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- research-articleJuly 2024
Spear: Across the Streaming Multiprocessors: Porting a Production Renderer to the GPU
DigiPro '24: Proceedings of the 2024 Digital Production SymposiumJuly 2024, Article No.: 5, Pages 1–9https://doi.org/10.1145/3665320.3670988We ported the Sony Pictures Imageworks version of the Arnold Renderer to the GPU using NVIDIA’s OptiX ray tracing toolkit. This required modifying algorithms to run efficiently on the GPU, the use of new software methodologies to better share source ...
- research-articleJuly 2019
SpLit: interactive light dialing as creative vehicle
DigiPro '19: Proceedings of the 2019 Digital Production SymposiumJuly 2019, Article No.: 10, Pages 1–7https://doi.org/10.1145/3329715.3338885In this talk we present SpLit, a lighting manipulation tool created at Sony Pictures Imageworks designed to encourage experimentation and creativity when creating and manipulating CG lighting via a novel and artist friendly visual interface. We ...
- research-articleAugust 2018
Sony Pictures Imageworks Arnold
ACM Transactions on Graphics (TOG), Volume 37, Issue 3Article No.: 29, Pages 1–18https://doi.org/10.1145/3180495Sony Imageworks’ implementation of the Arnold renderer is a fork of the commercial product of the same name, which has evolved independently since around 2009. This article focuses on the design choices that are unique to this version and have tailored ...
- panelJuly 2017
The academy's scientific and technical awards: the technology, the awardees, and the process
- Barbara Ford Grant,
- Doug Roble,
- Brian Whited,
- Parag Havaldar,
- Geoff Wedig,
- Luca Fascione,
- Larry Gritz,
- Maurice van Swaaij,
- Marcos Fajardo,
- Paige Warner,
- Vladimir (Vlado) Koylazov,
- Diane Piepol
SIGGRAPH '17: ACM SIGGRAPH 2017 PanelsJuly 2017, Article No.: 5, Pages 1–2https://doi.org/10.1145/3084847.3114762Since 1931, the Academy of Motion Picture Arts and Sciences has honored the inventors and developers of the technology behind the movies. Earlier this year, 18 different technologies were awarded, honoring 34 individuals. These technologies have had a ...
- research-articleJuly 2010
Open Shading Language
SIGGRAPH '10: ACM SIGGRAPH 2010 TalksJuly 2010, Article No.: 33, Page 1https://doi.org/10.1145/1837026.1837070Open Shading Language (OSL) was developed by Sony Pictures Imageworks for use in its in-house renderer used for feature film animation and visual effects. OSL's specification and full implementation have been released as open source software. [Sony ...
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- ArticleJuly 2005
GPU-accelerated high-quality hidden surface removal
HWWS '05: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardwareJuly 2005, Pages 7–14https://doi.org/10.1145/1071866.1071868High-quality off-line rendering requires many features not natively supported by current commodity graphics hardware: wide smooth filters, high sampling rates, order-independent transparency, spectral opacity, motion blur, depth of field. We present a ...