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- research-articleDecember 2024
“It’s a terrible choice to make but also a necessary one”: Exploring player experiences with moral decision making mechanics in video games
AbstractVideo games offer a unique platform for players to engage interactively with morally challenging topics and dilemmas. Despite the growing popularity of games that offer such content, there is a paucity of research on the player experiences and ...
Highlights- This research highlights key game mechanics that facilitate moral decision making and their impact on player experience.
- Surveys and interviews with 39 players explored decision-making factors and experiences in morally challenging ...
- research-articleOctober 2024
Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 343, Pages 1–25https://doi.org/10.1145/3677108Playtesting is a games user research (GUR) method used to evaluate design decisions based on feedback gathered from players with the goal to improve player experience. HCI games research has been actively working on and promoting best practices in GUR. ...
- editorialOctober 2024
PACMHCI V8, CHI PLAY, October 2024 Editorial
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 288, Pages 1–2https://doi.org/10.1145/3677053We are excited to present PACM HCI's 2024 issue on games and play research, which contains 63 original and highly relevant articles covering the entire spectrum of HCI games research. As in the previous year, we used three recommendations ' 'Accept with ...
- extended-abstractMay 2024
Games and Play SIG: Connecting Games Research to the Broader HCI Context
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 580, Pages 1–6https://doi.org/10.1145/3613905.3643986Research on games and play has been present at CHI since the first conference in 1982. The community-building efforts of many volunteers has grown the games and play community within SIGCHI into a vibrant and active group of researchers, with a ...
- research-articleApril 2023
Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 571, Pages 1–19https://doi.org/10.1145/3544548.3581409Measuring perceived challenge and demand in video games is crucial as these player experiences are essential to creating enjoyable games. Two recent measures that identified seemingly distinct structures of challenge (Challenge Originating from Recent ...
- research-articleApril 2023
ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures
- Xiaolan Peng,
- Xurong Xie,
- Jin Huang,
- Chutian Jiang,
- Haonian Wang,
- Alena Denisova,
- Hui Chen,
- Feng Tian,
- Hongan Wang
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 587, Pages 1–29https://doi.org/10.1145/3544548.3581232Challenge is the core element of digital games. The wide spectrum of physical, cognitive, and emotional challenge experiences provided by modern digital games can be evaluated subjectively using a questionnaire, the CORGIS, which allows for a post hoc ...
- research-articleApril 2023
The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games
FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital GamesArticle No.: 8, Pages 1–10https://doi.org/10.1145/3582437.3582457Tabletop Role-Playing Games (TTRPGs) offer players the opportunity to form imaginary gameworlds and stories within them, create community, solve problems, and explore identity. Designers and researchers have tried to identify how aspects of TTRPGs ...
- research-articleApril 2022
The Effects of a Soundtrack on Board Game Player Experience
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 192, Pages 1–13https://doi.org/10.1145/3491102.3502110Board gaming is a popular hobby that increasingly features the inclusion of technology, yet little research has sought to understand how board game player experience is impacted by digital augmentation or to inform the design of new technology-enhanced ...
- research-articleMay 2021
“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 120, Pages 1–9https://doi.org/10.1145/3411764.3445286Emotionally impactful game experiences have garnered increasing interest within HCI games research. Yet the perspectives of designers have, to date, remained largely overlooked. We interviewed 14 indie game designers regarding their values and ...
- research-articleOctober 2019
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 161–168https://doi.org/10.1145/3311350.3347173Power-ups are a type of game reward that allow the player to customise their experience by altering gameplay for a short period of time. Despite the wide use of power-ups in video games, little is known about their effect on gaming experiences. To ...