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Capturing the infinite universe in "Lucy": fractal rendering in film production

Published: 27 July 2014 Publication History

Abstract

There are several existing fractal renderers that can create high quality images, e.g. ultra-fractal, mandelbulber, xenodream, Fractal Explorer. While these renderers focus on computational performance and image quality, they tend to overlook factors like layout and interaction with other elements/simulations as well as pipeline integration, all of which are essential to movie production.
The creation of explicit geometry for highly detailed fractals can quickly result in meshes with overwhelming polygon counts, and consequently most production renderers, e.g. Mantra, will run out of memory during the construction of the associated mesh acceleration data structures.
To address these shortcomings we propose a novel approach to production rendering of detailed fractals. Our technique, which is based on a hybrid particle/OpenVDB representation, can render fractals with very high details while incurring a small memory footprint. Additionally our approach is easily parallelizable across multiple machines, allows for a quick viewport preview for layout, can utilize existing production lights/shaders, can produce proxy meshes for interactions with simulations, and supports volume rendering.

Cited By

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  • (2023)A Shape Modulus for Fractal Geometry GenerationComputer Graphics Forum10.1111/cgf.1490542:5Online publication date: 10-Aug-2023
  • (2021)RelightGAN: Instance-level Generative Adversarial Network for Face Illumination TransferIEEE Transactions on Image Processing10.1109/TIP.2021.306193330(3450-3460)Online publication date: 2021
  • (2019)VFX fractal toolkitACM SIGGRAPH 2019 Posters10.1145/3306214.3338543(1-2)Online publication date: 28-Jul-2019

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cover image ACM Conferences
SIGGRAPH '14: ACM SIGGRAPH 2014 Talks
July 2014
76 pages
ISBN:9781450329606
DOI:10.1145/2614106
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 July 2014

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Author Tags

  1. Houdini
  2. film
  3. fractal
  4. mantra
  5. production
  6. render

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SIGGRAPH '14
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2023)A Shape Modulus for Fractal Geometry GenerationComputer Graphics Forum10.1111/cgf.1490542:5Online publication date: 10-Aug-2023
  • (2021)RelightGAN: Instance-level Generative Adversarial Network for Face Illumination TransferIEEE Transactions on Image Processing10.1109/TIP.2021.306193330(3450-3460)Online publication date: 2021
  • (2019)VFX fractal toolkitACM SIGGRAPH 2019 Posters10.1145/3306214.3338543(1-2)Online publication date: 28-Jul-2019

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