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abstract

Positions of Wearable Keyboard in VR Environment

Published: 13 October 2023 Publication History

Abstract

Wearable keyboards have been widely tried for text input with some set on the VR user. While the position of the wearable keyboard could yield some differences, such as ease of use and input speed, comparisons have not been comprehensive. Two experiments were conducted to investigate the impacts of the mounting positions and the user’s actions including standing and walking. Each position is almost the same in typing performance, but some are affected by user’s situations especially while walking. One interesting finding is that impressions about the position change before and after actual use. We recommend that the user should not rely too much on the first impression, and should actually try possible positions before use, the differences are not so large though.

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References

[1]
Wahyu Hutama, Hikari Harashima, Hironori Ishikawa, and Hiroyuki Manabe. 2021. HMK: Head-Mounted-Keyboard for Text Input in Virtual or Augmented Reality. In Adjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (Virtual Event, USA) (UIST ’21 Adjunct). Association for Computing Machinery, New York, NY, USA, 115–117. https://doi.org/10.1145/3474349.3480195
[2]
Pascal Knierim, Valentin Schwind, Anna Maria Feit, Florian Nieuwenhuizen, and Niels Henze. 2018. Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–9. https://doi.org/10.1145/3173574.3173919
[3]
Jason Orlosky, Nicholas Katzakis, Kiyoshi Kiyokawa, and Haruo Takemura. 2012. Torso Keyboard: a wearable text entry device that can be used while sitting, standing or walking. In Proc. of the 10th Asia Pacific Conference on Computer Human Interaction (APCHI’12).

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cover image ACM Conferences
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User Interaction
October 2023
505 pages
ISBN:9798400702815
DOI:10.1145/3607822
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 October 2023

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SUI '23
SUI '23: ACM Symposium on Spatial User Interaction
October 13 - 15, 2023
NSW, Sydney, Australia

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Overall Acceptance Rate 86 of 279 submissions, 31%

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