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- ArticleAugust 2001
Real-time hatching
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Page 581https://doi.org/10.1145/383259.383328Drawing surfaces using hatching strokes simultaneously conveys material, tone, and form. We present a real-time system for non-photorealistic rendering of hatching strokes over arbitrary surfaces. During an automatic preprocess, we construct a sequence ...
- ArticleAugust 2001
Synthesizing sounds from physically based motion
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 529–536https://doi.org/10.1145/383259.383321This paper describes a technique for approximating sounds that are generated by the motions of solid objects. The technique builds on previous work in the field of physically based animation that uses deformable models to simulate the behavior of the ...
- ArticleAugust 2001Seminal Paper
A practical model for subsurface light transport
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 511–518https://doi.org/10.1145/383259.383319This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2001
An efficient representation for irradiance environment maps
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 497–500https://doi.org/10.1145/383259.383317We consider the rendering of diffuse objects under distant illumination, as specified by an environment map. Using an analytic expression for the irradiance in terms of spherical harmonic coefficients of the lighting, we show that one needs to compute ...
- ArticleAugust 2001
DAB: interactive haptic painting with 3D virtual brushes
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 461–468https://doi.org/10.1145/383259.383313We present a novel painting system with an intuitive haptic interface, which serves as an expressive vehicle for interactively creating painterly works. We introduce a deformable, 3D brush model, which gives the user natural control of complex brush ...
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- ArticleAugust 2001
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 451–460https://doi.org/10.1145/383259.383312This paper introduces a novel application of IBR technology for efficient rendering of high quality CG and live action stereoscopic sequences. Traditionally, IBR has been applied to render novel views using image and depth based representations of the ...
- ArticleAugust 2001
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 443–450https://doi.org/10.1145/383259.383311Interactive walkthrough applications require detailed 3D models to give users a sense of immersion in an environment. Traditionally these models are built using computer-aided design tools to define geometry and material properties. But creating ...
- ArticleAugust 2001
Image-based modeling and photo editing
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 433–442https://doi.org/10.1145/383259.383310We present an image-based modeling and editing system that takes a single photo as input. We represent a scene as a layered collection of depth images, where each pixel encodes both color and depth. Starting from an input image, we employ a suite of ...
- ArticleAugust 2001Seminal Paper
Unstructured lumigraph rendering
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 425–432https://doi.org/10.1145/383259.383309We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2001
Texture mapping progressive meshes
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 409–416https://doi.org/10.1145/383259.383307Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a common texture parametrization. Our method considers two important goals simultaneously. It minimizes texture stretch (...
- ArticleAugust 2001
Photorealistic rendering of knitwear using the lumislice
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 391–398https://doi.org/10.1145/383259.383303We present a method for efficient synthesis of photorealistic free-form knitwear. Our approach is motivated by the observation that a single cross-section of yarn can serve as the basic primitive for modeling entire articles of knitwear. This primitive, ...
- ArticleAugust 2001
Adaptive shadow maps
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 387–390https://doi.org/10.1145/383259.383302Shadow maps provide a fast and convenient method of identifying shadows in scenes but can introduce aliasing. This paper introduces the Adaptive Shadow Map (ASM) as a solution to this problem. An ASM removes aliasing by resolving pixel size mismatches ...
- ArticleAugust 2001
Spectral processing of point-sampled geometry
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 379–386https://doi.org/10.1145/383259.383301We present a new framework for processing point-sampled objects using spectral methods. By establishing a concept of local frequencies on geometry, we introduce a versatile spectral representation that provides a rich repository of signal processing ...
- ArticleAugust 2001
Integrating shape and pattern in mammalian models
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 317–326https://doi.org/10.1145/383259.383294The giraffe and its patches, the leopard and its spots, the tiger and its stripes are spectacular examples of the integration of a pattern and a body shape. We present an approach that integrates a biologically-plausible pattern generation model, which ...
- ArticleAugust 2001
Procedural modeling of cities
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 301–308https://doi.org/10.1145/383259.383292Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, ...
- ArticleAugust 2001
Expression cloning
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 277–288https://doi.org/10.1145/383259.383290We present a novel approach to producing facial expression animations for new models. Instead of creating new facial animations from scratch for each new model created, we take advantage of existing animation data in the form of vertex motion vectors. ...
- ArticleAugust 2001
Automating gait generation
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 261–270https://doi.org/10.1145/383259.383288One of the most routine actions humans perform is walking. To date, however, an automated tool for generating human gait is not available. This paper addresses the gait generation problem through three modular components. We present ElevWalker, a new ...
- ArticleAugust 2001
Interactive stereoscopic display for three or more users
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 231–240https://doi.org/10.1145/383259.383285An ideal stereoscopic display system for multiple users is proposed. It allows three or more people to simultaneously observe individual stereoscopic image pairs from their own viewpoints. The system tracks the head positions of all of the users and ...
- ArticleAugust 2001
Perception-guided global illumination solution for animation rendering
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 221–230https://doi.org/10.1145/383259.383284We present a method for efficient global illumination computation in dynamic environments by taking advantage of temporal coherence of lighting distribution. The method is embedded in the framework of stochastic photon tracing and density estimation ...
- ArticleAugust 2001
Measuring and predicting visual fidelity
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 213–220https://doi.org/10.1145/383259.383283This paper is a study of techniques for measuring and predicting visual fidelity. As visual stimuli we use polygonal models, and vary their fidelity with two different model simplification algorithms. We also group the stimuli into two object types: ...