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- ArticleAugust 2001
Real-time hatching
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Page 581https://doi.org/10.1145/383259.383328Drawing surfaces using hatching strokes simultaneously conveys material, tone, and form. We present a real-time system for non-photorealistic rendering of hatching strokes over arbitrary surfaces. During an automatic preprocess, we construct a sequence ...
- ArticleAugust 2001
Simulating decorative mosaics
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 573–580https://doi.org/10.1145/383259.383327This paper presents a method for simulating decorative tile mosaics. Such mosaics are challenging because the square tiles that comprise them must be packed tightly and yet must follow orientations chosen by the artist. Based on an existing image and ...
- ArticleAugust 2001
A simple and efficient error-diffusion algorithm
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 567–572https://doi.org/10.1145/383259.383326In this contribution, we introduce a new error-diffusion scheme that produces higher quality results. The algorithm is faster than the universally used Floyd-Steinberg algorithm, while maintaining its original simplicity. The efficiency of our algorithm ...
- ArticleAugust 2001
Image-based motion blur for stop motion animation
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 561–566https://doi.org/10.1145/383259.383325Stop motion animation is a well-established technique where still pictures of static scenes are taken and then played at film speeds to show motion. A major limitation of this method appears when fast motions are desired; most motion appears to have ...
- ArticleAugust 2001
Modeling acoustics in virtual environments using the uniform theory of diffraction
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 545–552https://doi.org/10.1145/383259.383323Realistic modeling of reverberant sound in 3D virtual worlds provides users with important cues for localizing sound sources and understanding spatial properties of the environment. Unfortunately, current geometric acoustic modeling systems do not ...
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- ArticleAugust 2001
FoleyAutomatic: physically-based sound effects for interactive simulation and animation
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 537–544https://doi.org/10.1145/383259.383322We describe algorithms for real-time synthesis of realistic sound effects for interactive simulations (e.g., games) and animation. These sound effects are produced automatically, from 3D models using dynamic simulation and user interaction. We develop ...
- ArticleAugust 2001
Synthesizing sounds from physically based motion
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 529–536https://doi.org/10.1145/383259.383321This paper describes a technique for approximating sounds that are generated by the motions of solid objects. The technique builds on previous work in the field of physically based animation that uses deformable models to simulate the behavior of the ...
- ArticleAugust 2001
Polynomial texture maps
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 519–528https://doi.org/10.1145/383259.383320In this paper we present a new form of texture mapping that produces increased photorealism. Coefficients of a biquadratic polynomial are stored per texel, and used to reconstruct the surface color under varying lighting conditions. Like bump mapping, ...
- ArticleAugust 2001Seminal Paper
A practical model for subsurface light transport
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 511–518https://doi.org/10.1145/383259.383319This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across shadow ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2001
Applying appearance standards to light reflection models
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 501–51.https://doi.org/10.1145/383259.383318Appearance standards for gloss, haze, and goniochromatic color are applied to computer graphic reflection models. Correspondences are derived between both the gloss and haze standards and the specular exponent of the Phong model, the surface roughness ...
- ArticleAugust 2001
An efficient representation for irradiance environment maps
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 497–500https://doi.org/10.1145/383259.383317We consider the rendering of diffuse objects under distant illumination, as specified by an environment map. Using an analytic expression for the irradiance in terms of spherical harmonic coefficients of the lighting, we show that one needs to compute ...
- ArticleAugust 2001
WordsEye: an automatic text-to-scene conversion system
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 487–496https://doi.org/10.1145/383259.383316Natural language is an easy and effective medium for describing visual ideas and mental images. Thus, we foresee the emergence of language-based 3D scene generation systems to let ordinary users quickly create 3D scenes without having to learn special ...
- ArticleAugust 2001
BEAT: the Behavior Expression Animation Toolkit
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 477–486https://doi.org/10.1145/383259.383315The Behavior Expression Animation Toolkit (BEAT) allows animators to input typed text that they wish to be spoken by an animated human figure, and to obtain as output appropriate and synchronized nonverbal behaviors and synthesized speech in a form that ...
- ArticleAugust 2001
Project FEELEX: adding haptic surface to graphics
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 469–476https://doi.org/10.1145/383259.383314This paper presents work carried out for a project to develop a new interactive technique that combines haptic sensation with computer graphics. The project has two goals. The first is to provide users with a spatially continuous surface on which they ...
- ArticleAugust 2001
DAB: interactive haptic painting with 3D virtual brushes
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 461–468https://doi.org/10.1145/383259.383313We present a novel painting system with an intuitive haptic interface, which serves as an expressive vehicle for interactively creating painterly works. We introduce a deformable, 3D brush model, which gives the user natural control of complex brush ...
- ArticleAugust 2001
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 451–460https://doi.org/10.1145/383259.383312This paper introduces a novel application of IBR technology for efficient rendering of high quality CG and live action stereoscopic sequences. Traditionally, IBR has been applied to render novel views using image and depth based representations of the ...
- ArticleAugust 2001
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 443–450https://doi.org/10.1145/383259.383311Interactive walkthrough applications require detailed 3D models to give users a sense of immersion in an environment. Traditionally these models are built using computer-aided design tools to define geometry and material properties. But creating ...
- ArticleAugust 2001
Image-based modeling and photo editing
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 433–442https://doi.org/10.1145/383259.383310We present an image-based modeling and editing system that takes a single photo as input. We represent a scene as a layered collection of depth images, where each pixel encodes both color and depth. Starting from an input image, we employ a suite of ...
- ArticleAugust 2001Seminal Paper
Unstructured lumigraph rendering
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 425–432https://doi.org/10.1145/383259.383309We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - ArticleAugust 2001
Constrained texture mapping for polygonal meshes
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniquesAugust 2001, Pages 417–424https://doi.org/10.1145/383259.383308Recently, time and effort have been devoted to automatic texture mapping. It is possible to study the parameterization function and to describe the texture mapping process in terms of a functional optimization problem. Several methods of this type have ...