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A practical model for subsurface light transport

Published: 01 August 2001 Publication History

Abstract

This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow boundaries. The technique is efficient even for anisotropic, highly scattering media that are expensive to simulate using existing methods. The model combines an exact solution for single scattering with a dipole point source diffusion approximation for multiple scattering. We also have designed a new, rapid image-based measurement technique for determining the optical properties of translucent materials. We validate the model by comparing predicted and measured values and show how the technique can be used to recover the optical properties of a variety of materials, including milk, marble, and skin. Finally, we describe sampling techniques that allow the model to be used within a conventional ray tracer.

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Published In

cover image ACM Conferences
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques
August 2001
600 pages
ISBN:158113374X
DOI:10.1145/383259
  • cover image ACM Overlay Books
    Seminal Graphics Papers: Pushing the Boundaries, Volume 2
    August 2023
    893 pages
    ISBN:9798400708978
    DOI:10.1145/3596711
    • Editor:
    • Mary C. Whitton
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 August 2001

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Author Tags

  1. BSSRDF
  2. diffusion theory
  3. light transport
  4. realistic image synthesis
  5. reflection models
  6. subsurface scattering

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SIGGRAPH '01 Paper Acceptance Rate 65 of 300 submissions, 22%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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  • (2024)Exploring Imaging Methods for In Situ Measurements of the Visual Appearance of SnowGeosciences10.3390/geosciences1402003514:2(35)Online publication date: 29-Jan-2024
  • (2024)Interactive calculation of light refraction and caustics using a graphics processorПрограммирование10.31857/S0132347424010086Online publication date: 15-Feb-2024
  • (2024)RNA: Relightable Neural AssetsACM Transactions on Graphics10.1145/369586644:1(1-19)Online publication date: 12-Sep-2024
  • (2024)ReSTIR Subsurface Scattering for Real-Time Path TracingProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36753727:3(1-19)Online publication date: 9-Aug-2024
  • (2024)Spin-Weighted Spherical Harmonics for Polarized Light TransportACM Transactions on Graphics10.1145/365813943:4(1-24)Online publication date: 19-Jul-2024
  • (2024)Interactive Calculation of Light Refraction and Caustics Using a Graphics ProcessorProgramming and Computing Software10.1134/S036176882401012250:1(63-72)Online publication date: 1-Feb-2024
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  • (2024)Navigating the Manifold of Translucent AppearanceComputer Graphics Forum10.1111/cgf.1503543:2Online publication date: 27-Apr-2024
  • (2024)Real‐Time Underwater Spectral RenderingComputer Graphics Forum10.1111/cgf.1500943:2Online publication date: 17-Apr-2024
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