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- ArticleApril 2007
Porta-person: telepresence for the connected conference room
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2789–2794https://doi.org/10.1145/1240866.1241080This paper describes a telepresence device called Porta-Person. This is the first project in a larger initiative known as the Connected Conference Room, which aims to improve the user experience for remote people connected to meetings taking place in ...
- ArticleApril 2007
Pointer delegation for group collaboration using telepointers
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2603–2608https://doi.org/10.1145/1240866.1241049Pointer delegation, a new function for a telepointer, allows people to delegate the rights of their own pointers to the pointer of someone who they can trust, which helps to achieve better group collaboration through a kind of fair voting system in ...
- ArticleApril 2007
A study of co-worker awareness in remote collaboration over a shared application
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2363–2368https://doi.org/10.1145/1240866.1241008Following recent developments in groupware that allow teams of co-located and distributed users to work simultaneously on a shared application, differences in the relative awareness of co-located and remote users have been identified. This paper ...
- ArticleApril 2007
Conversation votes: enabling anonymous cues
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2279–2284https://doi.org/10.1145/1240866.1240994In this work we describe Conversation Votes, a visualization to create new backchannels in conversation and augment collocated interaction. We expand the idea of a social mirror, a reflection of interaction, to incorporate direct user feedback in the ...
- ArticleApril 2007
Scaffolding cooperative multi-device activities in an informal learning environment
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 1669–1672https://doi.org/10.1145/1240866.1240879Informal learning environments, e.g. children's science museums, provide special challenges for educational software design: the software must (1) be immediately accessible, (2) convey educational content within short episodes of use, and (3) should ...