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Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities

Published: 27 June 2017 Publication History
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  • Abstract

    Computational thinking and coding is gradually becoming an important part of K-12 education. Most parents, policy makers, teachers, and industrial stakeholders want their children to attain computational thinking and coding competences, since learning how to code is emerging as an important skill for the 21st century. Currently, educators are leveraging a variety of technological tools and programming environments, which can provide challenging and dynamic coding experiences. Despite the growing research on the design of coding experiences for children, it is still difficult to say how children of different ages learn to code, and to cite differences in their task-based behaviour. This study uses eye-tracking data from 44 children (here divided into "kids" [age 8-12] and "teens" [age 13-17]) to understand the learning process of coding in a deeper way, and the role of gaze in the learning gain and the different age groups. The results show that kids are more interested in the appearance of the characters, while teens exhibit more hypothesis-testing behaviour in relation to the code. In terms of collaboration, teens spent more time overall performing the task than did kids (higher similarity gaze). Our results suggest that eye-tracking data can successfully reveal how children of different ages learn to code.

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    cover image ACM Conferences
    IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children
    June 2017
    808 pages
    ISBN:9781450349215
    DOI:10.1145/3078072
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 27 June 2017

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    Author Tags

    1. coding
    2. eye-tracking
    3. kids
    4. maker movement
    5. teens

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    IDC '17
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    IDC '17: Interaction Design and Children
    June 27 - 30, 2017
    California, Stanford, USA

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    IDC '17 Paper Acceptance Rate 25 of 118 submissions, 21%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    • (2024)Design Thinking Activities for K-12 Students: Multi-Modal Data Explanations on Coding PerformanceProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655786(290-306)Online publication date: 17-Jun-2024
    • (2024)I see an IC: A Mixed-Methods Approach to Study Human Problem-Solving Processes in Hardware Reverse EngineeringProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642837(1-20)Online publication date: 11-May-2024
    • (2024)Using eye-tracking in education: review of empirical research and technologyEducational technology research and development10.1007/s11423-024-10342-4Online publication date: 24-Jan-2024
    • (2024)Eye tracking-based evaluation of accessible and usable interactive systems: tool set of guidelines and methodological issuesUniversal Access in the Information Society10.1007/s10209-023-01083-xOnline publication date: 11-Jan-2024
    • (2023)Automated Detection of Students’ Gaze Interactions in Collaborative Learning Videos: A Novel ApproachResponsive and Sustainable Educational Futures10.1007/978-3-031-42682-7_34(504-517)Online publication date: 28-Aug-2023
    • (2022)Game Design, Gender and Personalities in Programming EducationFrontiers in Computer Science10.3389/fcomp.2022.8249954Online publication date: 8-Feb-2022
    • (2022)Understanding Fun in Learning to Code: A Multi-Modal Data approachProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529716(274-287)Online publication date: 27-Jun-2022
    • (2022)CodeJr: Comprehensive Programming Application for Children2022 4th International Conference on Advancements in Computing (ICAC)10.1109/ICAC57685.2022.10025092(435-440)Online publication date: 9-Dec-2022
    • (2022)Eye Tracking and Its Applications in the Field of Intelligent EducationArtificial Intelligence in Education and Teaching Assessment10.1007/978-981-16-6502-8_15(161-174)Online publication date: 1-Jan-2022
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