Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleJanuary 2024
SweatSkin: Rapidly Prototyping Sweat-Sensing On-Skin Interface Based on Microfluidics
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 7, Issue 4Article No.: 166, Pages 1–30https://doi.org/10.1145/3631425Sweat sensing affords monitoring essential bio-signals tailored for various well-being inspections. We present SweatSkin, the fabrication approach for customizable sweat-sensing on-skin interfaces. SweatSkin is unique in exploiting on-skin microfluidic ...
- ArticleMay 2023
The Maker Movement in Engineering Education: A Partial Literature Review of the Research Opportunities on Competency Development
Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing MulticulturalityOct 2022, Pages 1311–1319https://doi.org/10.1007/978-981-99-0942-1_139AbstractThis paper presents a partial review of the literature related to the maker movement, its inclusion in engineering education and the way in which this insertion contributes on the development of skills. Initially, it is based on the definition of ...
- research-articleOctober 2022
Because Fathers Matter: How Tools and Materials Mediate the Collaboration between Father and Child in Maker Activities
NordiCHI '22: Nordic Human-Computer Interaction ConferenceOctober 2022, Article No.: 26, Pages 1–10https://doi.org/10.1145/3546155.3546703The Maker Movement is a social and material movement aspiring to lower the barriers to participation in technology construction. Material engagement, learning, and collaboration are important values in the maker movement. Aspiring to further the ...
- posterOctober 2020
Ambre: Augmented Metaphor Based Representation System for Electricity
UIST '20 Adjunct: Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyOctober 2020, Pages 16–18https://doi.org/10.1145/3379350.3416171With the rise of the Maker Movement and STEM education, toolkit research for beginners in electronics has become popular. Most of them are focused on the efficient creation and debugging of electrical circuits. Therefore, users were implicitly required ...
- research-articleApril 2020
OScH in the Wild: Dissemination of Open Science Hardware and Implications for HCI
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsApril 2020, Pages 1–13https://doi.org/10.1145/3313831.3376659Open Science Hardware (OScH) refers to open-source alternatives for proprietary scientific equipment. While the OScH movement aims to reduce barriers for scientific experimentation both in and beyond professional labs, disseminating OScH for widespread ...
-
- research-articleMay 2019
Pocket code: a mobile visual programming framework for app development
MOBILESoft '19: Proceedings of the 6th International Conference on Mobile Software Engineering and SystemsMay 2019, Pages 140–143Software development more and more focuses on mobile and connected IoT solutions. Whereas a variety of frameworks is available for professional developers, also the need comes up to deliver apps fast for personal use or rapid prototyping. Innovative ...
- research-articleMay 2019
More than the Sum of Makers: The Complex Dynamics of Diverse Practices at Maker Faire
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsMay 2019, Paper No.: 118, Pages 1–13https://doi.org/10.1145/3290605.3300348Human Computer Interaction has developed great interest in the Maker Movement. Previous work has explored it from various perspectives, focusing either on its potentials or issues. As these are however only fragmented portrayals, this paper aims to take ...
- research-articleMarch 2019
A Mixed-Methods Approach to Investigating Proportional Reasoning Understanding in Maker-Based Integrative STEAM Projects
This paper reports findings from a Maker-based STEAM project, investigating how participation in Maker-based activities impact students' understanding of grade-level proportional reasoning state standards. In this pilot implementation, thirty students ...
- abstractFebruary 2019
Computational Thinking in the Making: Lessons for Second Graders in a STEM Computer Science Immersion School
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationFebruary 2019, Page 1276https://doi.org/10.1145/3287324.3293833Recently, there has been significant interest in integrating Maker-related experiences into formal education. A challenge is reconciling open-ended making and non-deterministic learning goals with standards that drive traditional education. In the ...
- research-articleNovember 2018
Hackers, Computers, and Cooperation: A Critical History of Logo and Constructionist Learning
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 2, Issue CSCWArticle No.: 18, Pages 1–19https://doi.org/10.1145/3274287This paper examines the history of the learning theory "constructionism" and its most well-known implementation, Logo, to examine beliefs involving both "C's" in CSCW: computers and cooperation. Tracing the tumultuous history of one of the first examples ...
- research-articleSeptember 2018
DIY Tech + Engaged Student Workers = Low Cost Proof of Concept
SIGUCCS '18: Proceedings of the 2018 ACM SIGUCCS Annual ConferenceSeptember 2018, Pages 139–141https://doi.org/10.1145/3235715.3235747Given limited resources and time, the expense associated with acquiring emerging or unproven technology can be hard to justify. Not all emerging technology works as expected, and those who successfully lobby for limited resources can run the risk of ...
- tutorialJune 2018
STEAM learning in formal and informal settings via craft and maker projects
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenJune 2018, Pages 728–733https://doi.org/10.1145/3202185.3205869Teams of students creating digital artefacts using crafts, 3D printing, electronics, microcontrollers, and computer programming can result in significant science, technology, engineering, art, and mathematics (STEAM) learning. An ecosystem of carefully ...
- abstractMay 2018
We Are Not All Makers: The Paradox of Plurality In The Maker Movement
DIS '18 Companion: Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive SystemsMay 2018, Pages 75–80https://doi.org/10.1145/3197391.3205415This paper draws from a critical examination of media and literature surrounding the maker movement, and interviews with 10 women engaged in maker activities. It aims to explore the barriers to women's participation in the maker movement and, in ...
- research-articleMay 2018
Deconstructing sociotechnical identity in maker cultures
GenderIT '18: Proceedings of the 4th Conference on Gender & ITMay 2018, Pages 91–100https://doi.org/10.1145/3196839.3196855In this paper we argue that Makers engage in various degrees of sociotechnical identity formation. We explore the role of gender in maker identity formation and how the masculine characteristics of maker spaces create challenges for feminine identity ...
- research-articleApril 2018
Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsApril 2018, Paper No.: 252, Pages 1–11https://doi.org/10.1145/3173574.3173826We share a study on the public adoption the Chibitronics circuit sticker toolkit, an open source, commercially available hardware toolkit for learning and creating electronics on paper. We examine sales data over a two-and-a-half-year period from ...
- research-articleOctober 2017
Self-Made: The Body as Frontier for the Maker Movement in Education
FabLearn '17: Proceedings of the 7th Annual Conference on Creativity and Fabrication in EducationOctober 2017, Article No.: 1, Pages 1–4https://doi.org/10.1145/3141798.3141800A variety of technologies--exciting, troubling, controversial--are emerging for the purposes of extending or augmenting the biological capabilities of human beings. These technologies include (among others) sensory augmentation devices, brain-machine ...
- abstractJune 2017
Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenJune 2017, Pages 757–760https://doi.org/10.1145/3078072.3081312The Make2Learn workshop aims to explore the introduction in the learning processes of tools and methods for creative and joyful ideation, design and prototyping of Internet of Things (IoT) artifacts. Making IoT artefacts enable children to foster co-...
- research-articleJune 2017
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenJune 2017, Pages 171–181https://doi.org/10.1145/3078072.3079740Computational thinking and coding is gradually becoming an important part of K-12 education. Most parents, policy makers, teachers, and industrial stakeholders want their children to attain computational thinking and coding competences, since learning ...
- research-articleJune 2017
Toward Understanding Children's Perspectives on Using 3D Printing Technologies in their Everyday Lives
IDC '17: Proceedings of the 2017 Conference on Interaction Design and ChildrenJune 2017, Pages 298–303https://doi.org/10.1145/3078072.3079735Children are currently using 3D printers in schools, libraries, and maker-oriented spaces. As in-home use of 3D printing becomes more common, children's access to this technology will increase. Research has investigated challenges and educational ...
- research-articleMay 2017
'I Make, Therefore I Am': The Effects of Curriculum-Aligned Making on Children's Self-Identity
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsMay 2017, Pages 109–120https://doi.org/10.1145/3025453.3025458Prior research investigating the effects of incorporating Making into educational contexts has been limited to snapshot studies. These studies however do not allow for the investigation of aspects that require longer-term development and nurture. We ...