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research-article
Micro perceptual human computation for visual tasks
Article No.: 119, Pages 1–12https://doi.org/10.1145/2231816.2231817

Human Computation (HC) utilizes humans to solve problems or carry out tasks that are hard for pure computational algorithms. Many graphics and vision problems have such tasks. Previous HC approaches mainly focus on generating data in batch, to gather ...

research-article
High-quality image deblurring with panchromatic pixels
Article No.: 120, Pages 1–11https://doi.org/10.1145/2231816.2231818

Image deblurring has been a very challenging problem in recent decades. In this article, we propose a high-quality image deblurring method with a novel image prior based on a new imaging system. The imaging system has a newly designed sensor pattern ...

research-article
A theory of monte carlo visibility sampling
Article No.: 121, Pages 1–16https://doi.org/10.1145/2231816.2231819

Soft shadows from area lights are one of the most crucial effects in high-quality and production rendering, but Monte-Carlo sampling of visibility is often the main source of noise in rendered images. Indeed, it is common to use deterministic uniform ...

research-article
Reflectance model for diffraction
Article No.: 122, Pages 1–11https://doi.org/10.1145/2231816.2231820

We present a novel method of simulating wave effects in graphics using ray-based renderers with a new function: the Wave BSDF (Bidirectional Scattering Distribution Function). Reflections from neighboring surface patches represented by local BSDFs are ...

research-article
Updated sparse cholesky factors for corotational elastodynamics
Article No.: 123, Pages 1–13https://doi.org/10.1145/2231816.2231821

We present warp-canceling corotation, a nonlinear finite element formulation for elastodynamic simulation that achieves fast performance by making only partial or delayed changes to the simulation's linearized system matrices. Coupled with an algorithm ...

research-article
Simple formulas for quasiconformal plane deformations
Article No.: 124, Pages 1–13https://doi.org/10.1145/2231816.2231822

We introduce a simple formula for 4-point planar warping that produces provably good 2D deformations. In contrast to previous work, the new deformations minimize the maximum conformal distortion and spread the distortion equally across the domain. We ...

research-article
Theory, analysis and applications of 2D global illumination
Article No.: 125, Pages 1–21https://doi.org/10.1145/2231816.2231823

We investigate global illumination in 2D and show how this simplified problem domain leads to practical insights for 3D rendering.

We first derive a full theory of 2D light transport by introducing 2D analogs to radiometric quantities such as flux and ...

research-article
Video stabilization using epipolar geometry
Article No.: 126, Pages 1–10https://doi.org/10.1145/2231816.2231824

We present a new video stabilization technique that uses projective scene reconstruction to treat jittered video sequences. Unlike methods that recover the full three-dimensional geometry of the scene, this model accounts for simple geometric relations ...

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