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The Effects of a Soundtrack on Board Game Player Experience

Published: 29 April 2022 Publication History

Abstract

Board gaming is a popular hobby that increasingly features the inclusion of technology, yet little research has sought to understand how board game player experience is impacted by digital augmentation or to inform the design of new technology-enhanced games. We present a mixed-methods study exploring how the presence of music and sound effects impacts the player experience of a board game. We found that the soundtrack increased the enjoyment and tension experienced by players during game play. We also found that a soundtrack provided atmosphere surrounding the gaming experience, though players did not necessarily experience this as enhancing the world-building capabilities of the game. We discuss how our findings can inform the design of new games and soundtracks as well as future research into board game player experience.

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Cited By

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  • (2024)How Boardgame Players Imagine Interacting With TechnologyProceedings of the ACM on Human-Computer Interaction10.1145/36770788:CHI PLAY(1-24)Online publication date: 15-Oct-2024
  • (2023)Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the ACM on Human-Computer Interaction10.1145/36110227:CHI PLAY(45-72)Online publication date: 4-Oct-2023
  • (2023)The Challenge of Evaluating Player Experience in Tabletop Role-Playing GamesProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582457(1-10)Online publication date: 12-Apr-2023
  • Show More Cited By

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cover image ACM Conferences
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
10459 pages
ISBN:9781450391573
DOI:10.1145/3491102
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 29 April 2022

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Author Tags

  1. Atmosphere
  2. Board Games
  3. Enjoyment
  4. Music
  5. Player Experience
  6. Soundtrack
  7. Tension
  8. Thematicness

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  • Research
  • Refereed limited

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CHI '22
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CHI '22: CHI Conference on Human Factors in Computing Systems
April 29 - May 5, 2022
LA, New Orleans, USA

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Cited By

View all
  • (2024)How Boardgame Players Imagine Interacting With TechnologyProceedings of the ACM on Human-Computer Interaction10.1145/36770788:CHI PLAY(1-24)Online publication date: 15-Oct-2024
  • (2023)Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the ACM on Human-Computer Interaction10.1145/36110227:CHI PLAY(45-72)Online publication date: 4-Oct-2023
  • (2023)The Challenge of Evaluating Player Experience in Tabletop Role-Playing GamesProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582457(1-10)Online publication date: 12-Apr-2023
  • (2022)The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced PlayProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572933(298-309)Online publication date: 29-Nov-2022

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