Measuring Presence in Virtual Environments: A Presence Questionnaire
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of being in one place or environment, even when one is physically situated ...
A Distributed Virtual Environment for Collaborative Engineering
This article details research to develop a distributed collaborative engineering environment (DCEE) system that will allow members of a geographically dispersed multidisciplinary team to collaborate during product development. This article addresses the ...
Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See-Through, Head-Mounted Displays
Among the most critical issues in the design of immersive virtual environments are those that deal with the problem of technologically induced intersensory conflict and one of the results, sensorimotor adaptation. An experiment was conducted to support ...
Evaluation of the Effects of a Head-mounted Display on Ocular Accommodation
We evaluated a commercially produced head-mounted display (HMD) to determine its short-term effects on human ocular accommodation. Thirteen subjects (seven men and six women, ranging from 13 to 44 years old) were tested for changes in a number of ...
Effect of a Pneumatically Driven Haptic Interface on the Perceptional Capabilities of Human Operators
This paper describes experimental studies conducted using a pneumatically driven haptic interface (PHI) system. The PHI is a unilateral exoskeletal device that tracks the motion of the shoulder and elbow. The study was carried out to evaluate the impact ...
Identifying Likely Successful Users of Virtual Reality Systems
This paper suggests a method for identifying individuals who are most suited to using virtual reality (VR) systems. The aim is to help both an individual or employer to decide where that individual's skills and abilities would be best deployed. By ...