Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleNovember 2022
Metappearance: Meta-Learning for Visual Appearance Reproduction
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 245, Pages 1–13https://doi.org/10.1145/3550454.3555458There currently exist two main approaches to reproducing visual appearance using Machine Learning (ML): The first is training models that generalize over different instances of a problem, e.g., different images of a dataset. As one-shot approaches, ...
- posterJuly 2022
Non-Line-of-Sight Transient Rendering
SIGGRAPH '22: ACM SIGGRAPH 2022 PostersJuly 2022, Article No.: 39, Pages 1–2https://doi.org/10.1145/3532719.3543223Transient imaging methods often analyze time-resolved light transport for applications such as range imaging, reflectance estimation and, especially, non-line-of-sight (NLOS) imaging, which targets the reconstruction of hidden geometry using ...
- research-articleJuly 2022
Towards practical physical-optics rendering
ACM Transactions on Graphics (TOG), Volume 41, Issue 4Article No.: 132, Pages 1–24https://doi.org/10.1145/3528223.3530119Physical light transport (PLT) algorithms can represent the wave nature of light globally in a scene, and are consistent with Maxwell's theory of electromagnetism. As such, they are able to reproduce the wave-interference and diffraction effects of real ...
- research-articleDecember 2021
Physical light-matter interaction in hermite-gauss space
ACM Transactions on Graphics (TOG), Volume 40, Issue 6Article No.: 283, Pages 1–17https://doi.org/10.1145/3478513.3480530Our purpose in this paper is two-fold: introduce a computationally-tractable decomposition of the coherence properties of light; and, present a general-purpose light-matter interaction framework for partially-coherent light. In a recent publication, ...
- research-articleJuly 2021
A generic framework for physical light transport
ACM Transactions on Graphics (TOG), Volume 40, Issue 4Article No.: 139, Pages 1–20https://doi.org/10.1145/3450626.3459791Physically accurate rendering often calls for taking the wave nature of light into consideration. In computer graphics, this is done almost exclusively locally, i.e. on a micrometre scale where the diffractive phenomena arise. However, the statistical ...
-
- research-articleMarch 2021
High-Resolution View Synthesis In Camera-Projector Systems Using Compressive Dual Imaging
SSIP '20: Proceedings of the 2020 3rd International Conference on Sensors, Signal and Image ProcessingOctober 2020, Pages 7–12https://doi.org/10.1145/3441233.3441236In this paper, a method for high-resolution view synthesis in a calibrated camera-projector system is proposed. Camera’s resolution is significantly lower than the projector’s resolution. Compressive sensing and sum-to-one transformation are used for ...
- research-articleNovember 2020
Unbiased warped-area sampling for differentiable rendering
ACM Transactions on Graphics (TOG), Volume 39, Issue 6Article No.: 245, Pages 1–18https://doi.org/10.1145/3414685.3417833Differentiable rendering computes derivatives of the light transport equation with respect to arbitrary 3D scene parameters, and enables various applications in inverse rendering and machine learning. We present an unbiased and efficient differentiable ...
- research-articleNovember 2020
Path cuts: efficient rendering of pure specular light transport
ACM Transactions on Graphics (TOG), Volume 39, Issue 6Article No.: 238, Pages 1–12https://doi.org/10.1145/3414685.3417792In scenes lit with sharp point-like light sources, light can bounce several times on specular materials before getting into our eyes, forming purely specular light paths. However, to our knowledge, rendering such multi-bounce pure specular paths has not ...
- invited-talkAugust 2020
”Hustle by Day, Risk it all at Night”: The Lighting of Need for Speed Heat in Frostbite
SIGGRAPH '20: ACM SIGGRAPH 2020 TalksAugust 2020, Article No.: 46, Pages 1–2https://doi.org/10.1145/3388767.3407314Need for Speed Heat is the latest installment in EA’s racing game franchise running on the Frostbite engine. The gameplay is centered around daytime and nighttime high speed races with exotic sports cars in a large open world. We improved on the ...
- research-articleAugust 2020
Continuous multiple importance sampling
ACM Transactions on Graphics (TOG), Volume 39, Issue 4Article No.: 136, Pages 136:1–136:12https://doi.org/10.1145/3386569.3392436Multiple importance sampling (MIS) is a provably good way to combine a finite set of sampling techniques to reduce variance in Monte Carlo integral estimation. However, there exist integration problems for which a continuum of sampling techniques is ...
- research-articleMay 2020
Accurate Rendering of Liquid-Crystals and Inhomogeneous Optically Anisotropic Media
ACM Transactions on Graphics (TOG), Volume 39, Issue 3Article No.: 22, Pages 1–23https://doi.org/10.1145/3381748We present a novel method for devising a closed-form analytic expression to the light transport through the bulk of inhomogeneous optically anisotropic media. Those optically anisotropic materials, e.g., liquid-crystals and elastic fluids, arise in a ...
- research-articleNovember 2019
MIS compensation: optimizing sampling techniques in multiple importance sampling
ACM Transactions on Graphics (TOG), Volume 38, Issue 6Article No.: 151, Pages 1–12https://doi.org/10.1145/3355089.3356565Multiple importance sampling (MIS) has become an indispensable tool in Monte Carlo rendering, widely accepted as a near-optimal solution for combining different sampling techniques. But an MIS combination, using the common balance or power heuristics, ...
- research-articleJuly 2019
A null-scattering path integral formulation of light transport
ACM Transactions on Graphics (TOG), Volume 38, Issue 4Article No.: 44, Pages 1–13https://doi.org/10.1145/3306346.3323025Unbiased rendering of general, heterogeneous participating media currently requires using null-collision approaches for estimating transmittance and generating free-flight distances. A long-standing limitation of these approaches, however, is that the ...
- research-articleDecember 2018
Relighting humans: occlusion-aware inverse rendering for full-body human images
ACM Transactions on Graphics (TOG), Volume 37, Issue 6Article No.: 270, Pages 1–11https://doi.org/10.1145/3272127.3275104Relighting of human images has various applications in image synthesis. For relighting, we must infer albedo, shape, and illumination from a human portrait. Previous techniques rely on human faces for this inference, based on spherical harmonics (SH) ...
- abstractNovember 2018
Acquiring short range 4D light transport with synchronized projector camera system
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and TechnologyNovember 2018, Article No.: 67, Pages 1–2https://doi.org/10.1145/3281505.3283377Light interacts with a scene in various ways. For scene understanding, a light transport is useful because it describes a relationship between the incident light ray and the result of the interaction. Our goal is to acquire the 4D light transport ...
- research-articleJuly 2017
Beyond points and beams: higher-dimensional photon samples for volumetric light transport
ACM Transactions on Graphics (TOG), Volume 36, Issue 4Article No.: 112, Pages 1–12https://doi.org/10.1145/3072959.3073698We develop a theory of volumetric density estimation which generalizes prior photon point (0D) and beam (1D) approaches to a broader class of estimators using "nD" samples along photon and/or camera subpaths. Volumetric photon mapping performs density ...
- posterJuly 2016
A method for realistic 3D projection mapping using multiple projectors
SIGGRAPH '16: ACM SIGGRAPH 2016 PostersJuly 2016, Article No.: 76, Pages 1–2https://doi.org/10.1145/2945078.2945154Recently researchers have shown much interest in 3D projection mapping systems but relatively less work has been done to make the contents look realistic. Much work has been done for multi-projector blending, 3D projection mapping and multi-projector ...
- invited-talkJuly 2016
Estimating local Beckmann roughness for complex BSDFs
SIGGRAPH '16: ACM SIGGRAPH 2016 TalksJuly 2016, Article No.: 66, Pages 1–2https://doi.org/10.1145/2897839.2927416Many light transport related techniques require an analysis of the blur width of light scattering at a path vertex, for instance a Beckmann roughness. Such use cases are for instance analysis of expected variance (and potential biased countermeasures in ...
- courseJuly 2016
A practical introduction to frequency analysis of light transport
SIGGRAPH '16: ACM SIGGRAPH 2016 CoursesJuly 2016, Article No.: 1, Page 1https://doi.org/10.1145/2897826.2927331Frequency Analysis of Light Transport is a way to analyze and build more efficient physically based rendering algorithms. It enables to use tools from signal processing to build better algorithms. In this course, we will introduce its theoretical ...
- research-articleJuly 2016
Adjoint-driven Russian roulette and splitting in light transport simulation
ACM Transactions on Graphics (TOG), Volume 35, Issue 4Article No.: 42, Pages 1–11https://doi.org/10.1145/2897824.2925912While Russian roulette (RR) and splitting are considered fundamental importance sampling techniques in neutron transport simulations, they have so far received relatively little attention in light transport. In computer graphics, RR and splitting are ...