requiring craft skills to rapidly express an idea, ...
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction
In this work in progress, we start to unpack the act of making in a digital fabrication process. In particular, one kind of digital fabrication - 3D printing - that is typically considered to be highly automated but in this case is not. In this process, ...
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems
This paper introduces CeraMetal, a low-cost and robust approach to desktop metal 3D printing based on a custom "metal clay". We present three recipes for 3D printable bronze clay along with a workflow that includes print parameters and a sintering ...
In a world where we have come to rely on our computers, printers, and iPhones to do many tasks for us, might there be an expectation that someday these gadgets may end up "thinking" for themselves and performing functions that we ourselves should be doing but have relegated to technology
This paper takes a look at the maker movement, where new developments in technology, especially the 3D printer, combine with users who create their own "products, designs, trinkets, and tools." The authors use the term "anthropocentric" to describe the traditional relationship between humans and machines in which the human maker orchestrates the movements of passive machines and materials. They then propose an alternative design for human interaction with 3D printers, called Redeform, in which a post-anthropocentric maker becomes a collaborator with these machines and materials.
The authors use another term, "hylomorphism," for anthropocentrism in which the human maker serves as "the primary factor [for] determining form," while offering up the term "morphogenesis" for the post-anthropocentric mode of design in which there is a shift from human control of the environment to a more open-ended, collaborative relationship between human and nonhuman actors. This way of thinking has garnered attention from artists, educators, and policymakers who want to encourage youth to pursue science, technology, engineering, arts, and mathematics (STEAM) careers.
The authors make use of several examples of this relationship between humans and nonhumans where the human does not have the superior role as shown in the arts, film, dance, and music. The paper also shows photos of the anthropocentric and post-anthropocentric design results. The blurring of roles between humans and machines brings about new roles and new outcomes, which according to some political theorists like Jane Bennett "can foster more sustainable behaviors in the world" because the knowledge gained from such new thinking can bring about "shifts in perspective, moments of inspiration, and [ever-changing] thought processes."
Despite the appeal of such thinking, we are a long way from letting machines take over our daily lives, even though at this stage it may seem we are close to it.
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Bell FBuechley L(2024)Directions for Degradation: Multispecies Entanglements with 3D Printed BiomaterialsProceedings of the Halfway to the Future Symposium10.1145/3686169.3686181(1-10)Online publication date: 21-Oct-2024
Kuijer LLaschke M(2024)Designing for a Post-Growth Society through the Eco-Harmonist. A Critical Examination of the Role of HCI and Technology Design.Proceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685405(1-13)Online publication date: 13-Oct-2024
Dörrenbächer JKneile MHassenzahl MLaschke M(2024)Navigating the Paradox: Challenges of Designing Technology for NonhumansProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685363(1-14)Online publication date: 13-Oct-2024
Kober KRegal GFuchsberger VMurer MKowolik JCampreguer França NSmit DBell FCapel T(2024)Makers, Crafters, Tinkerers: How Identities and Biographies Come into BeingAdjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction10.1145/3677045.3685455(1-3)Online publication date: 13-Oct-2024
Bourgault SJacobs J(2024)Millipath: Bridging Materialist Theory and System Development for Surface Texture FabricationProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661599(50-68)Online publication date: 1-Jul-2024
Goudswaard MGoveia Da Rocha BAndersen K(2024)Entering the 3D printer: negotiations of imprecision in making.Proceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660758(1148-1161)Online publication date: 1-Jul-2024
Emerson AEndow STorres C(2024)Shared, Shaped, and Stolen: Tracing Sites of Knowledge Transfer across Creative Communities of PracticeProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656199(638-650)Online publication date: 23-Jun-2024
Benabdallah GPeek N(2024)Technical Mentality: Principles for HCI Research and PracticeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642720(1-14)Online publication date: 11-May-2024
Bell FMcclure EFriedman-Gerlicz CTa RBuechley L(2024)Shape-Changing Clay-Dough: Taking a Material-Oriented Approach to 3D Printing Ceramic FormsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642246(1-19)Online publication date: 11-May-2024
Stemasov EWagner TAskari AJanek JRajabi OSchikorr AFrommel JGugenheimer JRukzio E(2024)DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication TechnologyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642243(1-20)Online publication date: 11-May-2024