Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- Work in ProgressJune 2024
Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary study
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 320–327https://doi.org/10.1145/3639701.3663632Environments can affect mood, motivation, and productivity. Green spaces, for example, are known to have calming effects on people’s moods. In virtual reality (VR), we could take advantage of these effects, as we have full visual control over the ...
- demonstrationJune 2024
ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere
- Radu-Daniel Vatavu,
- Laura-Bianca Bilius,
- Alexandru-Tudor Andrei,
- Mihail Terenti,
- Adrian-Vasile Catană,
- Alexandru-Ionuț Șiean
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 447–451https://doi.org/10.1145/3639701.3661090We introduce ChairMX, on-chair input technology for novel interactive media consumption experiences through the chair. ChairMX is the end result of an elaborate four-stage research and development process involving a systematic literature review of the ...
- research-articleJune 2024
wr-AI-ter: Enhancing Ownership Perception in AI-Driven Script Writing
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 145–156https://doi.org/10.1145/3639701.3656325The integration of artificial intelligence (AI) into creative domains is increasing, presenting both challenges and opportunities. In screenwriting, personal artistic expression is a fundamental aspect of the creator’s identity and work. The current use ...
- research-articleJune 2024
Human Interest or Conflict? Leveraging LLMs for Automated Framing Analysis in TV Shows
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 157–167https://doi.org/10.1145/3639701.3656308In the current media landscape, understanding the framing of information is crucial for critical consumption and informed decision making. Framing analysis is a valuable tool for identifying the underlying perspectives used to present information, and ...
- research-articleJune 2024
Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help?
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 313–319https://doi.org/10.1145/3639701.3656307Extended Reality (XR) has emerged as a transformative and immersive technology with versatile applications in content creation and consumption. As XR gains popularity, companies eager to adopt it often possess a surface-level understanding, investing ...
- research-articleJune 2024
The Generative Fairy Tale of Scary Little Red Riding Hood
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 129–144https://doi.org/10.1145/3639701.3656303Advances in generative text-to-image models are enabling new forms of personalized and adaptive media. We investigate the potential of such techniques through a generative adaptation of the fairy tale of Little Red Riding Hood. Specifically, we test two ...
- research-articleJune 2024
A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 201–218https://doi.org/10.1145/3639701.3656302Sedentary occupations and recreational activities carried out primarily while seated promote extended time periods spent in unhealthy sitting postures, contributing to physical and mental health issues. While apps and reminders can be effective, they ...