Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
Bibliometrics
Skip Table Of Content Section
research-article
On filtering the noise from the random parameters in Monte Carlo rendering
Article No.: 18, Pages 1–15https://doi.org/10.1145/2167076.2167083

Monte Carlo (MC) rendering systems can produce spectacular images but are plagued with noise at low sampling rates. In this work, we observe that this noise occurs in regions of the image where the sample values are a direct function of the random ...

research-article
K-clustered tensor approximation: A sparse multilinear model for real-time rendering
Article No.: 19, Pages 1–17https://doi.org/10.1145/2167076.2167077

With the increasing demands for photo-realistic image synthesis in real time, we propose a sparse multilinear model, which is named K-Clustered Tensor Approximation (K-CTA), to efficiently analyze and approximate large-scale multidimensional visual ...

research-article
Printing reflectance functions
Article No.: 20, Pages 1–11https://doi.org/10.1145/2167076.2167078

The reflectance function of a scene point captures the appearance of that point as a function of lighting direction. We present an approach to printing the reflectance functions of an object or scene so that its appearance is modified correctly as a ...

research-article
Variational mesh decomposition
Article No.: 21, Pages 1–14https://doi.org/10.1145/2167076.2167079

The problem of decomposing a 3D mesh into meaningful segments (or parts) is of great practical importance in computer graphics. This article presents a variational mesh decomposition algorithm that can efficiently partition a mesh into a prescribed ...

research-article
Symmetry-guided texture synthesis and manipulation
Article No.: 22, Pages 1–14https://doi.org/10.1145/2167076.2167080

This article presents a framework for symmetry-guided texture synthesis and processing. It is motivated by the long-standing problem of how to optimize, transfer, and control the spatial patterns in textures. The key idea is that symmetry ...

research-article
Sparse zonal harmonic factorization for efficient SH rotation
Article No.: 23, Pages 1–9https://doi.org/10.1145/2167076.2167081

We present a sparse analytic representation for spherical functions, including those expressed in a Spherical Harmonic (SH) expansion, that is amenable to fast and accurate rotation on the GPU. Exploiting the fact that each band-l SH basis function can ...

research-article
Topology-adaptive interface tracking using the deformable simplicial complex
Article No.: 24, Pages 1–12https://doi.org/10.1145/2167076.2167082

We present a novel, topology-adaptive method for deformable interface tracking, called the Deformable Simplicial Complex (DSC). In the DSC method, the interface is represented explicitly as a piecewise linear curve (in 2D) or surface (in 3D) which is a ...

Subjects

Comments