Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- ArticleJuly 2023
Semi-autonomous Units for Mechanized Combat Controlled by Voice Commands
AbstractAutonomous systems are developed for both civilian and military applications. To investigate the use of semi-autonomous ground and air units in mechanized combat and control by voice commands, a case study with two participants was performed. The ...
- short-paperAugust 2023
TalkConnect: A Mobile Networking App for People with Visual Impairments Attending In-person Formal Events
PETRA '23: Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive EnvironmentsPages 6–9https://doi.org/10.1145/3594806.3594831For people who are blind or visually impaired, it is complicated to attend an in-person professional event, such as workshops or conferences, and initiate conversations with other attendees. This paper proposes TalkConnect, a novel mobile application ...
- research-articleJune 2021
HVAC: Evading Classifier-based Defenses in Hidden Voice Attacks
ASIA CCS '21: Proceedings of the 2021 ACM Asia Conference on Computer and Communications SecurityPages 82–94https://doi.org/10.1145/3433210.3437523Recent years have witnessed the rapid development of automatic speech recognition (ASR) systems, providing a practical voice-user interface for widely deployed smart devices. With the ever-growing deployment of such an interface, several voice-based ...
- research-articleJanuary 2021
Voice controlled wheelchair integration rehabilitation training and posture transformation for people with lower limb motor dysfunction
Technology and Health Care (TAHC), Volume 29, Issue 3Pages 609–614https://doi.org/10.3233/THC-202386BACKGROUND:Stroke and other neurological disorders have an effect on mobility, which has a significant impact on independence and quality of life. The core rehabilitation requirements for patients with lower limb motor ...
- research-articleNovember 2019
User-defined interaction for smart homes: voice, touch, or mid-air gestures?
MUM '19: Proceedings of the 18th International Conference on Mobile and Ubiquitous MultimediaArticle No.: 33, Pages 1–7https://doi.org/10.1145/3365610.3365624Smart home appliances and smart homes, in general, are on the verge of ubiquity. Research and industry proposed a range of modalities, including speech, mid-air gestures, and touch displays, to control smart homes. While previous work designed for the ...
-
- short-paperJune 2019
Interacting with Smart Consumer Cameras: Exploring Gesture, Voice, and AI Control in Video Streaming
TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online VideoPages 137–144https://doi.org/10.1145/3317697.3323359Livestreaming and video calls have grown in popularity due to the increased connectivity and advancements in mobile devices. Our interactions with these cameras are limited as the cameras are either fixed or manually remote controlled. Here we present a ...
- demonstrationMay 2019
Handsfree for Web: A Google Chrome extension to browse the web via voice commands
W4A '19: Proceedings of the 16th International Web for All ConferenceArticle No.: 12, Pages 1–2https://doi.org/10.1145/3315002.3332443The predominance of exclusively manual interaction required when interacting with a browser and websites is presented as a restrictive condition. This limitation was the starting point and the main motivation for the development of a web navigation ...
- extended-abstractMay 2019
When Users Assist the Voice Assistants: From Supervision to Failure Resolution
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: CS08, Pages 1–8https://doi.org/10.1145/3290607.3299053We conducted an in situ study of six households in domestic and driving situations in order to better understand how voice assistants (VA) are used and evaluate the efficiency of vocal interactions in natural contexts. The filmed observations and ...
- research-articleMay 2019
Frame Analysis of Voice Interaction Gameplay
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 393, Pages 1–14https://doi.org/10.1145/3290605.3300623Voice control is an increasingly common feature of digital games, but the experience of playing with voice control is often hampered by feelings of embarrassment and dissonance. Past research has recognised these tensions, but has not offered a general ...
- abstractOctober 2018
Radio General: A Real-Time Strategy Game Where You Cannot See Your Units
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsPages 345–351https://doi.org/10.1145/3270316.3270317One of the core features of the real-time strategy game genre is an omnipresent view coupled with a fog of war limiting your vision to where your units are. But what would an RTS game without an omnipresent view look like? Radio General is a real-time ...
- research-articleOctober 2018
Design Patterns for Voice Interaction in Games
CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in PlayPages 5–17https://doi.org/10.1145/3242671.3242712Voice interaction is increasingly common in digital games, but it remains a notoriously difficult modality to design a satisfying experience for. This is partly due to limitations of speech recognition technology, and partly due to the inherent ...
- research-articleJuly 2018
A Survey on Different Means of Personalized Dialog Output for an Adaptive Personal Assistant
UMAP '18: Adjunct Publication of the 26th Conference on User Modeling, Adaptation and PersonalizationPages 75–81https://doi.org/10.1145/3213586.3226198Using Personal Assistants (PAs) for tasks in our everyday life is quite common these days. The PAs (Apple Siri, Amazon Alexa, Google Now, Microsoft Cortana etc.) help us to set reminders, find our way through traffic, or send messages to friends and ...
- posterMay 2018
Testing web-based applications with the <u>v</u>oice <u>c</u>ontrolled <u>a</u>ccessibility and <u>t</u>esting tool (VCAT)
ICSE '18: Proceedings of the 40th International Conference on Software Engineering: Companion ProceeedingsPages 208–209https://doi.org/10.1145/3183440.3195099Many web applications and software engineering tools such as test generators are not accessible for users who do not use traditional input devices such as mouse and keyboard. To address this shortcoming of current applications, this work leverages recent ...
- research-articleApril 2018
Patterns for How Users Overcome Obstacles in Voice User Interfaces
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 6, Pages 1–7https://doi.org/10.1145/3173574.3173580Voice User Interfaces (VUIs) are growing in popularity. However, even the most current VUIs regularly cause frustration for their users. Very few studies exist on what people do to overcome VUI problems they encounter, or how VUIs can be designed to aid ...
- abstractMarch 2017
A System Architecture for Hands-Free UAV Drone Control Using Intuitive Voice Commands
HRI '17: Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot InteractionPages 181–182https://doi.org/10.1145/3029798.3038329In this paper, we describe a system architecture that enables an Unmanned Aerial Vehicle (UAV) to be controlled intuitively using simple voice commands. The system has been implemented using the Nuance speech recognition platform along with the DJI ...
- research-articleOctober 2016
OREGANO: Play a concert organ using your voice
This paper describes the first version of Oregano, a system that allows people to interact with a large concert organ using their voices and a touch display. The main objective of the design was to increase the organ's accessibility for the general ...
- extended-abstractJuly 2015
Speech-based home automation system
British HCI '15: Proceedings of the 2015 British HCI ConferencePages 271–272https://doi.org/10.1145/2783446.2783606In this paper, we present the design, implementation and evaluation of a simple and user-friendly interface for a home automation system. Our approach is based on speech; given that this allows a more natural way of interacting with the system. The use ...
- articleJune 2015
Remote programming and control of the flexible machining cell
International Journal of Computer Integrated Manufacturing (IJCIM), Volume 28, Issue 6Pages 650–663https://doi.org/10.1080/0951192X.2014.900862The purpose of this paper is to describe the results of research aimed at the development of a web-based manufacturing system. A novel concept of remote programming and control of a flexible manufacturing cell has been developed. Its important feature ...
- research-articleApril 2015
Voice or Gesture in the Operating Room
- Helena M. Mentis,
- Kenton O'Hara,
- Gerardo Gonzalez,
- Abigail Sellen,
- Robert Corish,
- Antonio Criminisi,
- Rikin Trivedi,
- Pierre Theodore
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsPages 773–780https://doi.org/10.1145/2702613.2702963This case study represents our efforts to investigate the uses of voice control versus gestural control in the OR. We present a system we expressly built to allow for both gestural or voice control at the choice of the surgeon. We explain our deployment ...
- abstractOctober 2014
PowerFall: a voice-controlled collaborative game
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in playPages 395–398https://doi.org/10.1145/2658537.2662993In this extended abstract, we present PowerFall, a 2D arcade-style voice-controlled two-player collaborative game. In the game, two players control two cartoon characters tied back-to-back under a falling parachute. The players shout into smartphone ...