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- research-articleDecember 2021
Research on Rendering Effect and Frame Rate Analysis of Group Behavior Oriented to VR Environment
CSSE '21: Proceedings of the 4th International Conference on Computer Science and Software EngineeringPages 333–337https://doi.org/10.1145/3494885.3494946How to effectively simulate complex behaviors is a key point in VR, such as crowd escape. Based on this purpose, this paper discusses the rendering effect in a VR game "shock absorption" with group behavior. We discussed the effect of group behavior in ...
- panelJuly 2017
State and future of hair in feature film and visual effects
- Rob Vogt,
- Steve Marschner,
- Hayley Iben,
- Sean Palmer,
- Colin Doncaster,
- Oba Ameziane-Hassani,
- Damon Crowe,
- Gaelle Morand
SIGGRAPH '17: ACM SIGGRAPH 2017 PanelsArticle No.: 1, Pages 1–2https://doi.org/10.1145/3084847.3084848Computer generated hair has historically been a challenging element in the feature film and visual effects industry. Technology and workflow challenges in authoring, animation, simulation, shading, lighting and rendering have motivated studios and ...
- ArticleAugust 2014
Using HDR Mapping and Real Lighting Physical Property Render to Realize Reality Sensation
IHMSC '14: Proceedings of the 2014 Sixth International Conference on Intelligent Human-Machine Systems and Cybernetics - Volume 01Pages 253–256https://doi.org/10.1109/IHMSC.2014.69In this paper we try to combine HDR Mapping and Maxwell renderer, which is simulating real light physical characteristics, by collecting, processing and applying HDR Mapping. Specifically, we combine many methods to realize the layer rendering, ...
- research-articleJuly 2014
Capturing the infinite universe in "Lucy": fractal rendering in film production
There are several existing fractal renderers that can create high quality images, e.g. ultra-fractal, mandelbulber, xenodream, Fractal Explorer. While these renderers focus on computational performance and image quality, they tend to overlook factors ...
- research-articleNovember 2013
Render synthetic fog into interior and exterior photographs
VRCAI '13: Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in IndustryPages 157–166https://doi.org/10.1145/2534329.2534350In this paper, we propose a framework for rendering synthetic fog into interior and exterior photographs. Given a single photograph as input, our approach first obtains an approximation of the illumination and geometry for the underlying scene with a ...
- ArticleJune 2011
Extracting vanishing points across multiple views
CVPR '11: Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern RecognitionPages 953–960https://doi.org/10.1109/CVPR.2011.5995396The realization that we see lines known to be parallel in space as lines that appear to converge in a corresponding vanishing point has led to techniques employed by artists since at least the Renaissance to render a credible impression of perspective. ...
- research-articleSeptember 2010
The research of the regional pollutant concentration visualization based on the particles
VINCI '10: Proceedings of the 3rd International Symposium on Visual Information CommunicationArticle No.: 6, Pages 1–5https://doi.org/10.1145/1865841.1865849In this paper, through the analysis of regional air pollutant concentration data in spatial area, using particle system to model and render the air pollutant concentration in the region at different height levels. We establish the corresponding ...
- ArticleAugust 2010
A Survey of Rendering of Chinese Painting
MEDIACOM '10: Proceedings of the 2010 International Conference on Multimedia CommunicationsPages 153–156https://doi.org/10.1109/MEDIACOM.2010.71In this paper, through analysis the characteristic of Chinese traditional ink painting, we introduce the current main methods of computer simulation from different aspects, elaborate several classical brush, paper models, summarizes their respectively ...
- ArticleOctober 2004
Soothing the many-headed beast: improving the rendering process in the world of 3D animation
SIGUCCS '04: Proceedings of the 32nd annual ACM SIGUCCS conference on User servicesPages 381–384https://doi.org/10.1145/1027802.1027896Today, one of the ubiquitous issues under discussion in 3D animation circles is the rendering process and the performance of rendering infrastructures. In the world of 3D animation, the rendering process translates the information in an animated scene ...
- research-articleJuly 2001
Hair image generation using connected texels
Journal of Computer Science and Technology (JCST), Volume 16, Issue 4Pages 341–350https://doi.org/10.1007/BF02948982AbstractGeneration of photo-realistic images of human hair is a challenging topic in computer graphics. The difficulty in solving the problem in this aspect comes mainly from the extremely large number of hairs and the high complexity of the hair shapes. ...