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abstract

Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects

Published: 27 June 2017 Publication History

Abstract

The Make2Learn workshop aims to explore the introduction in the learning processes of tools and methods for creative and joyful ideation, design and prototyping of Internet of Things (IoT) artifacts. Making IoT artefacts enable children to foster co-creativity and joy in learning processes and to construct knowledge; leading to STEM concepts. Making activities for IoT often have a broad perspective that includes not just digital fabrication, but also design thinking concepts such as problem elaboration, brainstorming, ideation and reflection. Make2learn aims to bring together a multidisciplinary group of experts for exploring how the intersection between the design, making, learning and IoT fields can accelerate the acquisition of 21st Century learning competences. During the workshop a set of tools and methods to engage children in ideation and prototyping of IoT artefacts will be demonstrated. Participants are also invited to bring and present their own tools. This will allow us to better understand and improve the value of Maker philosophy and the role of design and making IoT technologies to support teaching and learning.

References

[1]
Paulo Blikstein. 2013. Gears of Our Childhood: Constructionist Toolkits, Robotics, and Physical Computing, Past and Future. Proceedings of the 12th International Conference on Interaction Design and Children: 173--182.
[2]
Justine Cassell. 2004. Towards a model of technology and literacy development: Story listening systems. Journal of Applied Developmental Psychology 25, 1: 75--105.
[3]
Mihaly Csikszentmihalyi. 1996. Creativity: Flow and the Psychology of Discovery and Invention. Harper Collins.
[4]
Michail N Giannakos, Monica Divitini, Ole Sejer Iversen, and Pavlos Koulouris. 2015. Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn). CEURWS 1450.
[5]
Ole Sejer Iversen, Rachel Charlotte Smith, Paulo Blikstein, Eva-Sophie Katterfeldt, and Janet C Read. 2015. Digital fabrication in education: Expanding the research towards design and reflective practices. International Journal of ChildComputer Interaction 5: 1--2.
[6]
Simone Mora, Francesco Gianni, and Monica Divitini. 2017. Tiles: A Card-based Ideation Toolkit for the Internet of Things. To Appear in Proceedings of Desigining Interactive Systems Conference DIS: 1--12.
[7]
Rachel Charlotte Smith, Ole Sejer Iversen, and Mikkel Hjorth. 2015. Design thinking for digital fabrication in education. International Journal of Child-Computer Interaction 5: 20--28.

Cited By

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  • (2023)"Look at Our Smart Shoe" - a Scalable Online Concept for Introducing Design as Part of Computational Thinking in Grades 1-6Proceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589377(222-232)Online publication date: 19-Jun-2023
  • (2023)Emerging Technologies in K–12 Education: A Future HCI Research AgendaACM Transactions on Computer-Human Interaction10.1145/356989730:3(1-40)Online publication date: 10-Jun-2023
  • (2020)Designing Internet of Tangible Things for Children with Hearing ImpairmentInformation10.3390/info1102007011:2(70)Online publication date: 28-Jan-2020
  • Show More Cited By

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  1. Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects

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      cover image ACM Conferences
      IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children
      June 2017
      808 pages
      ISBN:9781450349215
      DOI:10.1145/3078072
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 27 June 2017

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      Author Tags

      1. constructionist
      2. ideation tools
      3. iot
      4. learning technologies
      5. maker movement
      6. prototyping tools

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      IDC '17
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      IDC '17: Interaction Design and Children
      June 27 - 30, 2017
      California, Stanford, USA

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      IDC '17 Paper Acceptance Rate 25 of 118 submissions, 21%;
      Overall Acceptance Rate 172 of 578 submissions, 30%

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      Cited By

      View all
      • (2023)"Look at Our Smart Shoe" - a Scalable Online Concept for Introducing Design as Part of Computational Thinking in Grades 1-6Proceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589377(222-232)Online publication date: 19-Jun-2023
      • (2023)Emerging Technologies in K–12 Education: A Future HCI Research AgendaACM Transactions on Computer-Human Interaction10.1145/356989730:3(1-40)Online publication date: 10-Jun-2023
      • (2020)Designing Internet of Tangible Things for Children with Hearing ImpairmentInformation10.3390/info1102007011:2(70)Online publication date: 28-Jan-2020
      • (2020)Bridging the gap between school and out-of-school science: A Making pedagogical approach2020 5th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM)10.1109/SEEDA-CECNSM49515.2020.9221797(1-6)Online publication date: Sep-2020
      • (2019)Internet of things in designing tangible interfaces for children with special needsProceedings of the 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques10.1145/3364138.3364160(92-100)Online publication date: 11-Sep-2019
      • (2018)On the importance of backstage activities for engaging children in a FabLabProceedings of the Conference on Creativity and Making in Education10.1145/3213818.3213820(3-10)Online publication date: 18-Jun-2018
      • (2018)Open Design, Inclusivity and the Intersections of MakingProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196718(173-186)Online publication date: 8-Jun-2018
      • (2018)Designing IoT applications in lower secondary schools2018 IEEE Global Engineering Education Conference (EDUCON)10.1109/EDUCON.2018.8363355(1120-1126)Online publication date: Apr-2018
      • (2018)Game-Based Learning for IoT: The Tiles Inventor ToolkitInteractive Mobile Communication Technologies and Learning10.1007/978-3-319-75175-7_31(294-305)Online publication date: 14-Feb-2018
      • (2018)What Should I Wear Today? An IoT–Based Dress Assistant for the e–SocietyChallenges and Opportunities in the Digital Era10.1007/978-3-030-02131-3_23(255-263)Online publication date: 12-Oct-2018
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