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- research-articleApril 2018
Robotic Symbionts: Interweaving Human and Machine Actions
IEEE Pervasive Computing (IEEECS_PERVASIVE), Volume 17, Issue 2Pages 34–43https://doi.org/10.1109/MPRV.2018.022511241This article defines a category of human-robot interaction in which human and robotic actors work as a single unified system. We survey work from various fields including human augmentation systems such as extra fingers and arms, and other robots that ...
- research-articleOctober 2016
GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels
UIST '16: Proceedings of the 29th Annual Symposium on User Interface Software and TechnologyPages 227–232https://doi.org/10.1145/2984511.2984535We present GyroVR, head worn flywheels designed to render inertia in Virtual Reality (VR. Motions such as flying, diving or floating in outer space generate kinesthetic forces onto our body which impede movement and are currently not represented in VR. ...
- research-articleSeptember 2016
Wearable ESM: differences in the experience sampling method across wearable devices
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and ServicesPages 195–205https://doi.org/10.1145/2935334.2935340The Experience Sampling Method is widely used for collecting self-report responses from people in natural settings. While most traditional approaches rely on using a phone to trigger prompts and record information, wearable devices now offer new ...
- noteMay 2016Honorable Mention
Body Integrated Programmable Joints Interface
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 6053–6057https://doi.org/10.1145/2858036.2858538Physical interfaces with actuation capability enable the design of wearable devices that augment human physical capabilities. Extra machine joints integrated to our biological body may allow us to achieve additional skills through programmatic ...
- abstractMay 2016
User Attention with Head-Worn Displays
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 2467–2473https://doi.org/10.1145/2851581.2892530Recently there has been a surge of interest in wearable devices both in industry and academia. This includes the introduction of head-worn devices into everyday life. Head-worn devices have the advantage of containing a screen that is easily seen by the ...
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- demonstrationMay 2016
Body Integrated Programmable Joints Interface
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 3719–3722https://doi.org/10.1145/2851581.2890255Physical interfaces with actuation capability enable the design of wearable devices that augment human physical capabilities. Extra machine joints integrated to our biological body may allow us to achieve additional skills through programmatic ...
- abstractMay 2016
Reality Editor
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPage 4https://doi.org/10.1145/2851581.2889431The Reality Editor is a tool for empowering a user to connect and manipulate the functionality of physical objects. As such, a user can point the camera of a smartphone at a prepared object and its invisible capabilities will become visible to be ...
- surveyNovember 2015
Digital Digits: A Comprehensive Survey of Finger Augmentation Devices
ACM Computing Surveys (CSUR), Volume 48, Issue 2Article No.: 30, Pages 1–29https://doi.org/10.1145/2828993Finger augmentation devices, those that are worn and operated by fingers, are a rapidly growing field in the human--computer interaction domain. This field is rooted in ancient history; however, still the academic research arena is booming with new ...
- posterNovember 2015
Remot-IO: a System for Reaching into the Environment of a Remote Collaborator
UIST '15 Adjunct: Adjunct Proceedings of the 28th Annual ACM Symposium on User Interface Software & TechnologyPages 99–100https://doi.org/10.1145/2815585.2815738In this paper we present Remot-IO, a system for mobile collaboration and remote assistance around Internet connected devices. The system uses two Head Mounted Displays, cameras and depth sensors to enable a remote expert to be immersed in a local user's ...
- posterNovember 2015
KickSoul: A Wearable System for Feet Interactions with Digital Devices
UIST '15 Adjunct: Adjunct Proceedings of the 28th Annual ACM Symposium on User Interface Software & TechnologyPages 83–84https://doi.org/10.1145/2815585.2815730In this paper we present a wearable device that maps natural feet movements into inputs for digital devices. KickSoul consists of an insole with sensors embedded that tracks movements and triggers actions in devices that surround us. We present a novel ...
- demonstrationSeptember 2015
Invisibilia: revealing invisible data using augmented reality and internet connected devices
UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable ComputersPages 341–344https://doi.org/10.1145/2800835.2800882Invisibilia seeks to explore the use of Augmented Reality (AR), Head Mounted Displays (HMD) and depth cameras to create a system that makes invisible data from our environment visible, combining widely accessible hardware to visualize layers of ...
- demonstrationSeptember 2015
Bin-ary: detecting the state of organic trash to prevent insalubrity
UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable ComputersPages 313–316https://doi.org/10.1145/2800835.2800861Bin-ary is a self-contained gas detector that analyzes organic trash odor compounds and releases subtle burst of scent when bad odor is detected. The prototype is meant to be used as a plugin to make trash bins and dumpsters smarter and prevent ...
- demonstrationSeptember 2015
L'evolved: autonomous and ubiquitous utilities as smart agents
UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable ComputersPages 293–296https://doi.org/10.1145/2800835.2800848Ubiquitous computing has been focusing on creating smart agents that are submerged into everyday environments, however, recent development on physical computing is demanding a shift from calm computing to a physically engaging form. Computing is no more ...
- research-articleSeptember 2015
L'evolved: autonomous and ubiquitous utilities as smart agents
UbiComp '15: Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 487–491https://doi.org/10.1145/2750858.2805850Ubiquitous computing has been focusing on creating smart agents that are submerged into everyday environments, however, recent development on physical computing is demanding a shift from calm computing to a physically engaging form. Computing is no more ...
- research-articleJuly 2015
An interactive and intuitive stem accessibility system for the blind and visually impaired
PETRA '15: Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive EnvironmentsArticle No.: 20, Pages 1–7https://doi.org/10.1145/2769493.2769502We present an intuitive and interactive platform to make complex STEM (Science Technology Engineering and Mathematics) educational materials accessible to blind and visually impaired people using a mini-hyperbraille device with almost no loss of ...
- research-articleJune 2015
CloudDrops: Stamp-sized Pervasive Displays for Situated Awareness of Web-based Information
PerDis '15: Proceedings of the 4th International Symposium on Pervasive DisplaysPages 47–53https://doi.org/10.1145/2757710.2757718CloudDrops is a pervasive awareness platform that integrates virtual information from the Web more closely with the contextually rich physical spaces in which we live and work. CloudDrops consists of many interactive stamp-sized displays, each showing a ...
- Work in ProgressApril 2015
ShowMe: A Remote Collaboration System that Supports Immersive Gestural Communication
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsPages 1343–1348https://doi.org/10.1145/2702613.2732927ShowMe is an immersive mobile collaboration system that allows a remote user to communicate with a peer using video, audio and hand gestures. We explore the use of a Head Mounted Display and depth camera to create a system that (1) enables a remote user ...
- Work in ProgressApril 2015
Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsPages 2145–2150https://doi.org/10.1145/2702613.2732885In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without ...
- Work in ProgressApril 2015
Cutting Edge Vision: Metal Embedded Optics for Smart Knives
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsPages 1223–1228https://doi.org/10.1145/2702613.2732700We present a novel technique for embedding optic fibers into a metal blade to sense objects that the knife is cutting. In particular, we present a design for a kitchen knife with fiber optics between the edge of the blade and the handle, with a skin-...
- Work in ProgressApril 2015
AfterMath: Visualizing Consequences of Actions through Augmented Reality
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsPages 941–946https://doi.org/10.1145/2702613.2732695Computing technology has advanced to a point where computers demonstrate better performance and precision in some analytical tasks than humans. As a result, we see a promising potential to significantly empower our decision-making process by providing ...