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- short-paperSeptember 2020
Formalizing Casual Tabletop Games for Language Teaching
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 92, Pages 1–4https://doi.org/10.1145/3402942.3409792Game-based learning has received considerable attention for the teaching of subjects such as Math and Science. For the teaching of foreign languages, however, the field is still in its infancy as the proliferation of gamification topples meaningful and ...
- short-paperSeptember 2020
Primal Clay: Worldbuilding with the New Materialism
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 43, Pages 1–4https://doi.org/10.1145/3402942.3409786How can new materialism and non-human agency inform game design research? Through a process of game-design-as-research, the hybrid setting creation game Primal Clay offers one possible answer. In Primal Clay, human players collaborate with Hydrostone ...
- short-paperSeptember 2020
Dynamic Procedural Music Generation from NPC Attributes
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 15, Pages 1–4https://doi.org/10.1145/3402942.3409785Procedural Music Generation in Games (PMGG) can enrich the playing experience by providing both entertainment and communication to the player. We present a system that generates unique procedural thematic music for non-player characters (NPC) based on ...
- short-paperSeptember 2020
Understanding Flow, Identification with Game Characters and Players’ Attitudes
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 59, Pages 1–4https://doi.org/10.1145/3402942.3409784Research has shown that serious games can influence players’ attitudes, often based on either flow experience or identification with game characters. Studies showed that identification with game characters resulted in players aligning their view with ...
- research-articleSeptember 2020
Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games
- Rommel Dias Saraiva,
- Alexandr Grichshenko,
- Luiz Jonatã Pires de Araújo,
- Bonfim Amaro Junior,
- Guilherme Nepomuceno de Carvalho
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 112, Pages 1–7https://doi.org/10.1145/3402942.3409778Game balancing is one of the most challenging features to be implemented in a typical game design process. Approaches for evaluating and achieving game balancing include extensive playtesting - which typically requires several iterations of games with ...
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- research-articleSeptember 2020
Computational Thinking through Design Patterns in Video Games
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 111, Pages 1–4https://doi.org/10.1145/3402942.3409622Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres and ...
- research-articleSeptember 2020
The making of La Mancha
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 115, Pages 1–8https://doi.org/10.1145/3402942.3409617This paper considers the ways in which game making may be a means for deeply analyzing literary and artistic works. This work is done through a game design postmortem of La Mancha, a storytelling card game based on Miguel de Cervantes’ 1605 novel Don ...
- research-articleSeptember 2020
Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 114, Pages 1–8https://doi.org/10.1145/3402942.3409616Boardgames exist that explicitly address Computational Thinking (CT for short) concepts and practices. Some are actual games, while others are more akin to gamified learning activities. And since CT has been formalized only recently, many existing ...
- research-articleSeptember 2020
A Game about our Neighbourhood: A Case Study of Participatory Game Design with Pre-school Children
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 110, Pages 1–5https://doi.org/10.1145/3402942.3409612Game design can have a positive impact on children's game literacy skills, on domain specific knowledge, and on cognitive skills such as problem solving. This paper reports a participatory game design activity involving early childhood education ...
- research-articleSeptember 2020
Contextualizing Game Literacy: A transhistorical approach to understanding Game-Based Learning environments
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 108, Pages 1–6https://doi.org/10.1145/3402942.3409610The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the concept of ‘literacy’. The concept of literacy is well established in media studies–from books, to film, and visual, performing and interactive arts–and ...
- research-articleSeptember 2020
Towards a Taxonomy of AI in Hybrid Board Games
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 105, Pages 1–6https://doi.org/10.1145/3402942.3409607With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that ...
- research-articleSeptember 2020
Multi-Objective level generator generation with Marahel
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 104, Pages 1–8https://doi.org/10.1145/3402942.3409606This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for generators for three ...
- research-articleSeptember 2020
Tabletop Roleplaying Games as Procedural Content Generators
- Matthew Guzdial,
- Devi Acharya,
- Max Kreminski,
- Michael Cook,
- Mirjam Eladhari,
- Antonios Liapis,
- Anne Sullivan
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 103, Pages 1–9https://doi.org/10.1145/3402942.3409605Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We present ...
- research-articleSeptember 2020
10 Years of the PCG workshop: Past and Future Trends
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 96, Pages 1–10https://doi.org/10.1145/3402942.3409598As of 2020, the international workshop on Procedural Content Generation enters its second decade. The annual workshop, hosted by the international conference on the Foundations of Digital Games, has collected a corpus of 95 papers published in its ...
- short-paperSeptember 2020
The Game as a Classroom: Understanding Players’ Goals and Attributions from a Learning Perspective
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 57, Pages 1–4https://doi.org/10.1145/3402942.3403027Much work has been done on educational games, game-based learning, and gamification in recent years, exploring how games may benefit learning. However, the reverse relationship has yet to be fully explored—how can educational psychology and pedagogy ...
- short-paperSeptember 2020
Gamer perception of endorsements from Fortnite Streamers on YouTube
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 56, Pages 1–3https://doi.org/10.1145/3402942.3403026This paper explores gamers’ perceptions of Fortnite streamers’ YouTube videos specifically exploring how players perceive Fortnite streamers as influencers and how these internal perceptions shape their experience of the streamers’ videos and their own ...
- research-articleSeptember 2020
Strategy Games: The Components of A Worthy Opponent
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 48, Pages 1–9https://doi.org/10.1145/3402942.3403018What distinguishes a good AI opponent from a bad one in the eyes of players? To answer this question, hundreds of opinions were analysed, as expressed by strategy-game players in forums; from these, a grounded theory was formed. It was found that the AI’...
- research-articleSeptember 2020
Narrative Substrates: Reifying and Managing Emergent Narratives in Persistent Game Worlds
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 46, Pages 1–12https://doi.org/10.1145/3402942.3403015Players in modern Massively Multiplayer Online Role-Playing Games progress through ambitiously designed narratives, but have no real influence on the game, since only their characters’ data, not the game environment, persists. Although earlier games ...
- research-articleSeptember 2020
Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 82, Pages 1–11https://doi.org/10.1145/3402942.3403012Over the past few years scientific research has opened up to the idea of using digital games for human-based studies. Fields such as Neuroscience, Medical and Affective Computing are currently using games to study human-based phenomena. Even though a ...
- short-paperSeptember 2020
All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design
- Giovanni Maria Troiano,
- Dylan Schouten,
- Michael Cassidy,
- Eli Tucker-Raymond,
- Gillian Puttick,
- Casper Harteveld
FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital GamesArticle No.: 88, Pages 1–4https://doi.org/10.1145/3402942.3403010Game design is emerging in contemporary education, especially in constructionist curricula for student-centered and discovery learning. While previous work focused on assessing how complementary skills (e.g., computational thinking) develop through game ...