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- abstractOctober 2024
Fade-to-Black Duration in Egocentric Target-Selection-Based Teleport - A Replication Design
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 101, Pages 1–2https://doi.org/10.1145/3641825.3689527Fade-to-black animations are a commonly used technique to visualize transitions during teleportation. However, their duration varies across different implementations and has not been extensively researched. This abstract details a study design to ...
- abstractOctober 2024
Walking > Walking-in-Place > Flying/Steering > Teleportation? Designing Locomotion Research for Replication and Extension
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 100, Pages 1–2https://doi.org/10.1145/3641825.3689500In this abstract, we discuss the demand for replication and extension efforts related to two seminal studies focused on virtual reality (VR) locomotion interfaces, initially centered around a VR implementation of the Visual Cliff, often referred to as ...
- research-articleAugust 2024
Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter Games
Games: Research and Practice (GAMES), Volume 2, Issue 3Article No.: 24, Pages 1–18https://doi.org/10.1145/3661133Teleportation has been adopted as the preferred mode of navigation in many virtual reality (VR) experiences due to its ability to allow users to easily move beyond the limitations of the tracking space while minimizing the risk of inducing VR sickness. ...
Doorways Do Not Always Cause Forgetting: Studying the Effect of Locomotion Technique and Doorway Visualization in Virtual Reality
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 681, Pages 1–13https://doi.org/10.1145/3613904.3642879The “doorway effect” predicts that crossing an environmental boundary affects memory negatively. In virtual reality (VR), we can design the crossing and the appearance of such boundaries in non-realistic ways. However, it is unclear whether locomotion ...
- research-articleSeptember 2023
PAWS: Personalized Arm and Wrist Movements With Sensitivity Mappings for Controller-Free Locomotion in Virtual Reality
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue MHCIArticle No.: 217, Pages 1–21https://doi.org/10.1145/3604264Virtual Reality (VR) headsets equipped with multiple cameras enable hands-only teleportation techniques without requiring any physical controller. Hands-only teleportation is an effective alternative to controllers for navigation tasks in virtual ...
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- research-articleJune 2023
Research on information lossless teleportation via the W states
AbstractIn this article, a protocol for information lossless teleportation using W states is proposed. Firstly, the information lossless teleportation of an unknown state with a maximally entangled W‐state channel, which protects the original unknown ...
We propose a protocol for information lossless teleportation using W states. Firstly, we investigate the information lossless teleportation of an unknown state with a maximally entangled W‐state channel, which protects the original unknown state ...
- research-articleJanuary 2023
Multi‐hop teleportation of arbitrary multi‐qudit states based on d‐level GHZ channels
AbstractThe combination of quantum communication technology and wireless networks brings a flexible and secure communication method that adapts to a more complex and open network environment. A new multi‐hop teleportation scheme is investigated for ...
We propose a protocol of multi‐qudit teleportation between two remote parties based on d‐level GHZ states. Meanwhile, we make the detailed calculations of multi‐hop teleportation and show the matrix relationship between the measurement results and the ...
- research-articleDecember 2022
Evaluation of Hands-free Teleportation in VR
SUI '22: Proceedings of the 2022 ACM Symposium on Spatial User InteractionArticle No.: 5, Pages 1–6https://doi.org/10.1145/3565970.3567683Teleportation is a popular locomotion technique that allows users to navigate beyond the confines of available tracking space with the smallest chance of inducing VR sickness. Users typically specify a teleportation destination by using a hand-held ...
- abstractJuly 2022
Walking a Turtle
SIGGRAPH '22: ACM SIGGRAPH 2022 Immersive PavilionArticle No.: 17, Pages 1–2https://doi.org/10.1145/3532834.3536218Walking a Turtle is a virtual reality experience where players go on a walk led by a tortoise. Part game, part quantified-self wellness tracker, Walking is a farcical tool for resisting the attention economy.
- research-articleApril 2022Honorable Mention
SkyPort: Investigating 3D Teleportation Methods in Virtual Environments
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 516, Pages 1–11https://doi.org/10.1145/3491102.3501983Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D ...
- research-articleDecember 2021
Synthesizing scene-aware virtual reality teleport graphs
ACM Transactions on Graphics (TOG), Volume 40, Issue 6Article No.: 229, Pages 1–15https://doi.org/10.1145/3478513.3480478We present a novel approach for synthesizing scene-aware virtual reality teleport graphs, which facilitate navigation in indoor virtual environments by suggesting desirable teleport positions. Our approach analyzes panoramic views at candidate teleport ...
- research-articleJuly 2021
Multi‐hop non‐destructive qudit teleportation via non‐maximally entangled GHZ channels
AbstractA scheme for the multihop non‐destructive teleportation of an arbitrary single‐qudit state based on various non‐maximally entangled Greenberger–Horne–Zeilinger channels is proposed here. The parallel entanglement swap is used to form a direct d‐...
- research-articleJune 2021
Quantum information splitting of an arbitrary three‐qubit state by using three sets of GHZ states
AbstractQuantum Information Splitting is an important technique used in Quantum Communication where a sender has to comply with more than one recipient for quantum teleportation. We have shown that three sets of three‐qubit GHZ states can be used to ...
- research-articleMarch 2021
On the spectral nature of entanglement
AbstractThis study establishes, for the first time in literature, that quantum entanglement, as well as the most important protocol derived from it, that is, quantum teleportation, completely rest on the Quantum Fourier Transform. This highlights the ...
- research-articleNovember 2020
Virtual Navigation considering User Workspace: Automatic and Manual Positioning before Teleportation
VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 9, Pages 1–11https://doi.org/10.1145/3385956.3418949Teleportation is a navigation technique widely used in virtual reality applications using head-mounted displays. Basic teleportation usually moves a user’s viewpoint to a new destination of the virtual environment without taking into account the ...
- research-articleMay 2020
Turbo‐coded secure and reliable quantum teleportation
IET Quantum Communication (QTC2), Volume 1, Issue 1Pages 16–21https://doi.org/10.1049/iet-qtc.2020.0004Quantum teleportation allows an unknown arbitrary quantum state to be transmitted between two separate locations. To achieve this, the system requires both classical and quantum channels, for communicating two classical bits and an entangled quantum bit ...
- research-articleMay 2019
Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories
- Markus Funk,
- Florian Müller,
- Marco Fendrich,
- Megan Shene,
- Moritz Kolvenbach,
- Niclas Dobbertin,
- Sebastian Günther,
- Max Mühlhäuser
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 147, Pages 1–12https://doi.org/10.1145/3290605.3300377Room-scale Virtual Reality (VR) systems have arrived in users' homes where tracked environments are set up in limited physical spaces. As most Virtual Environments (VEs) are larger than the tracked physical space, locomotion techniques are used to ...
- research-articleOctober 2018
Evaluation of Handsbusy vs Handsfree Virtual Locomotion
CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in PlayPages 211–219https://doi.org/10.1145/3242671.3242707To navigate beyond the confines of often limited available positional tracking space, virtual reality (VR) users need to switch from natural walking input to a controller-based locomotion technique, such as teleportation or full locomotion. Overloading ...
- research-articleOctober 2018
Increasing Walking in VR using Redirected Teleportation
UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and TechnologyPages 521–529https://doi.org/10.1145/3242587.3242601Teleportation is a popular locomotion technique that lets users safely navigate beyond the confines of available positional tracking space without inducing VR sickness. Because available walking space is limited and teleportation is faster than walking, ...
- research-articleApril 2018
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking
VRIC '18: Proceedings of the Virtual Reality International Conference - Laval VirtualArticle No.: 4, Pages 1–9https://doi.org/10.1145/3234253.3234291Due to its multimodal nature virtual reality technology imposes new challenges, for example, when it comes to navigating through a virtual environment. Joystick-based controls and teleportation techniques support only limited self-motion experiences, ...