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Volume 15, Issue 3Fall 2017Theoretical and Practical Computer Applications in Entertainment
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
EISSN:1544-3574
Published In:
cie
Reflects downloads up to 14 Jan 2025Bibliometrics
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research-article
GameFlow in Different Game Genres and Platforms
Article No.: 1, Pages 1–24https://doi.org/10.1145/3034780

The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres and platforms. Derived from a general set of heuristics for creating enjoyable player experiences, the GameFlow model has been widely used in evaluating ...

research-article
Preserving the Motion Features in Nonavoiding Collision Crowds
Article No.: 2, Pages 1–15https://doi.org/10.1145/2996202

In current games, entire cities can be rendered in real time into massive virtual worlds. In addition to the enormous details of geometry, rendering, effects (e.g., particles), sound effects, and so on, nonplayable characters must also be animated and ...

research-article
Scaling Online Games with NetConnectors: A Peer-to-Peer Overlay for Fast-Paced Massively Multiplayer Online Games
Article No.: 3, Pages 1–21https://doi.org/10.1145/2818383

This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on fast-paced action. More than other genres, action games like first-person shooters employ fast and dynamic game mechanics. In multiplayer environments, ...

research-article
Augmented Reality Enriches Print Media and Revitalizes Media Business
Article No.: 4, Pages 1–15https://doi.org/10.1145/2700532

Print media is in a crisis; it is losing its share of advertising—its main source of income—to digital media. Our aim is to determine how augmented reality (AR) and other hybrid media solutions change print media's value chain and what kind of ...

research-article
Meeting the Expectations from Brain-Computer Interfaces
Article No.: 5, Pages 1–10https://doi.org/10.1145/2633431

Brain-computer interfaces (BCIs) are often evaluated in terms of performance and seldom for usability. However in some application domains, such as entertainment computing, user experience evaluation is vital. User experience evaluation in BCI systems, ...

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