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- extended-abstractOctober 2019
Behind the Scenes of Researching Android 9 Pie's System Navigation
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 80, Pages 1–6https://doi.org/10.1145/3338286.3347547The Android operating system runs on more than 2 billion smartphones, tablets, and other devices. In this case study, we go behind the scenes of the user experience research process at Google that led to the design of Android 9 Pie's system navigation. ...
- extended-abstractOctober 2019
Hacks for Cost-Justifying Usability: "Fear-Setting" vs. "Goal-Setting"
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 77, Pages 1–10https://doi.org/10.1145/3338286.3347544This paper is designed to guide user-centered design professionals in running negotiations of usability cost justification with product owners. The paper introduces hacks that can be used by usability professionals to convince entrepreneurs or other ...
- abstractOctober 2019
Scrappy User Research: How to Get Feedback in 24 Hours or Less
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 74, Pages 1–5https://doi.org/10.1145/3338286.3344426Demands of the fast paced tech industry can leave little time for rigorous UX research. Some teams may not even have dedicated UX researchers or access to users. This workshop will focus on teaching various research methods to apply in 24 hours or less, ...
- abstractOctober 2019
Measuring Holistic User Experience: Keeping an Eye on What Matters Most to Users
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 73, Pages 1–4https://doi.org/10.1145/3338286.3344425When it comes to how we define success metrics for our products, teams often leave out the user. Daily active users, conversion rates, % uptime, CSAT - these are all important metrics to keep track of from a product and business perspective, but none of ...
- abstractOctober 2019
Tools to Support Voice User Interface Design
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 72, Pages 1–5https://doi.org/10.1145/3338286.3344424As Voice User Interfaces gain popularity and appear in many devices in the commercial market (such as Google Home, Amazon Alexa, Siri, etc), designers must address the new usability challenges that come with using voice as a primary form of interaction. ...
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- abstractOctober 2019
Interactive Voice Technologies and the Digital Marginalization of Older Adults
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 71, Pages 1–4https://doi.org/10.1145/3338286.3344423The sociotechnical approach to the design of interactive systems has been seen as a means of acknowledging and understanding the benefits and risks of emerging and innovative technologies. However, implementing such an approach in practice is easier ...
- abstractOctober 2019
Methods and Interfaces for Closed Loop Smartphone Notifications
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 70, Pages 1–5https://doi.org/10.1145/3338286.3344422Our smartphones are constantly fighting to capture our attention, oftentimes causing significant disruption in professional and social contexts. In contrast with prior smart notification systems work focused on external contextual information (e.g., ...
- abstractOctober 2019
Deformable Interactions to Improve the Usability of Handheld Mobile Devices
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 69, Pages 1–5https://doi.org/10.1145/3338286.3344421Handheld mobile device use is dominated by touch interfaces; keyboards and other physical inputs are disappearing. In parallel, there is a trend towards more sophisticated devices supporting complex use. While touch devices are usable, the user ...
- demonstrationOctober 2019
Communicating Multimodal Wayfinding Messages for Visually Impaired People via Wearables
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 68, Pages 1–7https://doi.org/10.1145/3338286.3344419People with a visual impairment (PVI) often experience difficulties with wayfinding. Current navigation applications have limited communication channels and do not provide detailed enough information to support PVI. By transmitting wayfinding ...
- demonstrationOctober 2019
EOG Glasses: an Eyewear Platform for Cognitive and Social Interaction Assessments in the Wild
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 67, Pages 1–5https://doi.org/10.1145/3338286.3344418In this work we present the smart eyewear demo setup consisting of the software platform for cognitive and social interaction assessments in the wild, with several application cases and a demonstration of activity recognition in real-time. The platform ...
- demonstrationOctober 2019
SCAN: Indoor Navigation Interface on a User-Scanned Indoor Map
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 66, Pages 1–6https://doi.org/10.1145/3338286.3344417We present an indoor navigation system, SCAN, which displays the user's current location on a user-scanned indoor map. Smartphones use the global positioning system (GPS) to determine their position on the earth, but it does not work in interior ...
- demonstrationOctober 2019
An Application for Wrist Rehabilitation Using Smartphones
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 65, Pages 1–6https://doi.org/10.1145/3338286.3344416In this paper, we propose a wrist rehabilitation support system using a smartphone app. There are several issues with the conventional wrist rehabilitation systems, primarily that there is no method for quantitatively evaluating whether it has been ...
- demonstrationOctober 2019
WatchPen: Using Cross-Device Interaction Concepts to Augment Pen-Based Interaction
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 63, Pages 1–7https://doi.org/10.1145/3338286.3344413WatchPen illustrates how cross-device interactions can inspire and extend the design space of pen-based interactions into new, expressive directions. We demonstrate WatchPen, a smartwatch mounted on a passive, capacitive stylus that: (1) senses the ...
- demonstrationOctober 2019
Watch Spaces: A Spatial User Interface for Smart Watches
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 62, Pages 1–6https://doi.org/10.1145/3338286.3344412We present a platform to prototype spatial user interfaces for smart watches relative to the user's body. We show the general feasibility and present 2 applications. The first application scenario enable users "pin" applications in the air around them ...
- research-articleOctober 2019
Engaging Seniors through Automatically-Generated Photo Digests from their Families' Social Media
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 57, Pages 1–6https://doi.org/10.1145/3338286.3344405Seniors are increasingly using the Internet. However, their adoption of available services such as social media is often restricted by their limited experience with new technologies. At the same time, there is significant interest in designing ...
- research-articleOctober 2019
Effects of WER on ASR Correction Interfaces for Mobile Text Entry
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 56, Pages 1–6https://doi.org/10.1145/3338286.3344404Speech is increasingly being used as a method for text entry, especially on commercial mobile devices such as smartphones. While automatic speech recognition has seen great advances, factors like acoustic noise, differences in language or accents can ...
- research-articleOctober 2019
A Formative Study for Record-time Manual Annotation of First-person Videos
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 55, Pages 1–6https://doi.org/10.1145/3338286.3344403To efficiently edit first-person videos, manually highlighting important scenes while recording is helpful. However, little study has been performed on how such annotation contributes to video editing and affects user behavior during recording. To ...
- research-articleOctober 2019
A Mobile Robot Generating Video Summaries of Seniors' Indoor Activities
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 54, Pages 1–6https://doi.org/10.1145/3338286.3344401We develop a system which generates summaries from seniors' indoor-activity videos captured by a social robot to help remote family members know their seniors' daily activities at home. Unlike the traditional video summarization datasets, indoor videos ...
- research-articleOctober 2019
Sense-able Lunch Recommendations
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 53, Pages 1–6https://doi.org/10.1145/3338286.3344400An ideal mobile user interface provides users with just the information they want, when they want it. We believe that sensors in the ambient environment can help automatically showcase this information. In this paper, we describe how we inferred users' ...
- research-articleOctober 2019
UI Design Pattern-driven Rapid Prototyping for Agile Development of Mobile Applications
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 52, Pages 1–6https://doi.org/10.1145/3338286.3344399In agile development, lean UX designers perform rapid prototyping and quick evaluation of prototypes to ensure fast releases. To understand designers' workflow during rapid prototyping, we interviewed 15 lean UX designers. We identified the following ...