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Distributed ray tracing

Published: 01 January 1984 Publication History
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  • Abstract

    Ray tracing is one of the most elegant techniques in computer graphics. Many phenomena that are difficult or impossible with other techniques are simple with ray tracing, including shadows, reflections, and refracted light. Ray directions, however, have been determined precisely, and this has limited the capabilities of ray tracing. By distributing the directions of the rays according to the analytic function they sample, ray tracing can incorporate fuzzy phenomena. This provides correct and easy solutions to some previously unsolved or partially solved problems, including motion blur, depth of field, penumbras, translucency, and fuzzy reflections. Motion blur and depth of field calculations can be integrated with the visible surface calculations, avoiding the problems found in previous methods.

    References

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    COOK, ROBERT L., "A Reflection Model for Realistic Image Synthesis," Master's thesis, Cornell University, Ithaca, NY, December 1981.
    [3]
    COOK, ROBERT L. AND KENNETH E. TORRANCE, "A Reflection Model for Computer Graphics," ACM Transactions on Graphics, vol. 1, no. 1, pp. 7-24, January 1982.
    [4]
    COOK, ROBERT L., "Antialiased Point Sampling," Technical Memo #94, Lucasfilm Ltd, San Rafael, CA, October 3, 1983.
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    HUNTER, RICHARD S., The Measurement of Appearance, John Wiley & Sons, New York, 1975.
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    KOREIN, JONATHAN AND NORMAN BADLER, "Temporal Anti-Aliasing in Computer Generated Animation," Computer Graphics, vol. 17, no. 3, pp. 377-388, July 1983.
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    NISHITA, TOMOYUKI, ISAO OKAMURA, AND EIHACHIRO NAKAMAE, Siggraph Art Show, 1982.
    [8]
    POTMESIL, MICHAEL AND INDRANIL CHAKRAVARTY, "Synthetic Image Generation with a Lens and Aperture Camera Model," ACM Transactions on Graphics, vol. 1, no. 2, pp. 85-108, April 1982.
    [9]
    POTMESIL, MICHAEL AND INDRANIL CHAKRAVARTY, "Modeling Motion Blur in Computer-Generated Images," Computer Graphics, vol. 17, no. 3, pp. 389-399, July 1983.
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    ROTH, S. D., "Ray Casting for Modeling Solids," Computer Graphics and Image Processing, no. 18, pp. 109-144, 1982.
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    WHITTED, TURNER, "An Improved Illumination Model for Shaded Display," Communications of the ACM, vol. 23, pp. 343-349, 1980.

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    Published In

    cover image ACM Conferences
    SIGGRAPH '84: Proceedings of the 11th annual conference on Computer graphics and interactive techniques
    January 1984
    264 pages
    • cover image ACM Overlay Books
      Seminal graphics: pioneering efforts that shaped the field, Volume 1
      July 1998
      460 pages
      ISBN:158113052X
      DOI:10.1145/280811
    • cover image ACM SIGGRAPH Computer Graphics
      ACM SIGGRAPH Computer Graphics  Volume 18, Issue 3
      July 1984
      264 pages
      ISSN:0097-8930
      DOI:10.1145/964965
      Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 01 January 1984

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    Author Tags

    1. Camera
    2. Constructive solid geometry
    3. Depth of field
    4. Focus
    5. Gloss
    6. Motion blur
    7. Penumbras
    8. Ray tracing
    9. Shadows
    10. Translucency
    11. Transparency

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    SIGGRAPH '84 Paper Acceptance Rate 41 of 118 submissions, 35%;
    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    • (2023)Physics-Informed Background-Oriented Schlieren of Turbulent Underexpanded JetsAIAA SCITECH 2023 Forum10.2514/6.2023-2441Online publication date: 16-Jan-2023
    • (2023)Rendering algorithms for aberrated human vision simulationVisual Computing for Industry, Biomedicine, and Art10.1186/s42492-023-00132-96:1Online publication date: 17-Mar-2023
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