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Bibliometrics
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Game Creation in Youth Media and Information Literacy Education

This article presents the preliminary findings of GamiLearning 2015-2018, a research project that aims to promote critical and participative dimensions of Media and Information Literacy MIL in children through the creation of digital games. The project ...

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Exploring the Educational Potential of a Game-Based Math Competition

The main aim of this article was to investigate the educational potential of a game-based math game competition to engage students in training rational numbers. Finnish fourth n = 59; Mage = 10.36 and sixth graders n = 105; Mage = 12.34 participated in ...

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Player-Driven Video Analysis to Enhance Reflective Soccer Practice in Talent Development

In the present article, we investigate the introduction of a cloud-based video analysis platform called Player Universe PU. Video analysis is not a new performance-enhancing element in sports, but PU is innovative in how it facilitates reflective ...

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Let's Move!: The Social and Health Contributions From Pokémon GO

The aim of this article was to analyze how players of Pokémon GO could adopt a healthier and active lifestyle meanwhile or after using the game, observing how active they could become in their daily routines. The methodology involved a qualitative ...

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Toward a Propensity-Oriented Player Typology in Educational Mobile Games

The pivotal role of identifying types of players is inevitable in the game contexts, and educational games are not an exception. This article aims to present a model of player-game interaction in the mobile game-based learning setting regarding the ...

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Teaching Social Studies With Games

Social studies is a class students encounter in the fourth and fifth grades of primary school in Slovenia. It includes goals from the fields of geography, sociology, history, ethnology, psychology, economy, politics, ethics, aesthetics, and ecology. ...

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Geography Map Knowledge Acquisition by Solving a Jigsaw Map Compared to Self-Study: Investigating Game Based Learning

Efficacy of games as learning medium is of interest to researchers and the gaming industry. A critical metric for learning is knowledge retention and very few studies have conducted in-depth comparisons of: a game versus no-game learning, b ...

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