Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments
- Bineeth Kuriakose,
- Ida Marie Ness,
- Maja Å skov Tengstedt,
- Jannicke Merete Svendsen,
- Terese Bjørseth,
- Bijay Lal Pradhan,
- Raju Shrestha
Receiving navigation directions and relevant information through appropriate channels is crucial for individuals with visual impairments when they use navigation assistant systems. Various navigation assistant systems have implemented ...
Highlights
- Receiving information through appropriate channels is vital for visually impaired.
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, enjoyment, and effort
- Uni-directional and omni-directional treadmills significantly increase cybersickness symptoms in HMD-VR users after 10 min.
Treadmills allow users to translate their real world walking into movement in virtual worlds. Conventional treadmills used for fitness can be repurposed for users to move around in virtual reality, but permit walking in only one ...
Around-device finger input on commodity smartwatches with learning guidance through discoverability
User interactions with smartwatches are limited due to one-finger usage on small touch screens. However, smartwatch interaction capabilities can be extended beyond the screen into the around-device space by leveraging multi-finger ...
Highlights
- We present user-preferred finger gestures and postures to interact with a smartwatch.
Speaking in front of cartoon avatars: A behavioral and psychophysiological study on how audience design impacts on public speaking anxiety in virtual environments
- Public speaking anxiety (PSA) has been described as discomfort and distress to perform a in front of an audience.
Public speaking anxiety is defined as a strong difficulty in speaking in front of an audience and has been shown to impair work performance and social relationships. Virtual Reality (VR) offers an efficient tool for modulating public ...
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity
- Valence is positively correlated with state openness, and both stimulate willingness to create.
Young adults undergoing psychological changes are particularly vulnerable. Recent social isolation impedes interpersonal help while stress from family, school, work, and society has brought negative effects on mental health, even in ...
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms
In 2020, office life switched abruptly toward a remote work model. Office meetings have since moved to virtual spaces. Unfortunately, remote video meetings have become associated with declines in engagement, collaboration, and learning,...
Highlights
- VR meetings can enrich remote work environments.
- VR collaborative spaces are ...
Interdependence theory in humans’ interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation
With the progressive development of automated vehicles (AVs), drivers and AVs need to share driving tasks as the AVs are yet unable to cope with every traffic situation. As these systems continue to evolve, AVs are increasingly ...
Highlights
- Applying interdependence theory to driver–vehicle interaction.
- Framework to ...
The effect of prototypicality on webpage aesthetics, usability, and trustworthiness
The user expects webpages of specific categories to have a look-and-feel specific to that category. For example, unlike university homepages, online-shop webpages typically feature relatively little text, a long grid-like structure ...
Highlights
- The study involved 1530 participants and over three thousand webpages.
- Webpage ...
Chatbots for active learning: A case of phishing email identification
- Educational chatbots can be designed to support varying levels of cognitive engagement and active learning.
Chatbots represent a promising approach to provide instructional content and facilitate active learning processes. However, there is a lack of knowledge as how to design chatbot interactions for active learning. In response to this ...
Questionnaire experience of the pictorial usability inventory (PUI) – a comparison of pictorial and hybrid usability scales
- This article compares pictorial, hybrid and verbal usability questionnaires using classical psychometric parameters and respondent-centred measures.
In recent years, alternative types of usability questionnaires using graphical elements (pictorial scales) or a combination of graphical and verbal elements (hybrid scales) have been introduced. Previous research indicates that these ...
Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality
- Mobile VR elicits a higher effect of content on negative affect when compared to an article.
Fields such as immersive journalism and VR-based media consumption are expected to holistically engross users and have a deeper emotional impact as well as internationalization of information. ThisWe used a between-subjects repeated-...
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication
- Quantitatively evidenced the impact of AI attributes on the perception of AI-related individuals.
Artificial Intelligence-mediated communication (AI-MC) is a new form of communication where AI algorithms modify, augment, or generate messages for its human principal. However, little is known about how AI-MC influences impression ...
Dataveillance imaginaries and their role in chilling effects online
- Self-inhibition due to dataveillance is defined as chilling effects of dataveillance.
The automatic tracing and analysis of personal data on the internet is a common occurrence. So far, the extent of internet users’ sense of such dataveillance and reactions to it remain obscure. This article explores 1) internet users’ ...
An alternative method of audio-tactile presentation of graphical information in mathematics adapted to the needs of blind
- An alternative method of presenting graphic elements has been developed.
- The ...
The article presents an alternative audio-tactile method supporting the ability to use graphic information during solving mathematical exercises by students with blindness. The method uses a picture displayed on a tablet with a tactile ...
Representing patient vital signs with overlapping or serial earcon components
- Earcons (short auditory motifs) can be used to represent a patient's vital signs.
There is interest in how clinicians can achieve good awareness of their patients’ wellbeing in a way that is not provided by conventional alarms. Earcons (short abstract sound motifs) provide an alternative. In three experiments we ...
The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation
- Paul D.S. Fink,
- Stacy A. Doore,
- Xue Lin,
- Matthew Maring,
- Pu Zhao,
- Aubree Nygaard,
- Grant Beals,
- Richard R. Corey,
- Raymond J. Perry,
- Katherine Freund,
- Velin Dimitrov,
- Nicholas A. Giudice
- Details the design process of a winning project in the inclusive design challenge.
The U.S. Department of Transportation's Inclusive Design Challenge spurred innovative research promoting accessible technology for people with disabilities in the future of autonomous transportation. This paper presents the user-driven ...