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- research-articleMay 2024
Learning Crowd Motion Dynamics with Crowds
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 7, Issue 1Article No.: 9, Pages 1–17https://doi.org/10.1145/3651302Reinforcement Learning (RL) has become a popular framework for learning desired behaviors for computational agents in graphics and games. In a multi-agent crowd, one major goal is for agents to avoid collisions while navigating in a dynamic environment. ...
- research-articleAugust 2023
Hierarchical Planning and Control for Box Loco-Manipulation
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 6, Issue 3Article No.: 31, Pages 1–18https://doi.org/10.1145/3606931Humans perform everyday tasks using a combination of locomotion and manipulation skills. Building a system that can handle both skills is essential to creating virtual humans. We present a physically-simulated human capable of solving box rearrangement ...
- research-articleAugust 2023
Physics-based Motion Retargeting from Sparse Inputs
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 6, Issue 3Article No.: 33, Pages 1–19https://doi.org/10.1145/3606928Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers, providing very ...
- research-articleAugust 2023
MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 6, Issue 3Article No.: 32, Pages 1–20https://doi.org/10.1145/3606926Simulating realistic interaction and motions for physics-based characters is of great interest for interactive applications, and automatic secondary character animation in the movie and video game industries. Recent works in reinforcement learning have ...
- research-articleAugust 2023
Beauty: Explorations of Machine-Microbial Agencies
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 6, Issue 2Article No.: 25, Pages 1–10https://doi.org/10.1145/3597626We discuss Beauty, a machine-microbial artwork, currently in development by Phylum, an experimental research collective specializing in cultural production informed by the intersections of science, technology and the arts (and of which the authors are ...
- research-articleSeptember 2021
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 4, Issue 3Article No.: 44, Pages 1–22https://doi.org/10.1145/3480148We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework where an ensemble ...