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- Work in ProgressJune 2024
Towards a Probabilistic Interactive Video Training Tool for Emergency Medical Services
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 416–420https://doi.org/10.1145/3639701.3663646Emergency Medical Services (EMS) professionals undergo continuous training, which is crucial for handling high-pressure situations. Considering the time constraint these professionals are under, innovative approaches are necessary to enhance the ...
- research-articleJune 2024
Pervasive Augmented Reality for Industry Scenarios: Lessons Learned and Insights Gained from a Comparative User Study
- Rafael Maio,
- Tiago Araújo,
- Bernardo Marques,
- Pedro Ramalho,
- Andre Santos,
- Duarte Almeida,
- Paulo Dias,
- Beatriz Sousa Santos
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 246–255https://doi.org/10.1145/3639701.3656316The use of Pervasive Augmented Reality (AR) in industrial settings, particularly in the context of Industry 4.0, is a growing area of research. Industry 4.0 is characterized by the integration of advanced technologies, including AR, to enable smart, ...
- Work in ProgressJune 2024
Work-in-Progress: Older Adults' Experiences With an Augmented Reality Communication System
- Veronika Mikhailova,
- Christian Kunert,
- Jakob Hartbrich,
- Tobias Schwandt,
- Christoph Gerhardt,
- Alexander Raake,
- Wolfgang Broll,
- Nicola Döring
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 382–387https://doi.org/10.1145/3639701.3663641Given the profound impact of staying socially connected on the well-being of older adults, this study explores the potential of augmented reality (AR) systems to enrich their social lives. A wearable AR communication system prototype was developed and ...
- Work in ProgressJune 2024
Socratic AI Against Disinformation: Improving Critical Thinking to Recognize Disinformation Using Socratic AI
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 375–381https://doi.org/10.1145/3639701.3663640This paper explores how the Socratic method, implemented in an AI-chatbot, can be used to stimulate citizens’ critical thinking, and consequently fight disinformation. In the Horizon Europe project TITAN, we are scrutinizing this opportunity. A prototype ...
- demonstrationJune 2024
ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere
- Radu-Daniel Vatavu,
- Laura-Bianca Bilius,
- Alexandru-Tudor Andrei,
- Mihail Terenti,
- Adrian-Vasile Catană,
- Alexandru-Ionuț Șiean
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 447–451https://doi.org/10.1145/3639701.3661090We introduce ChairMX, on-chair input technology for novel interactive media consumption experiences through the chair. ChairMX is the end result of an elaborate four-stage research and development process involving a systematic literature review of the ...
- research-articleJune 2024
AMD Journee: A Patient Co-designed VR Experience to Raise Awareness Towards the Impact of AMD on Social Interactions
- Johanna Delachambre,
- Hui-Yin Wu,
- Sebastian Vizcay,
- Monica Di Meo,
- Frédérique Lagniez,
- Christine Morfin-Bourlat,
- Stéphanie Baillif,
- Pierre Kornprobst
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 17–29https://doi.org/10.1145/3639701.3656314We present a virtual reality (VR) experience designed to raise awareness towards the impact of low-vision conditions on social interactions for patients. Specifically, we look at age-related macular degeneration (AMD) that results in the loss of central ...
- research-articleJune 2024
Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 192–200https://doi.org/10.1145/3639701.3656306When learning programming concepts, beginners face challenges that lead to decreased motivation, Game-Based Learning (GBL) uses game principles to make learning more engaging, and VR has been explored as a way to enhance GBL further. This paper explores ...