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Reflects downloads up to 12 Nov 2024Bibliometrics
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research-article
Mad Science in Art

Cover artist Mike Butler discusses how he's influenced by science fiction and artists to create his unique digital art.

research-article
Uniting the Paper and Digital Worlds

Digital pen and paper technologies are increasingly popular in vertical markets such as health care, but the broad market of everyday consumers remains untapped. In the past year, several developers targeting that market have focused on notetakers—...

research-article
Adding a Visualization Feature to Web Search Engines: It's Time

It's widely recognized that all Web search engines today are almost identical in presentation layout and behavior. In fact, the same presentation approach has been applied to depicting search engine results pages (SERPs) since the first Web search ...

review-article
Tools and Products

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market. In this issue the featured tools and products are a 3D visualization system from iZ3D, a virtual-camera tracking system from Intersense, a ...

research-article
Virtual Reality Software and Technology

This special issue contains an introductory survey on 3D user interfaces by leading VR authorities and significantly expanded versions of the four best short papers from the proceedings of the 14th ACM Symposium on Virtual Reality Software and ...

research-article
3D User Interfaces: New Directions and Perspectives

Three-dimensional user interfaces (3D UIs) let users interact with virtual objects, environments, or information using direct 3D input in the physical and/or virtual space. In this article, the founders and organizers of the IEEE Symposium on 3D User ...

research-article
Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields

Providing interactive control is a hot topic in crowd-navigation research. Here, the authors propose a simple but effective way for authoring a crowd scene. With their governing tool, users can easily drive the flow of crowds by sketching velocities on ...

research-article
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments

Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new ...

research-article
Real-Time Global Illumination for VR Applications

Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The ...

research-article
Virtual Human versus Human Administration of Photographic Lineups

One solution to mistaken identification by a crime's victims and eyewitnesses is to use a virtual officer to conduct identification procedures. Results from a study comparing a virtual officer with a live human investigator indicate that the virtual ...

research-article
Orthogonal-Blendshape-Based Editing System for Facial Motion Capture Data

The authors present a novel data-driven 3D facial motion capture data editing system using automated construction of an orthogonal blendshape face model and constrained weight propagation, aiming to bridge the popular facial motion capture technique and ...

research-article
From Cells to Cell Processors: The Integration of Health and Video Games

Healthcare offers special opportunities for the application of game research and technology. This was evident in the presentations at the 2007 Games for Health Conference.

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