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- ArticleAugust 2001
Real-time hatching
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPage 581https://doi.org/10.1145/383259.383328Drawing surfaces using hatching strokes simultaneously conveys material, tone, and form. We present a real-time system for non-photorealistic rendering of hatching strokes over arbitrary surfaces. During an automatic preprocess, we construct a sequence ...
- ArticleAugust 2001
Image-based motion blur for stop motion animation
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 561–566https://doi.org/10.1145/383259.383325Stop motion animation is a well-established technique where still pictures of static scenes are taken and then played at film speeds to show motion. A major limitation of this method appears when fast motions are desired; most motion appears to have ...
- ArticleAugust 2001
Synthesizing sounds from physically based motion
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 529–536https://doi.org/10.1145/383259.383321This paper describes a technique for approximating sounds that are generated by the motions of solid objects. The technique builds on previous work in the field of physically based animation that uses deformable models to simulate the behavior of the ...
- ArticleAugust 2001Seminal Paper
A practical model for subsurface light transport
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 511–518https://doi.org/10.1145/383259.383319This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2001
An efficient representation for irradiance environment maps
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 497–500https://doi.org/10.1145/383259.383317We consider the rendering of diffuse objects under distant illumination, as specified by an environment map. Using an analytic expression for the irradiance in terms of spherical harmonic coefficients of the lighting, we show that one needs to compute ...
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- ArticleAugust 2001
DAB: interactive haptic painting with 3D virtual brushes
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 461–468https://doi.org/10.1145/383259.383313We present a novel painting system with an intuitive haptic interface, which serves as an expressive vehicle for interactively creating painterly works. We introduce a deformable, 3D brush model, which gives the user natural control of complex brush ...
- ArticleAugust 2001
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 451–460https://doi.org/10.1145/383259.383312This paper introduces a novel application of IBR technology for efficient rendering of high quality CG and live action stereoscopic sequences. Traditionally, IBR has been applied to render novel views using image and depth based representations of the ...
- ArticleAugust 2001
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 443–450https://doi.org/10.1145/383259.383311Interactive walkthrough applications require detailed 3D models to give users a sense of immersion in an environment. Traditionally these models are built using computer-aided design tools to define geometry and material properties. But creating ...
- ArticleAugust 2001
Image-based modeling and photo editing
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 433–442https://doi.org/10.1145/383259.383310We present an image-based modeling and editing system that takes a single photo as input. We represent a scene as a layered collection of depth images, where each pixel encodes both color and depth. Starting from an input image, we employ a suite of ...
- ArticleAugust 2001Seminal Paper
Unstructured lumigraph rendering
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 425–432https://doi.org/10.1145/383259.383309We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2001
Constrained texture mapping for polygonal meshes
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 417–424https://doi.org/10.1145/383259.383308Recently, time and effort have been devoted to automatic texture mapping. It is possible to study the parameterization function and to describe the texture mapping process in terms of a functional optimization problem. Several methods of this type have ...
- ArticleAugust 2001
Texture mapping progressive meshes
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 409–416https://doi.org/10.1145/383259.383307Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a common texture parametrization. Our method considers two important goals simultaneously. It minimizes texture stretch (...
- ArticleAugust 2001
Photorealistic rendering of knitwear using the lumislice
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 391–398https://doi.org/10.1145/383259.383303We present a method for efficient synthesis of photorealistic free-form knitwear. Our approach is motivated by the observation that a single cross-section of yarn can serve as the basic primitive for modeling entire articles of knitwear. This primitive, ...
- ArticleAugust 2001
Adaptive shadow maps
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 387–390https://doi.org/10.1145/383259.383302Shadow maps provide a fast and convenient method of identifying shadows in scenes but can introduce aliasing. This paper introduces the Adaptive Shadow Map (ASM) as a solution to this problem. An ASM removes aliasing by resolving pixel size mismatches ...
- ArticleAugust 2001
Spectral processing of point-sampled geometry
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 379–386https://doi.org/10.1145/383259.383301We present a new framework for processing point-sampled objects using spectral methods. By establishing a concept of local frequencies on geometry, we introduce a versatile spectral representation that provides a rich repository of signal processing ...
- ArticleAugust 2001Seminal Paper
Image quilting for texture synthesis and transfer
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 341–346https://doi.org/10.1145/383259.383296We present a simple image-based method of generating novel visual appearance in which a new image is synthesized by stitching together small patches of existing images. We call this process image quilting. First, we use quilting as a fast and very ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2001Seminal Paper
Image analogies
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 327–340https://doi.org/10.1145/383259.383295This paper describes a new framework for processing images by example, called “image analogies.” The framework involves two stages: a design phase, in which a pair of images, with one image purported to be a “filtered” version of the other, is presented ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2001
Integrating shape and pattern in mammalian models
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 317–326https://doi.org/10.1145/383259.383294The giraffe and its patches, the leopard and its spots, the tiger and its stripes are spectacular examples of the integration of a pattern and a body shape. We present an approach that integrates a biologically-plausible pattern generation model, which ...
- ArticleAugust 2001
Procedural modeling of cities
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 301–308https://doi.org/10.1145/383259.383292Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, ...
- ArticleAugust 2001
Expression cloning
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesPages 277–288https://doi.org/10.1145/383259.383290We present a novel approach to producing facial expression animations for new models. Instead of creating new facial animations from scratch for each new model created, we take advantage of existing animation data in the form of vertex motion vectors. ...