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- abstractOctober 2023
Positions of Wearable Keyboard in VR Environment
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 38, Pages 1–3https://doi.org/10.1145/3607822.3618026Wearable keyboards have been widely tried for text input with some set on the VR user. While the position of the wearable keyboard could yield some differences, such as ease of use and input speed, comparisons have not been comprehensive. Two ...
- abstractOctober 2023
Dragon Boat Simulation: An Immersive Experience Beyond Traditional Gaming
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 49, Pages 1–2https://doi.org/10.1145/3607822.3618022Immersive sports are emerging recently after the metaverse hype. This paper investigates an immersive setup that leverages virtual reality to recreate the kinetic and sensory nuances of dragon boating. We employ a body-centric approach to enable users to ...
- abstractOctober 2023
GenAIR: Exploring Design Factor of Employing Generative AI for Augmented Reality
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 47, Pages 1–3https://doi.org/10.1145/3607822.3618018Generative Artificial Intelligence (GenAI) has emerged as a fundamental component of intelligent interactive systems, enabling the automatic generation of multimodal media content. The continuous enhancement in the quality of Artificial Intelligence-...
- abstractOctober 2023
Level Up! Assessing the Impact of Short and Long-term Virtual Reality Training on E-Athletes' Reaction Time and Eye-Hand Coordination
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 43, Pages 1–3https://doi.org/10.1145/3607822.3618017E-sports, or electronic sports, have emerged as a popular form of competition in the digital age. With growing involvement from well-known and established enterprises, e-sports has grown into a thriving industry. Being a professional e-athlete has ...
- abstractOctober 2023
Mitigating inherent latency in off-device computer vision for spatial interfaces
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 34, Pages 1–2https://doi.org/10.1145/3607822.3618015Researchers commonly need to deploy specialised computer vision models on Mixed Reality devices, such as Microsoft HoloLens, to extract richer contextual information. This paper introduces an approach to alleviate the negative impacts of elevated ...
- abstractOctober 2023
A Testbed for Exploring Virtual Reality User Interfaces for Assigning Tasks to Agents at Multiple Sites
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 35, Pages 1–2https://doi.org/10.1145/3607822.3618004In virtual reality (VR) teleoperation and remote task guidance, a remote user may need to assign tasks to local technicians or robots at multiple sites. We are interested in scenarios where the user works with one site at a time, but must maintain ...
- research-articleOctober 2023
Immersive Analysis of Spatiotemporal Racing Data
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 26, Pages 1–12https://doi.org/10.1145/3607822.3614542This paper presents an exploratory study of expert behavior while analysing spatio-temporal data in an immersive environment for the racing engineering domain. The analysis of moving-object data has become crucial in diverse fields, including sports ...
- research-articleOctober 2023
A Study on Multi-User Interaction-based Redirected Walking
- Marc Aurel Störmer,
- Thereza Schmelter,
- Malte Weingart,
- Levente Hernadi,
- Johannes Hoster,
- Eike Langbehn,
- Kristian Hildebrand
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 17, Pages 1–11https://doi.org/10.1145/3607822.3614531The most intuitive mode of locomotion in VR experiences is natural walking, which is constrained by the size of the walkable physical area. Perception-based locomotion techniques such as Redirected Walking (RDW) can circumvent this limitation by using ...
- research-articleOctober 2023
Low-Fi VR Controller: Improved Mobile Virtual Reality Interaction via Camera-Based Tracking
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 5, Pages 1–12https://doi.org/10.1145/3607822.3614517Mobile virtual reality (VR) provides an accessible alternative to high-end VR, but currently offers only limited interaction, hindering its usability, the variety of VR experiences it can provide, and widespread adoption. To improve interaction on mobile ...