Octrees for faster isosurface generation
The large size of many volume data sets often prevents visualization algorithms from providing interactive rendering. The use of hierarchical data structures can ameliorate this problem by storing summary information to prevent useless exploration of ...
Surfaces from contours
This paper is concerned with the problem of reconstructing the surfaces of three-dimensional objects, given a collection of planar contours representing cross-sections through the objects. This problem has important aplications in biomedical research ...
Getting raster ellipses right
A concise, incremental algorithm for raster approximations to ellipses in standard position produces approximations that are good to the last pixel even near octant boundaries or the thin ends of highly eccentric ellipses. The resulting approximations ...
A new, fast method for 2D polygon clipping: analysis and software implementation
This paper presents a new 2D polygon clipping method, based on an extension to the Sutherland-Cohen 2D line clipping method. After discussing three basic polygon clipping algorithms, a different approach is proposed, explaining the principles of a new ...