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- ArticleApril 2007
Sounding board: a handheld device for mutual assessment in education
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2783–2788https://doi.org/10.1145/1240866.1241079We are developing a set of handheld input devices for mutual assessment in the course of a learning activity and a system to give on-the-spot feedback concerning the summary of the assessment to the learners visually with the aid of charts. This paper ...
- ArticleApril 2007
Tangible avatar and tangible earth: a novel interface for astronomy education
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2777–2782https://doi.org/10.1145/1240866.1241078The capability to support spatial perception plays an important role in developing material for astronomy education. Considering this, we developed a novel tangible user interface consisting of a glove and a physical avatar attached on its surface. ...
- ArticleApril 2007
Continuing motivation for game design
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2735–2740https://doi.org/10.1145/1240866.1241071In this paper we share experiences from a 2-week game-design project using the introductory programming environment AgentSheets with middle school students (6-8 grades) during a summer computing course at a public middle school in northern California. ...
- ArticleApril 2007
Making dead history come alive through mobile game-play
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2249–2254https://doi.org/10.1145/1240866.1240989This work in progress presents a design approach to digitally enhancing an existing paper-based game to support young students learning history at an archaeological site, by making use of recent advantages provided by mobile technology. It requires ...
- ArticleApril 2007
SciNews online: scaffolding the construction of scientific explanations
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2183–2188https://doi.org/10.1145/1240866.1240977Middle and high-school science teachers have traditionally introduced current events in the classroom to leverage news topics relevant to the curriculum, such as the Sumatra Tsunami or Hurricane Katrina. SciNews Online is an online research environment ...
- ArticleApril 2007
Social impacts of a video blogging system for clinical instruction
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2159–2164https://doi.org/10.1145/1240866.1240973In the past decade, digital technology has become widely integrated into many professional training settings, yet at present we lack a detailed understanding of how new technology alters networks of social and technology-mediated interactions present in ...
- ArticleApril 2007
Interactive technologies for autism
- Daniel R. Gillette,
- Gillian R. Hayes,
- Gregory D. Abowd,
- Justine Cassell,
- Rana el Kaliouby,
- Dorothy Strickland,
- Patrice (Tamar) Weiss
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 2109–2112https://doi.org/10.1145/1240866.1240960In meeting health, education, and lifestyle goals, technology can both assist individuals with autism, and support those who live and work with them, such as family, caregivers, coworkers, and friends. The uniqueness of each individual with autism and ...
- ArticleApril 2007
A theory-based approach to designing student learning context
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 1721–1728https://doi.org/10.1145/1240866.1240890How can we keep technology-focused computing and software engineering students interested and engaged in a soft subject like HCI? How can we avoid leaving the less gifted and less enthused students behind in a 12-week module packed with theories, ...
- ArticleApril 2007
Scaffolding cooperative multi-device activities in an informal learning environment
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 1669–1672https://doi.org/10.1145/1240866.1240879Informal learning environments, e.g. children's science museums, provide special challenges for educational software design: the software must (1) be immediately accessible, (2) convey educational content within short episodes of use, and (3) should ...