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- research-articleDecember 2023
Online Scene CAD Recomposition via Autonomous Scanning
ACM Transactions on Graphics (TOG), Volume 42, Issue 6Article No.: 251, Pages 1–16https://doi.org/10.1145/3618339Autonomous surface reconstruction of 3D scenes has been intensely studied in recent years, however, it is still difficult to accurately reconstruct all the surface details of complex scenes with complicated object relations and severe occlusions, which ...
- research-articleApril 2023
Geometric Optimisation Via Spectral Shifting
ACM Transactions on Graphics (TOG), Volume 42, Issue 3Article No.: 29, Pages 1–15https://doi.org/10.1145/3585003We present a geometric optimisation framework that can recover fold-over free maps from non-injective initial states using popular flip-preventing distortion energies. Since flip-preventing energies are infinite for folded configurations, we propose a new ...
- research-articleApril 2022
HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-fly Implicits
ACM Transactions on Graphics (TOG), Volume 41, Issue 3Article No.: 35, Pages 1–19https://doi.org/10.1145/3516521Reconstruction of high-fidelity 3D objects or scenes is a fundamental research problem. Recent advances in RGB-D fusion have demonstrated the potential of producing 3D models from consumer-level RGB-D cameras. However, due to the discrete nature and ...
- research-articleJuly 2019
Tensor maps for synchronizing heterogeneous shape collections
ACM Transactions on Graphics (TOG), Volume 38, Issue 4Article No.: 106, Pages 1–18https://doi.org/10.1145/3306346.3322944Establishing high-quality correspondence maps between geometric shapes has been shown to be the fundamental problem in managing geometric shape collections. Prior work has focused on computing efficient maps between pairs of shapes, and has shown a ...
- research-articleMarch 2018
Integrating Clipped Spherical Harmonics Expansions
ACM Transactions on Graphics (TOG), Volume 37, Issue 2Article No.: 19, Pages 1–12https://doi.org/10.1145/3015459Many applications in rendering rely on integrating functions over spherical polygons. We present a new numerical solution for computing the integral of spherical harmonics (SH) expansions clipped to polygonal domains. Our solution, based on zonal ...
- research-articleNovember 2015
Capturing the human figure through a wall
ACM Transactions on Graphics (TOG), Volume 34, Issue 6Article No.: 219, Pages 1–13https://doi.org/10.1145/2816795.2818072We present RF-Capture, a system that captures the human figure -- i.e., a coarse skeleton -- through a wall. RF-Capture tracks the 3D positions of a person's limbs and body parts even when the person is fully occluded from its sensor, and does so ...
- articleApril 2005
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG), Volume 24, Issue 2Pages 182–208https://doi.org/10.1145/1061347.1061349In this article, we propose an error-resilient transmission method for progressively compressed 3D models. The proposed method is scalable with respect to both channel bandwidth and channel packet-loss rate. We jointly design source and channel coders ...
- articleJuly 2002
Chromium: a stream-processing framework for interactive rendering on clusters
ACM Transactions on Graphics (TOG), Volume 21, Issue 3Pages 693–702https://doi.org/10.1145/566654.566639We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first and sort-last parallel graphics architectures that, in many cases, support the ...
- articleJanuary 1987
Weighted bicubic spline interpolation to rapidly varying data
The weighted bicubic spline that is a C1 piecewise bicubic interpolant to three-dimensional gridded data is introduced. This is a generalization of the univariate weighted spline, developed by Salkauskas, in that a weighted minimization problem is ...
- articleOctober 1986
A specification language for direct-manipulation user interfaces
ACM Transactions on Graphics (TOG), Volume 5, Issue 4Pages 283–317https://doi.org/10.1145/27623.27624A direct-manipulation user interface presents a set of visual representations on a display and a repertoire of manipulations that can be performed on any of them. Such representations might include screen buttons, scroll bars, spreadsheet cells, or ...
- articleJanuary 1986
Stochastic sampling in computer graphics
Ray tracing, ray casting, and other forms of point sampling are important techniques in computer graphics, but their usefulness has been undermined by aliasing artifacts. In this paper it is shown that these artifacts are not an inherent part of point ...