Randomised fast no‐loss expert system to play tic‐tac‐toe like a human
This study introduces a blazingly fast, no‐loss expert system for tic‐tac‐toe using decision trees called T3DT, which tries to emulate human gameplay as closely as possible. It does not make use of any brute force, minimax, or evolutionary techniques, but ...
Retrieval and management system for layer sound effect library
Here, the authors present a novel interactive prototype system that enhances the effectiveness and ingenuity for sound designers to explore the sound effect library created by layering in multi‐methods. They combine the explored methods of semantic ...
Robust control of vehicle multi‐target adaptive cruise based on model prediction
On the issue of low utilisation and acceptance of current adaptive cruise control (ACC), a multi‐objective adaptive cruise control (MO‐ACC) algorithm is developed in this study. Based on model predictive control theory, comprehensively considering the ...
Fully in tensor computation manner: one‐shot dense 3D structured light and beyond
Tensor computation evolves fast towards a prosperous existence in recent years, e.g. PyTorch. An immediate advantage of using tensor computation is that one does not need to implement low‐level parallelism to attain efficient computation, which is of ...