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- research-articleAugust 2024JUST ACCEPTED
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)
ACM Transactions on Computer-Human Interaction (TOCHI), Just Accepted https://doi.org/10.1145/3689046Presence, or the experience of being present in a computer-generated environment, is a defining element of virtual reality. While there are different methodologies to measure presence, questionnaires remain the most popular, particularly the Igroup ...
- ArticleJuly 2024
Cognitively Available Cybersecurity: A Systematic Literature Review
Human-Centered Software EngineeringJul 2024, Pages 160–170https://doi.org/10.1007/978-3-031-64576-1_9AbstractCybersecurity is imperative to safeguard the digital systems on which the world has come to rely. A core part of cybersecurity is users’ ability to adopt protective behavior by using security functions and adhering to security policies. Protective ...
- ArticleJuly 2024
Interaction Techniques for Remote Maintenance in an AR Shared Environment
Human-Centered Software EngineeringJul 2024, Pages 181–193https://doi.org/10.1007/978-3-031-64576-1_11AbstractIn today’s world, the importance of remote collaboration for maintenance scenarios is strongly increasing. Especially in the industrial context where machinery and other objects have to be maintained, traditional collaboration tools such as video ...
- ArticleJuly 2024
Accessible, Smart and Integrated Healthcare Systems for Elderly and Persons with Disabilities: Introduction to the Special Thematic Session
Computers Helping People with Special NeedsJul 2024, Pages 295–302https://doi.org/10.1007/978-3-031-62849-8_36AbstractThis special thematic session on accessible, smart, and integrated healthcare systems for elderly and persons with disabilities is targeted mainly towards presentation of publications around eHealth applications and smart homes with focus on the ...
- research-articleJuly 2024
Drones as Accessibility Probes in Able-Bodied Norms: Insights from People with Lived Experiences of Disabilities
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferenceJuly 2024, Pages 2946–2957https://doi.org/10.1145/3643834.3661580We present an exploratory, in-the-wild study in which a small hobby drone and a game controller were freely used by five people in their domestic environments, indoors and outdoors. All participants had motor disabilities affecting their arms and hands, ...
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- ArticleJune 2024
Exploring Explainability and Transparency in Automated Essay Scoring Systems: A User-Centered Evaluation
Learning and Collaboration TechnologiesJun 2024, Pages 266–282https://doi.org/10.1007/978-3-031-61691-4_18AbstractIn recent years, rapid advancements in computer science, including increased capabilities of machine learning models like Large Language Models (LLMs) and the accessibility of large datasets, have facilitated the widespread adoption of AI ...
- ArticleJune 2024
Studying the Usability of the Yunlin Puppet Theater Website
AbstractPuppetry is part of Taiwan’s rich cultural heritage. Passed down from generation to generation, it has become a performing art form that carries historical, religious, and traditional values. Yunlin Puppetry Theater is located in the birthplace of ...
- ArticleJune 2024
Research on the Multisensory Feedback Representation of the Menu Cards in VR Home Interface
Virtual, Augmented and Mixed RealityJun 2024, Pages 216–229https://doi.org/10.1007/978-3-031-61044-8_16AbstractIn the rapidly evolving field of virtual reality (VR), user experience issues in VR home interfaces are increasingly prominent as the user base expands. This study focuses on the VR home interface’s tab menu, the initial point of user interaction ...
- ArticleJune 2024
Comparing Human Versus Avatar Instructors of Different Ethnicities: Effects on Student Learning Outcomes Using a Virtual Learning Platform
Human Interface and the Management of InformationJun 2024, Pages 89–117https://doi.org/10.1007/978-3-031-60125-5_7AbstractThe process of education is changing in the modern world with an increased emphasis on e-learning environments that employ avatar agents as teachers. As such it is unclear how avatars compare to human instructors in online learning platforms in ...
- ArticleJune 2024
Bridging Understanding: A Multi-year Study of the Effect of Aesthetics, Usability and User Domain Knowledge on Interpreting Scientific Visualization
Human Interface and the Management of InformationJun 2024, Pages 3–13https://doi.org/10.1007/978-3-031-60114-9_1AbstractThis multi-year study formally evaluated the efficacy of scientific visualization for multiple categories of users, including both domain experts as well as users from the general public. The study was conducted in four phases using two different ...
- ArticleJune 2024
Optimizing Reading Experience: An Eye Tracking Comparative Analysis of Single-Column, Two-Column, and Three-Column Formats
Human Interface and the Management of InformationJun 2024, Pages 51–59https://doi.org/10.1007/978-3-031-60107-1_5AbstractThis study explores the pivotal role of eye-tracking technology and physiological and behavioral signal recording in diverse research domains, notably cognitive science, and human-computer interaction (HCI). Addressing various aspects such as ...
- research-articleSeptember 2024
2nd International Workshop on Digital Language Archives
JCDL '23: Proceedings of the 2023 ACM/IEEE Joint Conference on Digital LibrariesJune 2024, Pages 308–310https://doi.org/10.1109/JCDL57899.2023.00071LangArc 2023 virtual workshop on digital language archives - digital libraries that preserve, curate, and provide online access to language data - continues (after the initial LangArc 2021 workshop) addressing the growing need. LangArc 2023 explores a ...
- short-paperJune 2024
Balancing Wearability and Functionality in the Design of a Haptic Fingertip Device
PETRA '24: Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive EnvironmentsJune 2024, Pages 107–111https://doi.org/10.1145/3652037.3652055The FingerTac provides vibrotactile feedback at the palmar side of the finger while keeping it unobstructed. Yet, wearability aspects have been a shortcoming in the design. We propose a redesign that enhances wearability while preserving functionality. ...
- short-paperJune 2024
ROVER: A Standalone Overlay Tool for Questionnaires in Virtual Reality
EICS '24 Companion: Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing SystemsJune 2024, Pages 31–39https://doi.org/10.1145/3660515.3661328Questionnaires are a prevalent method for evaluating user experience in Virtual Reality (VR) research, yet their integration into VR environments often requires significant technical know-how, limiting broader use. We present ROVER (Rating Overlay for ...
- research-articleJune 2024
Remote Registration of Multiple Authenticators
CODASPY '24: Proceedings of the Fourteenth ACM Conference on Data and Application Security and PrivacyJune 2024, Pages 379–390https://doi.org/10.1145/3626232.3653273User authentication with discrete authenticators, such as YubiKeys, is becoming increasingly popular. The authenticators can be external or on-device. They work using challenge-response protocols and public key cryptography. Multiple accounts can be ...
- abstractJune 2024
Usability of Responsible Gambling Information on Gambling Operator’ Websites: A Webcam-Based Eye Tracking Study
- Ruijie Wang,
- Reece Bush-Evans,
- Emily Arden-Close,
- John Mcalaney,
- Sarah Hodge,
- Elvira Bolat,
- Sarah Thomas,
- Keith Phalp
ETRA '24: Proceedings of the 2024 Symposium on Eye Tracking Research and ApplicationsJune 2024, Article No.: 50, Pages 1–3https://doi.org/10.1145/3649902.3655662Recent research underscored the resurgence of webcam-based eye tracking as a cost-effective, ecologically valid, and scalable choice, attributed to advancements in machine learning-assisted calibration methods. Online gambling poses a public health ...
- posterJune 2024
Understanding Visitor Behavior in Museums: A Case Study on the Potential of Interactive Museum Installations
AVI '24: Proceedings of the 2024 International Conference on Advanced Visual InterfacesJune 2024, Article No.: 69, Pages 1–3https://doi.org/10.1145/3656650.3656718A major turning point in the way additional content is provided in exhibitions came with the enrichment of the exhibition experience with digital content. Interactive Museum Installations (IMI) were created, which now, 10 years later, need to rethink ...
- extended-abstractMay 2024
A Case Study Exploring the Applicability of Heuristic Evaluation in Smart Home Systems
CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 498, Pages 1–7https://doi.org/10.1145/3613905.3637131Smart home systems, integrating multiple devices and interaction methods, give rise to complex usability challenges. While heuristic evaluation has been a preferred method for evaluating usability across various domains, its applicability to smart home ...
- research-articleMay 2024
Did You Misclick? Reversing 5-Point Satisfaction Scales Causes Unintended Responses
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 822, Pages 1–7https://doi.org/10.1145/3613904.3642397When fielding satisfaction questions, survey platforms offer the option to randomly reverse the response options. In this paper, we provide evidence that the use of this option leads to biased results. In Study 1, we show that reversing vertically ...
Empowering Independence Through Design: Investigating Standard Digital Design Patterns For Easy-to-Read Users.
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing SystemsMay 2024, Article No.: 911, Pages 1–18https://doi.org/10.1145/3613904.3641911As designers and researchers, it is our duty to ensure information accessibility for all, irrespective of cognitive abilities. Currently, Easy-to-Read (ETR) is commonly used to simplify text for individuals with cognitive impairments. Although design ...