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- research-articleAugust 2021
TopNet: Learning from Neural Topic Model to Generate Long Stories
KDD '21: Proceedings of the 27th ACM SIGKDD Conference on Knowledge Discovery & Data MiningPages 1997–2005https://doi.org/10.1145/3447548.3467410Long story generation (LSG) is one of the coveted goals in natural language processing. Different from most text generation tasks, LSG requires to output a long story of rich content based on a much shorter text input, and often suffers from information ...
- research-articleFebruary 2020
Does Story Programming Prepare for Coding?
SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science EducationPages 100–106https://doi.org/10.1145/3328778.3366861In this research study, we investigate the impact of using the Story Programming approach to teach CS concepts on student performance in a subsequent C++ class. In particular, we compare how students receiving little or no coding to learn and apply ...
- research-articleFebruary 2019
Story Programming: Explaining Computer Science Before Coding
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationPages 379–385https://doi.org/10.1145/3287324.3287397Story Programming is an approach for teaching complex computational and algorithmic thinking skills using simple stories anyone can relate to. One could learn these skills independent of a computer or with the use of a computer as a tool to interact ...
- research-articleJuly 2017
The story of designing an educational mobile application for children in south of Jordan
HCI '17: Proceedings of the 31st British Computer Society Human Computer Interaction ConferenceArticle No.: 10, Pages 1–4https://doi.org/10.14236/ewic/HCI2017.10Most of the current educational mobile apps for children are developed from the perspectives of developed countries. Due to this, many times parents from the developing/underdeveloped countries do not consider these apps fit to their socio-cultural ...
- extended-abstractSeptember 2016
On the stories activity trackers tell
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: AdjunctPages 582–587https://doi.org/10.1145/2968219.2968325Activity trackers tell stories about exercising. They entail "scripts," which suggest courses of actions and amplify the perception of particular aspects and structures (i.e., numbers, performance). This paper discusses the need to critically examine ...
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- abstractMay 2016
My Life On Film
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 3379–3386https://doi.org/10.1145/2851581.2856496Social media has begun to migrate from a predominantly text-based medium, through photography and into cinematography and edited video. Film is a vital medium through which we not only capture our world, but also seek to understand it. This workshop ...
- research-articleApril 2015
Run Spot Run: Capturing and Tagging Footage of a Race by Crowds of Spectators
- Martin D. Flintham,
- Raphael Velt,
- Max L. Wilson,
- Edward J. Anstead,
- Steve Benford,
- Anthony Brown,
- Timothy Pearce,
- Dominic Price,
- James Sprinks
CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing SystemsPages 747–756https://doi.org/10.1145/2702123.2702463There has been a massive growth in the number of people who film and upload amateur footage of events to services such as Facebook and Youtube, or even stream live to services such as LiveStream. We present an exploratory study that investigates the ...
- panelAugust 2014
Uses and benefits of qualitative approaches to culture in intercultural collaboration research
CABS '14: Proceedings of the 5th ACM international conference on Collaboration across boundaries: culture, distance & technologyPages 25–27https://doi.org/10.1145/2631488.2631771Cross-cultural research is mainly based upon the measurement of cross-cultural dimensions popularized by Hofstede (1980, 2001), Trompenaars (1993) or Schwartz (1994). These dimensions stemming from attitude scales are useful to compare national cultural ...
- research-articleJuly 2013
Visual storytelling
EuroPLoP '13: Proceedings of the 18th European Conference on Pattern Languages of ProgramArticle No.: 12, Pages 1–7https://doi.org/10.1145/2739011.2739023You offer your product in a very competitive environment where potential users can choose among many existing solutions. In order to get chosen by potential users you have to somehow get noticed and stand out from the other available solutions. ...
- research-articleJune 2013
Piloting Alice in the Upper School
ALICE '13: Proceedings of Alice Symposium on Alice SymposiumArticle No.: 1, Pages 1–5https://doi.org/10.1145/2532333.2532334This paper describes a few challenges and many rewards of piloting the teaching of the programming language, Alice, in our Upper School consisting of middle school (grades 6-8) and high school (grades 9-12). We teach Alice as a stand-alone course at ...
- research-articleMay 2013
Curation, curation, curation
NHT '13: Proceedings of the 3rd Narrative and Hypertext WorkshopArticle No.: 1, Pages 1–5https://doi.org/10.1145/2462216.2462217The media curation craze has spawned a multitude of new sites that help users to collect and share web content. Some market themselves as spaces to explore a common interest through different types of related media. Others are promoted as a means for ...
- ArticleJuly 2012
Living the Past: Augmented Reality and Archeology
ICMEW '12: Proceedings of the 2012 IEEE International Conference on Multimedia and Expo WorkshopsPages 354–357https://doi.org/10.1109/ICMEW.2012.67Archeological remnants in urban areas tend to be included in the urban landscape or even remain hidden in subterranean locations which are not visible and, for these reasons, they are accessed with difficulty by visitors. In our previous experience, we ...
- abstractNovember 2011
Moori: interactive audience participatory audio-visual performance
C&C '11: Proceedings of the 8th ACM conference on Creativity and cognitionPages 437–438https://doi.org/10.1145/2069618.2069737Moori is a hybrid form of an audience participatory dynamic narrative and an audio-visual performance system. By incorporating a smart phone's dynamic interface and SMS, users share their thoughts to proposed questions by a performer. Through text ...
- research-articleAugust 2011
Non-formal modelling for interaction design
ECCE '11: Proceedings of the 29th Annual European Conference on Cognitive ErgonomicsPages 215–216https://doi.org/10.1145/2074712.2074754Motivation -- If modelling is included in the requirements analysis phase of a systematic interaction design method, it mostly focuses on some kind of formalism, e.g., task modelling and requirements specification. However, when designing in ...
- articleDecember 2010
Stimulating people with dementia to reminisce using personal and generic photographs
International Journal of Computers in Healthcare (IJCIH), Volume 1, Issue 2Pages 177–198https://doi.org/10.1504/IJCIH.2010.037461Reminiscing is a positive pastime for people with dementia but little is known about selecting materials to prompt reminiscing, particularly whether personal items are more useful than generic ones. This paper reports two small studies, the first using ...
- extended-abstractApril 2010
Personal, public: using DIY to explore citizen-led efforts in urban computing
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsPages 3547–3552https://doi.org/10.1145/1753846.1754016As communities develop technological literacy and explore how technology can impact their lives, the future of urban computing will come from grass-roots initiatives in addition to traditional top-down urban planning. To this end, we aim to engage the ...
- abstractJanuary 2010
Sensor poetics
TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interactionPages 413–414https://doi.org/10.1145/1935701.1935806Sensor Poetics proposes the idea of a fictional gadget called the 'weather camera' and uses this as a scenario to pose questions about story telling, data narratives, our relation to weather and the possibility of a digital product long-tail.
- research-articleJuly 2008
Teaching CGI through real hands-on experience
CGEMS: CGEMS: Computer graphics educational materials sourceArticle No.: 14, Page 1Euroview Animation is developing a methodology for teaching CGI within the Communications Department of University of Navarre based on the participation of the students in actual productions. We base our educational methodology in the real hands-on ...
- articleMarch 2008
Stories in GeoTime
Information Visualization (IVIS), Volume 7, Issue 1Pages 3–17https://doi.org/10.1145/1391107.1391109A story is a powerful abstraction used by intelligence analysts to conceptualize threats and understand patterns as part of the analytical process. This paper demonstrates a system that detects geo-temporal patterns and integrates story narration to ...
- research-articleOctober 2007
Survey of industry perspectives on 3D computer animation education
CGEMS: CGEMS: Computer graphics educational materials sourceArticle No.: 13, Page 1The paper summarizes the results of an online survey of 43 professionals working in the animation industry, including modelers, animators, technical directors, conceptual artists and lighting and texture artists. Respondents were asked to rate the ...