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Scaffolding cooperative multi-device activities in an informal learning environment

Published: 28 April 2007 Publication History

Abstract

Informal learning environments, e.g. children's science museums, provide special challenges for educational software design: the software must (1) be immediately accessible, (2) convey educational content within short episodes of use, and (3) should allow multiple users to participate at the same time. While mobile technology allows for multiple simultaneous users, significant scaffolding is required to allow groups to walk up and productively use it. Using a design experiment approach, my research focuses on the design and evaluation of distributed scaffolds that enable informal learners to use mobile technology effectively.

References

[1]
Brown, Ann L. Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings. Journal of the Learning Sciences 2, 2 (1992), 141--178.
[2]
Carlisle, R. W. What do school children do at a science center? Curator 28, 1 (1985), 27--33.
[3]
Hsi, S. The Electronic Guidebook: A Study of User Experiences using Mobile Web Content in a Museum Setting. In Proc. of WMTE 2002, IEEE Press (2002), 48--54.
[4]
Lonchamp, Jacques. Supporting synchronous collaborative learning: A generic, multi-dimensional model. Int. Journal of Computer-Supported Collaborative Learning, 1, 2 (2006), 247--276.
[5]
Lyons, L., Lee, J., Quintana, C., and Soloway, E. Preliminary evaluation of a synchronous co-located educational simulation framework. In Ext. Abstracts CHI 2006, ACM Press (2006), 1055--1060.
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Lyons, L., Lee, J., Quintana, C., and Soloway, E. MUSHI: A multi-device framework for collaborative inquiry learning. In Proc. ICLS 2006, Erlbaum (2006), 453--459.
[7]
Moher, T. Embedded phenomena: supporting science learning with classroom-sized distributed simulations. In Proc. CHI 2006, ACM Press (2006), 691--700.
[8]
Quintana, C., Shin, N., Norris, C., and Soloway, E. Learner-Centered Design: Reflections on the past and directions for the future. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences.

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  1. Scaffolding cooperative multi-device activities in an informal learning environment

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                cover image ACM Conferences
                CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems
                April 2007
                1286 pages
                ISBN:9781595936424
                DOI:10.1145/1240866
                Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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                New York, NY, United States

                Publication History

                Published: 28 April 2007

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                Author Tags

                1. co-located cooperation
                2. complex systems
                3. distributed scaffolding
                4. informal learning
                5. microworlds
                6. multi-device interfaces
                7. multi-user interfaces
                8. simulations

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                CHI EA '07 Paper Acceptance Rate 212 of 582 submissions, 36%;
                Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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