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Reflects downloads up to 16 Oct 2024Bibliometrics
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Section A: Algorithms, automata, complexity and games
research-article
Ordering regular languages and automata: Complexity
Abstract

Given an order of the underlying alphabet, we can lift it to the states of a finite deterministic automaton: to compare states we use the order of the strings reaching them. When the order on strings is the co-lexicographic one and ...

Highlights

  • The best possible encodings (compression) of DFAs and NFAs are obtained by imposing a suitable order on their states.

research-article
Dichotomy result on 3-regular bipartite non-negative functions
Abstract

We prove a complexity dichotomy theorem for a class of Holant problems on 3-regular bipartite graphs. Given an arbitrary nonnegative weighted symmetric constraint function f = [ x 0 , x 1 , x 2 , x 3 ], we prove that the bipartite ...

research-article
Nearly tight bounds on the price of explainability for the k-center and the maximum-spacing clustering problems
Abstract

The price of explainability for a clustering task can be defined as the unavoidable loss, in terms of the objective function, if we force the final partition to be explainable. Here, we study this price for the k-centers and maximum-...

research-article
A proof system for unified temporal logic
Abstract

Unified Temporal Logic (UTL) combines all characteristics of traditional Linear Temporal Logic (LTL) and Propositional Projection Temporal Logic (PPTL). It can be used to describe full regular and omega-regular properties, which are ...

research-article
The complexity of finding low chromatic spanning sub(di)graphs with prescribed connectivity properties
Abstract

As usual λ ( G ) denotes the edge-connectivity of the graph G. It was shown in [2] that every graph G contains a spanning ( λ ( G ) + 1 )-partite subgraph H such that λ ( H ) = λ ( G ) and one can find such a spanning subgraph in ...

research-article
Efficiency and inefficiency of Nash equilibrium for scheduling games on batching-machines with activation cost
Abstract

We study two scheduling games on parallel-batching machines with activation cost, where each game involves n jobs being processed on m parallel-batching identical machines. Each job, as an agent, selects a machine (more precisely, a ...

Section C: Theory of natural computing
research-article
Relativized depth
Abstract

Bennett's notion of depth is usually considered to describe, roughly speaking, the usefulness and internal organization of the information encoded into an object such as an infinite binary sequence. We consider a natural way to ...

Highlights

  • We present a robust way to relativize the notion of Bennett's logical depth.
  • We ...

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