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”Hustle by Day, Risk it all at Night”: The Lighting of Need for Speed Heat in Frostbite

Published: 17 August 2020 Publication History
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  • Abstract

    Need for Speed Heat is the latest installment in EA’s racing game franchise running on the Frostbite engine. The gameplay is centered around daytime and nighttime high speed races with exotic sports cars in a large open world. We improved on the depiction of the cars through a new material system and combination of reflection techniques. For the indirect day and night time lighting, we implemented a sparse GPU irradiance probe grid.

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    References

    [1]
    V. Timonen A. Silvennoinen. 2015. Multi-Scale Global Illumination in Quantum Break. ACM SIGGRAPH 2015 Avances in Realtime Rendering Course Notes.
    [2]
    Pedro F. Felzenszwalb and Daniel P. Huttenlocher. 2012. Distance Transforms of Sampled Functions. Theory of Computing 8, 19 (2012), 415–428. https://doi.org/10.4086/toc.2012.v008a019
    [3]
    Y. O’Donnell. 2018. Precomputed Global Illumination in Frostbite. Games Developers Conference, 2018.
    [4]
    T. Stachowiak. 2015. Stochastic Screen-Space Reflections. ACM SIGGRAPH 2015 Avances in Realtime Rendering Course Notes.

    Cited By

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    • (2022)Fast probe-leaking elimination using mask decompositionThe Visual Computer10.1007/s00371-022-02576-138:9-10(3279-3288)Online publication date: 20-Jul-2022

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    Published In

    cover image ACM Conferences
    SIGGRAPH '20: ACM SIGGRAPH 2020 Talks
    August 2020
    152 pages
    ISBN:9781450379717
    DOI:10.1145/3388767
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 August 2020

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    Author Tags

    1. games
    2. global illumination
    3. light transport
    4. open world
    5. reflections

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    • Invited-talk
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    • Refereed limited

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    SIGGRAPH '20
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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    Cited By

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    • (2022)Fast probe-leaking elimination using mask decompositionThe Visual Computer10.1007/s00371-022-02576-138:9-10(3279-3288)Online publication date: 20-Jul-2022

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