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- extended-abstractDecember 2015
Science Fiction and the Reality of HCI: Inspirations, Achievements or a Mismatch
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 670–672https://doi.org/10.1145/2838739.2838835The aim of this workshop is to explore and exchange ideas on topics emerging from both science fiction and Human-Computer Interaction (HCI). In particular, the main aims are to discuss the contradictions between science fiction and HCI, explore and ...
- extended-abstractDecember 2015
Ethical Encounters: HCI Research in Sensitive and Complex Settings
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 667–669https://doi.org/10.1145/2838739.2838834Ethics is emerging as a key issue for HCI researchers working in increasingly sensitive and complex settings. New technologies are now designed and evaluated in settings with vulnerable or marginalised participants, which can be emotionally challenging ...
- short-paperDecember 2015
Back to the Future: Identifying Interface Trends from the Past, Present and Future in Immersive Applications
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 540–544https://doi.org/10.1145/2838739.2838833The new generation of Head Mounted Displays (HMDs) is beginning to make the much-anticipated arrival of augmented reality (AR) and virtual reality (VR) in consumer products reality. A large body of research from the last three decades has laid the ...
- short-paperDecember 2015
Building Personas of Students Accessing a Peer-Facilitated Support for Learning Program
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 412–416https://doi.org/10.1145/2838739.2838831The modern student represents a change from the traditional learner. More than ever before, additional resources are available online and yet personalised learning and peer-assistance programs are becoming an essential part of tertiary education ...
- short-paperDecember 2015
The Emerging Technology Consumer: Designing NUI Interaction for Learning and Retention
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 78–82https://doi.org/10.1145/2838739.2838830Natural User Interfaces (NUIs) paired with new, emerging technologies are moving into the consumer mainstream, however there is still a lack of standard guidance when it comes to designing for these technologies. This impacts the facilitation and ...
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- short-paperDecember 2015
Visual Analytics for Large-Scale Bioinformatic Data Sets
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 603–607https://doi.org/10.1145/2838739.2838829Rapid advances in sequencing technologies (Next Generation Sequencing or NGS) have led to a vast increase in the quantity of bioinformatics data available, with this increasing scale presenting enormous challenges to researchers seeking to identify ...
- short-paperDecember 2015
Radial Cursor: an Efficient Technique to Explore Radial Hierarchy Visualizations on Touch Screens
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 73–77https://doi.org/10.1145/2838739.2838828Mouse hover is a common and effective solution in data visualization applications to deal with the "representation problem". Yet it remains un-developed or overlooked with touch screens, which has recently gained popularity in both people's daily life ...
- short-paperDecember 2015
Three is a crowd? Our experience of testing large-scale social software in a usability lab
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 407–411https://doi.org/10.1145/2838739.2838827'In the wild' testing has been the cornerstone of HCI in past attempts to create large scale social software, such as conference software. Conversely mobile software is frequently tested in a lab environment, thus banishing typical context of use. In ...
- short-paperDecember 2015
The longevity of general purpose Wizard-of-Oz tools
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 422–426https://doi.org/10.1145/2838739.2838825The Wizard-of-Oz method has been around for decades, allowing researchers and practitioners to conduct prototyping without programming. An extensive literature review conducted by the authors revealed, however, that the re-usable tools supporting the ...
- short-paperDecember 2015
A Collaborative Approach to Design Individualized Technologies with People with a Disability
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 29–33https://doi.org/10.1145/2838739.2838824Designing individualized technologies to suit unique needs and wants of people can enhance their quality of life. This paper explores the challenges in bringing together different communities with the necessary skill sets to design such technologies for ...
- short-paperDecember 2015
Sitting in the Same Boat: A Case Study of a Combined Awareness System and Behaviour Change Technology
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 309–313https://doi.org/10.1145/2838739.2838823For several years, efforts have been taken to create systems for mediating a feeling of connectedness and affective awareness among separated family members or friends. At the same time research has been carried out on designing technology to foster ...
- short-paperDecember 2015
Exploring Trust in Bitcoin Technology: A Framework for HCI Research
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 338–342https://doi.org/10.1145/2838739.2838821Bitcoin is a crypto-currency which differs in several ways from the traditional use of money. It does not require an individual name but digital wallet IDs, which makes it more private. Bitcoin technology currently lacks protection with respect to ...
- short-paperDecember 2015
DIVE: Fluid Display for 3D CG Manipulation with Visual Continuity
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 177–181https://doi.org/10.1145/2838739.2838820In this paper, we propose "DIVE", an intuitive 3D CG manipulation system with fluid display. DIVE displays 3D CG objects on the surface of a tank that is filled with opaque liquid. DIVE's user inserts his/her arm into the fluid display, and manipulates ...
- short-paperDecember 2015
To Dwell or Not to Dwell: An Evaluation of Mid-Air Gestures for Large Information Displays
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 187–191https://doi.org/10.1145/2838739.2838819This paper investigates user preferences for mid-air gestures to interact with large public information displays. We designed and implemented a public display application that allows people to navigate between Twitter feeds and to find details about ...
- short-paperDecember 2015
Indicators of wellbeing in recreational video game players
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 613–617https://doi.org/10.1145/2838739.2838818Video game play is a popular entertainment choice, yet we have a limited understanding of the potential wellbeing benefits associated with recreational play. An online survey (final sample, n = 297) addresses this by investigating how the player ...
- short-paperDecember 2015
Virtual Food Court: A VR environment to Assess People's Food Choices
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 69–72https://doi.org/10.1145/2838739.2838817Immersive virtual reality environments can provide users with realistic experiences of worlds that do not exist or would be hard to reach. The ability to manipulate these environments and influence experiences can be used to understand decision making ...
- short-paperDecember 2015
An Implementation of Tangible Interactive Mapping to Improve Adult Learning for Preparing for Bushfire
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 545–548https://doi.org/10.1145/2838739.2838814Our tangible touch table interface mapping system was designed for adults to complete short map-based interactive problem solving tasks using purpose-designed model objects. The table interface was compared with the closest existing traditionally ...
- short-paperDecember 2015
Bi-Cultural Content Publication on a Digital Noticeboard: a Design and Cultural Differences Case Study
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 217–221https://doi.org/10.1145/2838739.2838813We present our observations of Aboriginal Australian practices around a custom digital noticeboard and compare our insights to related research on cultural differences, literacy and ICT4D. The digital noticeboard was created, upon a request by the ...
- short-paperDecember 2015
Back-of-Device Interaction based on the Range of Motion of the Index Finger
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 202–206https://doi.org/10.1145/2838739.2838812We show a back-of-device (BoD) interaction based on the range of motion of the index finger to improve the usability of a touchscreen mobile device held in one hand. To design this interaction, we conducted two experiments to investigate the range of ...
- short-paperDecember 2015
Older Adults' Use of a Novel Communication System: Client Goals versus Participant Experiences
OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human InteractionPages 269–273https://doi.org/10.1145/2838739.2838811This paper reports on the outcomes of a collaborative industry project which designed and deployed a novel communication systems for older adults. We outline a gap between the goals of our industry partner and the needs and experiences of our ...