3D Curve Creation on and Around Physical Objects With Mobile AR
The recent advance in motion tracking (e.g., Visual Inertial Odometry) allows the use of a mobile phone as a 3D pen, thus significantly benefiting various mobile Augmented Reality (AR) applications based on 3D curve creation. However, when creating 3D ...
A Local Graph-Based Structure for Processing Gigantic Aggregated 3D Point Clouds
We present an original workflow for structuring a point cloud generated from several scans. Our representation is based on a set of local graphs. Each graph is constructed from the depth map provided by each scan. The graphs are then connected together ...
A Perceptual Color-Matching Method for Examining Color Blending in Augmented Reality Head-Up Display Graphics
Augmented reality (AR) offers new ways to visualize information on-the-go. As noted in related work, AR graphics presented via optical see-through AR displays are particularly prone to color blending, whereby intended graphic colors may be perceptually ...
Accelerating Unstructured Mesh Point Location With RT Cores
We present a technique that leverages ray tracing hardware available in recent Nvidia RTX GPUs to solve a problem other than classical ray tracing. Specifically, we demonstrate how to use these units to accelerate the point location of general ...
Affective Congruence in Visualization Design: Influences on Reading Categorical Maps
Recent work in data visualization has demonstrated that small, perceptually-distinct color palettes—such as those used in categorical mapping—can connote significant affective qualities. Data that are mapped or otherwise visualized are also ...
Blending Surface Segmentation and Editing for 3D Models
Recognizing and fitting shape primitives from underlying 3D models are key components of many computer graphics and computer vision applications. Although a vast number of structural recovery methods are available, they usually fail to identify blending ...
C3 Assignment: Camera Cubemap Color Assignment for Creative Interior Design
Color design for 3D indoor scenes is a challenging problem due to many factors that need to be balanced. Although learning from images is a commonly adopted strategy, this strategy may be more suitable for natural scenes in which objects tend to have ...
CosmoVis: An Interactive Visual Analysis Tool for Exploring Hydrodynamic Cosmological Simulations
We introduce <italic>CosmoVis</italic>, an open source web-based visualization tool for the interactive analysis of massive hydrodynamic cosmological simulation data. <italic>CosmoVis</italic> was designed in close collaboration with astrophysicists to ...
Deep Exemplar-Based Color Transfer for 3D Model
Recoloring 3D models is a challenging task that often requires professional knowledge and tedious manual efforts. In this article, we present the first deep-learning framework for exemplar-based 3D model recolor, which can automatically transfer the ...
Deep Sketch-Guided Cartoon Video Inbetweening
We propose a novel framework to produce cartoon videos by fetching the color information from two input keyframes while following the animated motion guided by a user sketch. The key idea of the proposed approach is to estimate the dense cross-domain ...
<italic>embComp</italic>: Visual Interactive Comparison of Vector Embeddings
This article introduces <italic>embComp</italic>, a novel approach for comparing two embeddings that capture the similarity between objects, such as word and document embeddings. We survey scenarios where comparing these embedding spaces is useful. From ...
Feasibility Study on Virtual Reality Based Basketball Tactic Training
In this article, a VR-based basketball training system comprising a standalone VR device and a tablet is proposed. The system is intended to improve the ability of players to understand offensive tactics and practice these tactics correctly. We compare ...
GridSet: Visualizing Individual Elements and Attributes for Analysis of Set-Typed Data
We present GridSet, a novel set visualization for exploring elements, their attributes, intersections, as well as entire sets. In this set visualization, each set representation is composed of glyphs, which represent individual elements and their ...
Mesh Denoising With Facet Graph Convolutions
We examine the problem of mesh denoising, which consists of removing noise from corrupted 3D meshes while preserving existing geometric features. Most mesh denoising methods require a lot of mesh-specific parameter fine-tuning, to account for specific ...
New Media and Space: An Empirical Study of Learning and Enjoyment Through Museum Hybrid Space
A museum hybrid space combines physical artifacts co-located with virtual and augmented reality displays. Although the technology exists to provide museums with hybrid space, there are no empirical studies on effectiveness of the museum hybrid space in ...
Perceptual Quality Assessment of Omnidirectional Images as Moving Camera Videos
Omnidirectional images (also referred to as static 360<inline-formula><tex-math notation="LaTeX">$^{\circ }$</tex-math><alternatives><mml:math><mml:msup><mml:mrow/><mml:mo>∘</mml:mo></mml:msup></mml:math><inline-graphic xlink:href="fang-ieq1-...
Self-Illusion: A Study on Cognition of Role-Playing in Immersive Virtual Environments
We present the design and results of an experiment investigating the occurrence of <italic>self-illusion</italic> and its contribution to realistic behavior consistent with a virtual role in virtual environments. Self-illusion is a generalized illusion ...
Visual Drift Detection for Event Sequence Data of Business Processes
Event sequence data is increasingly available in various application domains, such as business process management, software engineering, or medical pathways. Processes in these domains are typically represented as process diagrams or flow charts. So far, ...
Errata to “Parallax Free Registration for Augmented Reality Optical See-Through Displays in the Peripersonal Space” [1] (DOI: 10.1109/TVCG.2020.3021534)
In the original article, there was a mistake in the content of Table 2 page 8 column 1 as published. The values of the mean and standard deviation of the virtual-to-real overlay error in visual angles, which are reported for different checkerboard ...