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Volume 7, Issue 3June 1998
Publisher:
  • MIT Press
  • 55 Hayward St.
  • Cambridge
  • MA
  • United States
ISSN:1054-7460
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article
Measuring Presence in Virtual Environments: A Presence Questionnaire

The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of being in one place or environment, even when one is physically situated ...

    article
    A Distributed Virtual Environment for Collaborative Engineering

    This article details research to develop a distributed collaborative engineering environment (DCEE) system that will allow members of a geographically dispersed multidisciplinary team to collaborate during product development. This article addresses the ...

    article
    Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See-Through, Head-Mounted Displays

    Among the most critical issues in the design of immersive virtual environments are those that deal with the problem of technologically induced intersensory conflict and one of the results, sensorimotor adaptation. An experiment was conducted to support ...

    article
    Evaluation of the Effects of a Head-mounted Display on Ocular Accommodation

    We evaluated a commercially produced head-mounted display (HMD) to determine its short-term effects on human ocular accommodation. Thirteen subjects (seven men and six women, ranging from 13 to 44 years old) were tested for changes in a number of ...

    article
    Effect of a Pneumatically Driven Haptic Interface on the Perceptional Capabilities of Human Operators

    This paper describes experimental studies conducted using a pneumatically driven haptic interface (PHI) system. The PHI is a unilateral exoskeletal device that tracks the motion of the shoulder and elbow. The study was carried out to evaluate the impact ...

    article
    Identifying Likely Successful Users of Virtual Reality Systems

    This paper suggests a method for identifying individuals who are most suited to using virtual reality (VR) systems. The aim is to help both an individual or employer to decide where that individual's skills and abilities would be best deployed. By ...

    article
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