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- research-articleOctober 2024
Time Chamber: Creating a Virtual Environment for Time Dilation with the Selection of Liking Temporal Cues
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 781–785https://doi.org/10.1145/3675094.3678390Time perception is proven to be influenced by various factors, yet integrating these factors into a cohesive experience remains challenging. Our research explores creating a virtual environment where participants engage in short-term activities while ...
- research-articleSeptember 2024
Measuring the Just Noticeable Difference for Audio Latency
AM '24: Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic CulturesPages 325–331https://doi.org/10.1145/3678299.3678331All parts of an audio processing chain introduce latency. Previous studies have shown that high audio latency may negatively impact human performance in different scenarios, e.g., when performing live music or when interacting with real-time human-...
- short-paperJuly 2024
Interest Clock: Time Perception in Real-Time Streaming Recommendation System
SIGIR '24: Proceedings of the 47th International ACM SIGIR Conference on Research and Development in Information RetrievalPages 2915–2919https://doi.org/10.1145/3626772.3661369User preferences follow a dynamic pattern over a day, e.g., at 8 am, a user might prefer to read news, while at 8 pm, they might prefer to watch movies. Time modeling aims to enable recommendation systems to perceive time changes to capture users' ...
- research-articleOctober 2023
From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 15, Pages 1–11https://doi.org/10.1145/3611659.3615703This paper investigates the relationship between perceived object motion and the experience of time in virtual environments. We developed an application to measure how the motion properties of virtual objects and the degree of immersion and embodiment ...
- research-articleAugust 2023
Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality
SAP '23: ACM Symposium on Applied Perception 2023Article No.: 9, Pages 1–10https://doi.org/10.1145/3605495.3605793The time elapsed during a virtual reality (VR) experience is estimated to be short. Time estimation, a feeling related to timescales longer than a few seconds, is thought to be related to interoception. The shortening of time estimation may be caused by ...
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- research-articleMarch 2023
Effects of Human-Swarm Interaction on Subjective Time Perception: Swarm Size and Speed
HRI '23: Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot InteractionPages 456–465https://doi.org/10.1145/3568162.3578626Many large-scale multi-robot systems require human input during operation in different applications. To still minimize the human effort, interaction is intermittent or restricted to a subset of robots. Despite this reduced demand for human interaction, ...
- research-articleNovember 2022
Understanding User Perceptions of Response Delays in Crowd-Powered Conversational Systems
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW2Article No.: 345, Pages 1–42https://doi.org/10.1145/3555765Crowd-powered conversational systems (CPCS) are gaining considerable attention for their potential utility in a variety of application domains, for which automated conversational interfaces are still too limited. CPCS currently suffer from long response ...
- demonstrationSeptember 2022
AID-Watch - Smartwatch for People with Cognitive Impairments
MuC '22: Proceedings of Mensch und Computer 2022Pages 622–624https://doi.org/10.1145/3543758.3547513In many cases, individuals with cognitive impairments are unable to use basic daily living aids such as a watch and are therefore not able to plan or even go through their daily lives without additional help. For this reason, we developed iteratively ...
- research-articleJuly 2022
Rhythmic stimuli effects on subjective time perception in immersive virtual environments
MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment SystemsPages 5–11https://doi.org/10.1145/3534086.3534330Time perception is an essential component of a user's experience and interaction in immersive virtual environments. This paper explores the performance and subjective time perception when carrying out a cognitive task in a virtual environment while ...
- research-articleApril 2022
Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 422, Pages 1–15https://doi.org/10.1145/3491102.3517625Research on intelligent virtual agents (IVAs) often concerns the implementation of human-like behavior by integrating artificial intelligence algorithms. Thus far, few studies focused on mimicry of cognitive imperfections inherent to humans in IVAs. ...
- research-articleNovember 2021
Users, Tasks, and Conversational Agents: A Personality Study
HAI '21: Proceedings of the 9th International Conference on Human-Agent InteractionPages 174–182https://doi.org/10.1145/3472307.3484173Conversational Agents (CA) have become one of the common user interfaces in many online domains. In this paper, we ask whether users have a preference about the personality of CAs, and whether this preference changes depending on the length and type of ...
- research-articleJanuary 2021
Digital application of analogue-like time perception mechanism based on analogue on digital theory
International Journal of Internet Technology and Secured Transactions (IJITST), Volume 11, Issue 5-6Pages 518–528https://doi.org/10.1504/ijitst.2021.117420This paper analyses the human time perception mechanism regarding the use of analogue clocks based on the design theory of analogue on digital (AoD theory). With the examination, the authors would propose the method to apply the design elements of ...
- research-articleNovember 2020
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience
CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 414–426https://doi.org/10.1145/3410404.3414246How much music contributes to player experience (PX) in virtual reality (VR) games remains unclear in the games user research literature. A core factor of PX in VR games that has not been studied before (in relation to audio or otherwise) is time ...
- demonstrationMay 2019
LUNE: Representing Lunar Day by Displayed Lighting Object
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: INT024, Pages 1–4https://doi.org/10.1145/3290607.3313240LUNE is a displayed lighting object representing time. It provides real-time lighting visualized moon phase. People can recognize the date of month through abstract image of moon. This product was developed to investigate the use of metaphor from ...
- research-articleOctober 2018
Temporal experience from a 4E perspective
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems (SAGE-ADAP), Volume 26, Issue 5Pages 269–272https://doi.org/10.1177/1059712318790752Time perception has been typically investigated from cognitivism and internalist approaches. In this opinion, I sketch an outline to suggest how time experience is constituted on the subjective interactions with the sociomaterial environment. For this ...
- research-articleNovember 2017
In-clock manipulator: information-presentation method for manipulating subjective time using wearable devices
MUM '17: Proceedings of the 16th International Conference on Mobile and Ubiquitous MultimediaPages 223–230https://doi.org/10.1145/3152832.3152873People often feel dissatisfied when their subjective time (i.e. time that is subjectively experienced) is different from the objective time (i.e. time that is determined objectively). Because it is difficult for one to control his/her sense of time, ...
- research-articleNovember 2017
The matrix has you: realizing slow motion in full-body virtual reality
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 2, Pages 1–10https://doi.org/10.1145/3139131.3139145While we perceive time as a constant factor in the real world, it can be manipulated in media. Being quite easy for linear media, this is used for various aspects of storytelling e.g., by applying slow motion in movies or TV. Interactive media like VR ...
- Work in ProgressJune 2017
Takt: The Wearable Timepiece That Enables Sensory Perception of Time
DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive SystemsPages 223–227https://doi.org/10.1145/3064857.3079150Research shows that people with ADHD have difficulties adjusting to the normative structure of time. Through an iterative participatory design process with students diagnosed with ADHD, different conceptions and representations of time were explored to ...
- research-articleMarch 2017
Investigating Users' Time Perception during Web Search
CHIIR '17: Proceedings of the 2017 Conference on Conference Human Information Interaction and RetrievalPages 127–136https://doi.org/10.1145/3020165.3020184Due to the tremendous economic value of search result pages, search engine companies have invested a lot to improve their quality. Recently, much effort has been made to directly model key aspects of users' interactions with search system, for example, ...
- research-articleFebruary 2017
Does Document Relevance Affect the Searcher's Perception of Time?
WSDM '17: Proceedings of the Tenth ACM International Conference on Web Search and Data MiningPages 141–150https://doi.org/10.1145/3018661.3018694Time plays an essential role in multiple areas of Information Retrieval (IR) studies such as search evaluation, user behavior analysis, temporal search result ranking and query understanding. Especially, in search evaluation studies, time is usually ...