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- extended-abstractJune 2023
Your best friend is missing and only you can find him: A chat-story to promote peer support and collective action for mental health
- Gabriela Pavarini,
- Sheila Giardini Murta,
- Josimar Mendes,
- Felipe Rodrigues Siston,
- Rafael Ribeiro Alves de Souza,
- Rafaela Cunha,
- Julyana Alves Ferreira,
- Victor Hugo de Lima Santos,
- Brenda Rocha,
- Health-tech Talk2U,
- Ilina Singh
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 732–735https://doi.org/10.1145/3585088.3594496“Cadê o Kauê?” is an interactive digital story that takes place in an instant messaging platform. The user's quest is to find their best friend, Kauê, who has gone missing on the day of the opening night of a school play. As the narrative unfolds, it ...
- extended-abstractJune 2023
Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits
- Duri Long,
- Sophie Rollins,
- Jasmin Ali-Diaz,
- Katherine Hancock,
- Samnang Nuonsinoeun,
- Jessica Roberts,
- Brian Magerko
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 727–731https://doi.org/10.1145/3585088.3594495Fostering young learners’ literacy surrounding AI technologies is becoming increasingly important as AI is becoming integrated in many aspects of our lives and is having far-reaching impacts on society. We have developed Knowledge Net and Creature ...
- extended-abstractJune 2023
Programmable Floor Robot Robotito and its Tangible and Virtual Interface
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 745–747https://doi.org/10.1145/3585088.3594486Robotito is an omnidirectional robot designed and developed at Universidad de la República, Uruguay. It is part of a research line in educational robotics aimed at developing free software and open hardware robots for educational use. It was developed ...
- extended-abstractJune 2023
Cultures of Making: An Exploration of Equity in Different Contexts of Youth Making in Schools
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 777–780https://doi.org/10.1145/3585088.3593928This dissertation studies young people participating meaningfully in making practices in three different contexts, to better understand how we can design for cultural plurality and situate equity for each population of learners at the center. What ...
- extended-abstractJune 2023
A Smart Home for ‘Us’: Understanding and Designing a Parent-Child Engagement Mechanism for Child Access and Participation in the Smart Home
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 773–776https://doi.org/10.1145/3585088.3593927Families adopt smart home products for convenience and entertainment; however, these products are not designed to support children’s use cases and needs, which leads to child safety issues and family tensions. My previous work has identified the ...
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- extended-abstractJune 2023
Stories and Voice Agents to Inspire Preschool Children's Social Play: An Experience with StoryCarnival: Inspiring Preschool Children's Social Play
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 543–547https://doi.org/10.1145/3585088.3593893In a post-lockdown context with significant concerns about children's social skills, it is important for technologies to play a positive role in supporting children across cultures, settings, and backgrounds. The research presented in this work-in-...
- extended-abstractJune 2023
Cartoonimator: A Low-cost, Paper-based Animation Kit for Computational Thinking
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 517–521https://doi.org/10.1145/3585088.3593886Computational thinking has been identified as an important skill for children to learn in the 21st century, and many innovative kits and tools have been developed to integrate it into children’s learning. Yet, most solutions require the use of devices ...
- extended-abstractJune 2023
Evolutionary Perspectives on Novel Digital Environments: Parental Strategies in the Ecology of Fear
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 688–692https://doi.org/10.1145/3585088.3593878Many children born between 2010 and 2016 have access to an unprecedented variety of digital environments which comprise an evolutionarily novel landscape. Parental caregivers must make decisions without traditional environmental knowledge, introducing a ...
- extended-abstractJune 2023
“The Toy Shop”, a mobile application for detecting and mitigating gender stereotypical thinking in children.
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 641–646https://doi.org/10.1145/3585088.3593873Gender stereotypes can be very harmful to young people as their views on the role gender plays in society can have a real impact on their future career prospects and well-being. This project addresses these issues by designing and evaluating a mobile app ...
- extended-abstractJune 2023
Shape of Music: AR-based Tangible Programming Tool for Music Visualization
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 647–651https://doi.org/10.1145/3585088.3593872Integrating music into Computer Science (CS) education can stimulate children’s creativity, change the stereotypical perspective of CS, and encourage women, ethnic or cultural minorities involved in the Computer Science area. In this paper, we use ...
- extended-abstractJune 2023
Toward Co-Design with Refugee Youth: Facilitation Through a Social-emotional Framework
- Sarah Priscilla Lee,
- Tyler James Nanoff,
- Sydney Simmons,
- Stephanie T Jones,
- Vishesh Kumar,
- Marcelo Worsley
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 593–597https://doi.org/10.1145/3585088.3593870This paper examines facilitator and refugee youth co-design for a summer program and asks: “how do researchers and interns understand ‘facilitation’ and ‘co-design’ in a summer program with refugee youth?” We highlight interactions with Rbekka, a ...
- extended-abstractJune 2023
Examining Gendered Communications of Coding Kits for Young Children
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 624–629https://doi.org/10.1145/3585088.3593859Designing computational toys and kits to welcome young children from different genders is essential to broaden participation in computing, as they play a critical role in facilitating children’s development of computational thinking. However, how young ...
- extended-abstractJune 2023
Participatory Approaches to the Ethics of Emerging Technologies for Children
- Juan Pablo Hourcade,
- Meryl Alper,
- Elizabeth Bonsignore,
- Tamara Clegg,
- Jerry Alan Fails,
- Greg Walsh,
- Svetlana Yarosh,
- Jason Yip
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 795–797https://doi.org/10.1145/3585088.3589926This workshop will convene researchers and stakeholders to share their work on and discuss participatory approaches to the ethics of emerging technologies for children. The workshop builds on prior discussions in the community, which have identified ...
- research-articleJune 2023
Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 14–26https://doi.org/10.1145/3585088.3589381Cognitive reappraisal is a critical emotion regulation skill required for youth mental health. While it has been well theorized psychologically and many therapeutic approaches exist, youth still struggle to develop these skills. We explore the design ...
- research-articleJune 2023
Observe It, Draw It: Scaffolding Children’s Observations of Plant Biodiversity with an Interactive Drawing Tool
- Chao Zhang,
- Zili Zhou,
- Yajing Hu,
- Lanjing Liu,
- Jiayi Wu,
- Yaping Shao,
- Jianhui Liu,
- Lingyan Zhang,
- Lijuan Liu,
- Hangyue Chen,
- Fangtian Ying,
- Cheng Yao
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 253–266https://doi.org/10.1145/3585088.3589380Observation is common for children to connect with nature, increasing their knowledge and awareness of biodiversity. However, it is challenging for them to make and document their observations due to a lack of observation and drawing skills. Therefore, ...
- research-articleJune 2023
Scaffolding Children’s Sensemaking around Algorithmic Fairness
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 137–149https://doi.org/10.1145/3585088.3589379Prior research has investigated children’s perceptions of algorithmic bias, but provides little guidance on engaging children in conversations on algorithmic bias that center their agency and well-being. To address this, we developed discussions and ...
- research-articleJune 2023
"Look at Our Smart Shoe" - a Scalable Online Concept for Introducing Design as Part of Computational Thinking in Grades 1-6
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 222–232https://doi.org/10.1145/3585088.3589377While programming is a process covering many stages, many of the tasks K-12 students meet at school are small with little need for, e.g., analysis or design. These earlier phases are, however, important to let children meet open-ended problems, ...
- research-articleJune 2023
Understanding Research Related to Designing for Children's Privacy and Security: A Document Analysis
- Priya C. Kumar,
- Fiona O'Connell,
- Lucy Li,
- Virginia L. Byrne,
- Marshini Chetty,
- Tamara L. Clegg,
- Jessica Vitak
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 335–354https://doi.org/10.1145/3585088.3589375Many children are growing up in a “digital-by-default” world, where technologies mediate many of their interactions. There is emerging consensus that those who design technology must support children's privacy and security. However, privacy and security ...
- research-articleJune 2023
Let Kids Wonder, Question and Make Mistakes: How the Designers of Children’s Technology Think about Child Well-being
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 310–321https://doi.org/10.1145/3585088.3589371To gain deeper insight into how the creators of children’s technology operationalize child well-being, we conducted semi-structured interviews with 24 industry professionals who create child-centered interactive technologies, including platforms, ...
- research-articleJune 2023Honorable Mention
Child-Centered Design in the Digital World: Investigating the Implications of the Age-Appropriate Design Code for Interactive Digital Media
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 289–297https://doi.org/10.1145/3585088.3589370In this paper, we conduct a content analysis to investigate the implications of the "Age-Appropriate Design Code" for the design of interactive digital media children are likely to use. The "Age-Appropriate Design Code" policy framework, implemented in ...