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Evaluation of Hands-free Teleportation in VR

Published: 01 December 2022 Publication History

Abstract

Teleportation is a popular locomotion technique that allows users to navigate beyond the confines of available tracking space with the smallest chance of inducing VR sickness. Users typically specify a teleportation destination by using a hand-held motion-sensing controller. However, for various reasons, it can be desirable or required to have a hands-free alternative to controller-based teleportation. We evaluate three different hands-free ways of teleporting with users selecting a destination using head gaze and activating teleport using: (1) eye-wink, (2) a mouth gesture, and (3) dwell. A user study with 20 participants compared all three techniques to controller-based teleportation using a waypoint based navigation task. Quantitative and subjective results showed eye-wink is the most viable alternative to using a controller and offered a lower selection error.

Supplemental Material

MP4 File
A video showing the three different handsfree ways of teleporting and the experimental conditions experienced by the participants.

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Cited By

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  • (2024)Free-Hand Input and Interaction in Virtual Reality Using a Custom Force-Based Digital ThimbleApplied Sciences10.3390/app14231101814:23(11018)Online publication date: 27-Nov-2024
  • (2024)Hand Me This: Exploring the Effects of Gaze-driven Animations and Hand Representations in Users’ Sense of Presence and EmbodimentProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3656362(1-7)Online publication date: 4-Jun-2024
  • (2024)Semi-Automated Guided Teleportation through Immersive Virtual EnvironmentsProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687724(1-11)Online publication date: 9-Oct-2024
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Published In

cover image ACM Conferences
SUI '22: Proceedings of the 2022 ACM Symposium on Spatial User Interaction
December 2022
233 pages
ISBN:9781450399487
DOI:10.1145/3565970
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 December 2022

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Author Tags

  1. eye tracking
  2. locomotion
  3. teleportation
  4. virtual reality

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  • Research-article
  • Research
  • Refereed limited

Funding Sources

  • National Science Foundation
  • National Institute of Health

Conference

SUI '22
SUI '22: Symposium on Spatial User Interaction
December 1 - 2, 2022
CA, Online, USA

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Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2024)Free-Hand Input and Interaction in Virtual Reality Using a Custom Force-Based Digital ThimbleApplied Sciences10.3390/app14231101814:23(11018)Online publication date: 27-Nov-2024
  • (2024)Hand Me This: Exploring the Effects of Gaze-driven Animations and Hand Representations in Users’ Sense of Presence and EmbodimentProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3656362(1-7)Online publication date: 4-Jun-2024
  • (2024)Semi-Automated Guided Teleportation through Immersive Virtual EnvironmentsProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687724(1-11)Online publication date: 9-Oct-2024
  • (2024)Incorporating mental imagery into geospatial environments for narrative visualizationsTransactions in GIS10.1111/tgis.1318728:5(1290-1312)Online publication date: 26-May-2024
  • (2024)Exploring Bi-Manual Teleportation in Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00095(754-764)Online publication date: 16-Mar-2024
  • (2024)Adaptive 360° video timeline exploration in VR environmentComputers & Graphics10.1016/j.cag.2024.104108125(104108)Online publication date: Dec-2024
  • (2023)A Community-Based Exploration Into Gesture-driven Locomotion Control in Virtual RealityProceedings of the 4th African Human Computer Interaction Conference10.1145/3628096.3629055(180-189)Online publication date: 27-Nov-2023
  • (2023)Timeline Exploration in 360° VideoProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614533(1-12)Online publication date: 13-Oct-2023
  • (2023)Blink Don't Wink: Exploring Blinks as Input for VR GamesProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614527(1-8)Online publication date: 13-Oct-2023
  • (2023)Comparison of Virtual Reality Teleportation Targeting Method Performance depending on the Teleport Distance2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00160(742-745)Online publication date: 16-Oct-2023

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